Publication Date
| In 2026 | 1 |
| Since 2025 | 688 |
| Since 2022 (last 5 years) | 3070 |
| Since 2017 (last 10 years) | 5700 |
| Since 2007 (last 20 years) | 8637 |
Descriptor
Source
Author
| de Jong, Ton | 23 |
| Gwo-Jen Hwang | 19 |
| Candace Walkington | 17 |
| Makransky, Guido | 16 |
| Klopfer, Eric | 15 |
| Lan, Yu-Ju | 15 |
| Hwang, Gwo-Jen | 14 |
| Johnson, L. | 14 |
| Ke, Fengfeng | 14 |
| Pellas, Nikolaos | 14 |
| Adams Becker, S. | 13 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 512 |
| Teachers | 510 |
| Researchers | 281 |
| Administrators | 56 |
| Policymakers | 51 |
| Students | 49 |
| Media Staff | 13 |
| Parents | 6 |
| Community | 4 |
| Support Staff | 4 |
| Counselors | 2 |
| More ▼ | |
Location
| Turkey | 267 |
| Australia | 237 |
| China | 215 |
| Taiwan | 202 |
| United Kingdom | 185 |
| Spain | 151 |
| Germany | 134 |
| United States | 128 |
| Indonesia | 125 |
| Canada | 122 |
| Japan | 88 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 3 |
| Meets WWC Standards with or without Reservations | 3 |
| Does not meet standards | 1 |
Brown, Gordon D. A.; Chater, Nick; Neath, Ian – Psychological Review, 2008
Reply to comments on an article "Issues With the SIMPLE Model: Comment on Brown, Neath, and Chater" (2007) by Bennet Murdock on the current authors' original article "A temporal ratio model of memory" by Brown, Neath, and Chater. Does a single mechanism underpin serial and free recall? B. Murdock (2008) argued against the claim, embodied in the…
Descriptors: Short Term Memory, Neuropsychology, Neurological Organization, Cognitive Science
Taylor, Kevin C.; Chyung, Seung Youn – Performance Improvement, 2008
Due to advances in computer and network technology, virtual reality (VR) is no longer just an area of scientific research. It has also become a popular consumer product, as demonstrated by the proliferation of massive multiplayer online role-playing games. Second Life (SL), in particular, has gained popularity among casual users since it became…
Descriptors: Scientific Research, Games, Computer Simulation, Educational Technology
Brandt, Andrew E.; Pietras, Cynthia J. – Psychological Record, 2008
A single-subject design was used in 2 experiments about the effects of percentage payback (winnings in proportion to total amount bet) on gambling on a slot-machine simulation in 8 adult humans. In Experiment 1, percentage payback was varied across a wide range of values, and participants were exposed extensively to percentage-payback conditions.…
Descriptors: Probability, Behavior Problems, Games, Debt (Financial)
Mangan, Katherine – Chronicle of Higher Education, 2008
Asperger's patients have been treated by role-playing with real-life therapists. The virtual-reality town at the medical center is a new twist. The University of Texas at Dallas uses a platform from Second Life, the popular virtual world, in which patients go to an "island" customized for therapeutic purposes. The island was built by…
Descriptors: Medical Services, Cues, Computer Simulation, Patients
Canada, Daniel L. – Mathematics Teacher, 2008
To create an environment in which all students have opportunities to notice, describe, and wonder about variability, this article takes a context familiar to many teacher--sampling colored chips from a jar--and shows how this context was used to explicitly focus on variation in the classroom. The sampling activity includes physical as well as…
Descriptors: Computer Simulation, Sampling, Mathematics Instruction, Manipulative Materials
Nachimuthu, K.; Vijayakumari, G. – Journal of Educational Technology, 2009
Virtual Reality (VR) is a creation of virtual 3D world in which one can feel and sense the world as if it is real. It is allowing engineers to design machines and Educationists to design AV [audiovisual] equipment in real time but in 3-dimensional hologram as if the actual material is being made and worked upon. VR allows a least-cost (energy…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Teaching Methods
National Institute of General Medical Sciences (NIGMS), 2009
Computer advances now let researchers quickly search through DNA sequences to find gene variations that could lead to disease, simulate how flu might spread through one's school, and design three-dimensional animations of molecules that rival any video game. By teaming computers and biology, scientists can answer new and old questions that could…
Descriptors: Science Careers, Computers, Genetics, Biology
Ornek, Funda – Asia-Pacific Forum on Science Learning and Teaching, 2009
The purpose of this study was to investigate how modeling-based instruction combined with an interactive-engagement teaching approach promotes students' problem solving abilities. I focused on students in a calculus-based introductory physics course, based on the matter and interactions curriculum of Chabay & Sherwood (2002) at a large state…
Descriptors: Physics, Problem Solving, Calculus, Teaching Methods
Durrant, Colin – International Journal of Music Education, 2009
This article considers the issues that are involved in effective choral conducting from an aesthetic dimension. Drawing upon research, theories and practice, it provides some insight into the nature of communication and the significance of gesture on vocal outcome as well as qualities of leadership concomitant with such musical activity. The…
Descriptors: Music Education, Leadership Qualities, Communication Skills, Leadership
Fraser, Duncan; Linder, Cedric – European Journal of Engineering Education, 2009
Contemporary learning research and development that is embedded in primary and secondary schooling is increasingly acknowledging the significance of a variation approach for enhancing the possibility of learning. However, the variation approach has so far attracted very little attention in higher education, but where it has, the results have been…
Descriptors: Higher Education, Computer Simulation, Physics, Chemical Engineering
Lindgren, Robb; Schwartz, Daniel L. – International Journal of Science Education, 2009
Interactive simulations are entering mainstream science education. Their effects on cognition and learning are often framed by the legacy of information processing, which emphasized amodal problem solving and conceptual organization. In contrast, this paper reviews simulations from the vantage of research on perception and spatial learning,…
Descriptors: Information Processing, Spatial Ability, Computer Simulation, Science Instruction
Mon, Lorri – EDUCAUSE Quarterly, 2010
Many of today's colleges and universities are venturing into online education, with distance education enrollments in the United States having increased from 1.6 million students in 1998 to over 3.9 million in 2007. However, concerns over student frustrations and high attrition rates in online learning have led many educators to research and…
Descriptors: Electronic Learning, Graduate Students, Ceremonies, Distance Education
Klopfer, Eric; Sheldon, Josh – New Directions for Youth Development, 2010
Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford elements of game play that support explorations and learning in students' natural context--their own community and surroundings. In one of the more recent…
Descriptors: Computer Simulation, Games, Computer Software, Role Playing
Mayrath, Michael C.; Traphagan, Tomoko; Jarmon, Leslie; Trivedi, Avani; Resta, Paul – Journal of Educational Computing Research, 2010
Substantial evidence now supports pedagogical applications of virtual worlds; however, most research supporting virtual worlds for education has been conducted using researcher-developed Multi-User Virtual Environments (MUVE). Second Life (SL) is a MUVE that has been adopted by a large number of academic institutions; however, little research has…
Descriptors: Virtual Classrooms, Instructional Design, Computer Simulation, Simulated Environment
Thomas, Herbert – British Journal of Educational Technology, 2010
Traditionally, at least according to popular wisdom, learning took place in venues that were custom-designed for the purpose. The purpose, given the evidence of the artefacts with which we are confronted, seems to have been the educational equivalent of the production line that so succinctly characterised the industrialisation of society. One…
Descriptors: Educational Change, Educational Principles, Educational Philosophy, Epistemology

Peer reviewed
Direct link
