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Sy, Jolene R.; Gratz, Olivia; Donaldson, Jeanne M. – Journal of Behavioral Education, 2016
The good behavior game (GBG) is a class-wide contingency management strategy that involves rewarding teams who engage in low levels of disruptive behavior. The GBG has been found to be effective with neuro-typical individuals from preschool to high school. In Study 1, teachers and experimenters implemented the GBG on alternating days in an…
Descriptors: Games, Student Behavior, Reinforcement, Criteria
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Gleason, Philip; Clark, Melissa; Tuttle, Christina Clark; Dwoyer, Emily – National Center for Education Evaluation and Regional Assistance, 2010
Adding to the growing debate and evidence base on the effects of charter schools, this evaluation was conducted in 36 charter middle schools in 15 states. It compares the outcomes of 2,330 students who applied to these schools and were randomly assigned by lotteries to be admitted (lottery winners) or not admitted (lottery losers) to the schools.…
Descriptors: Charter Schools, Middle Schools, Urban Areas, Context Effect
Rosa, Karon J. – 1997
In response to increasing student attrition rates, Topeka Technical College, Kansas, a proprietary school run by Education America, Inc., adopted a commercial retention program that included faculty and staff training and a success course for students. An evaluation was undertaken to determine the effectiveness of the program, involving a review…
Descriptors: Community Colleges, Cost Effectiveness, Dropout Rate, Evaluation Criteria