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Mark H. Newton; Len A. Annetta; Denise M. Bressler – Journal of Science Education and Technology, 2024
This exploratory study uses epistemic network analysis (ENA) to examine the use of extended reality (XR) technologies embedded in post-secondary classes, one in a traditional setting and the other a place-based setting, to examine climate change while utilizing a socioscientific issues (SSI) approach. One group used a virtual reality (VR)…
Descriptors: Postsecondary Education, Climate, Physical Environment, Computer Simulation
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Nerea López-Bouzas; M. Esther del Moral-Pérez; Jonathan Castañeda-Fernández – Education and Information Technologies, 2024
Active methodologies such as gamification, combined with emerging technologies like augmented reality, are enhancing learning environments that facilitate the development of essential competencies. Particularly, students with Autism Spectrum Disorder (ASD) require reinforcement of their Communicative Competence (CC) to activate their abilities to…
Descriptors: Communication Skills, Gamification, Autism Spectrum Disorders, Physical Environment
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Casado-Ledesma, Lidia; Cuevas, Isabel; Martín, Elena – Reading and Writing: An Interdisciplinary Journal, 2023
Scientific literacy can be promoted through oral and written argumentative practice. Collaborative discourse has proven effective in fostering conceptual understanding, especially when discussions are developed under deliberative goals. Likewise, writing tasks as argumentative syntheses stand out for its epistemic value and its contribution to…
Descriptors: Science Education, Persuasive Discourse, Writing (Composition), Synthesis
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Ledford, Jennifer R.; Lambert, Joseph M.; Pustejovsky, James E.; Zimmerman, Kathleen N.; Hollins, Nicole; Barton, Erin E. – Exceptional Children, 2023
Single-case design has a long history of use for assessing intervention effectiveness for children with disabilities. Although these designs have been widely employed for more than 50 years, recent years have been especially dynamic in terms of growth in the use of single-case design and application of standards designed to improve the validity…
Descriptors: Research Design, Educational Research, Case Studies, Special Education
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Pujiastuti, Heni; Haryadi, Rudi – Journal of Education and e-Learning Research, 2023
Mathematical literacy is important for students to formulate, use and interpret mathematics in various contexts. The aim of this research is to determine the effectiveness of Guided Inquiry Learning-Augmented Reality (GILAR) on mathematical literacy ability. This research method used a quasi-experimental pretest and posttest design with a…
Descriptors: Mathematics Skills, Inquiry, Teaching Methods, Physical Environment
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Saleem, Muhammad; Kamarudin, Suzilawati; Shoaib, Haneen Mohammad; Nasar, Asim – Interactive Learning Environments, 2023
Augmented reality apps are a novel technology in e-learning that enhances students' learning faster in virtual classrooms. Since the start of the COVID-19 pandemic, traditional teaching mechanisms pushed back due to the quick spread of Coronavirus disease. This study investigates university students' intention towards e-learning through augmented…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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III Frederick R. Kates; Hanadi Hamadi; Carlyn Ellison; Samantha A Larson; Ryan Romero – Journal of Educators Online, 2023
Infographics can improve understanding and enhance critical thinking skills in readers. However, while research has been done on the importance of infographics, a gap exists regarding how creating infographics enhances student engagement and knowledge retention in higher education. Therefore, this study used a mixed-methods approach to analyze…
Descriptors: Visual Aids, Student Developed Materials, Retention (Psychology), Learner Engagement
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Yildiz, Ezgi Pelin – Higher Education Studies, 2022
Arloopa is an augmented reality application that enables the integration of digital content such as images, sounds, texts into real world environments. By another definition the Arloopa app is an AR visualization tool that brings the physical and digital worlds together as one. Arloopa is an augmented reality (AR) and virtual reality (VR) app and…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Cheng, Xinpeng; Chen, Jonna; Gainer, Morgan J.; Zhang, Liming – Journal of Chemical Education, 2019
Gold is an increasingly prominent transition metal in organic synthesis. The air-stable, water-insensitive cationic gold(I) catalysts enable varieties of synthetic transformations with a simple reaction setup. However, this increased importance has not coincided with an increase in the application of gold in second-year organic chemistry courses.…
Descriptors: Organic Chemistry, Synthesis, College Science, Science Instruction
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Merve Aydin; Ünal Çakiroglu – Journal of Computer Assisted Learning, 2025
Background: Students experience higher-order thinking skills by finding ways to solve the problem, debugging errors while applying the solution, and testing the solution in programming. However, the inability to create schemas that will characterise programming structures is one of the difficulties during this process. Objectives: This study aimed…
Descriptors: Programming, Computer Science Education, Thinking Skills, Problem Solving
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Mochammad Faiz Nur Falah; Muhammad Iqbal Rifqy; Ailsa Tsabita Primrose; Taufiq Satria Mukti – Journal of Research and Advances in Mathematics Education, 2025
Curved Side Spaces (BRSL) in learning need to be presented with learning media to make it easier for students to understand the concept. This research aims to produce learning media based on technology and cultural values. The media in question is (BRUSLE) an Android application that can be accessed via mobile with augmented reality hologram…
Descriptors: Computer Simulation, Synthesis, Physical Environment, Simulated Environment
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Risna Arifiani; Irwanto Irwanto – Journal of Educators Online, 2024
Due to the difficulty of chemical compounds to visualize, augmented reality (AR) integrated with mobile learning has been developed as an alternative media for studying chemistry. This study aims to analyze the use of AR-integrated mobile learning in chemistry education from a bibliometric perspective in the last decade. A total of 225 articles…
Descriptors: Technology Uses in Education, Physical Environment, Computer Simulation, Simulated Environment
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Kezia Herman Mkwizu; Ritimoni Bordoloi – Asian Association of Open Universities Journal, 2024
Purpose: Inclusive growth in the education sector is still a major challenge in some countries because of limited access to technologies and internet connectivity, among other reasons. However, as a technology, augmented reality (AR) is expected to be widely used in the field of education in the future. The main purpose of this paper is to explore…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Barzilai, Sarit; Tal-Savir, Danna; Abed, Fayez; Mor-Hagani, Shiri; Zohar, Asnat R. – Reading and Writing: An Interdisciplinary Journal, 2023
Visualizations may help students understand the network of connections among multiple documents. This study explored how ninth-grade students used a novel digital document mapping scaffold to construct models of multiple documents. We examined students' maps and mapping processes in order to understand how they used the scaffold to visually…
Descriptors: Persuasive Discourse, Secondary School Students, Grade 9, Visualization
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Cardamone, Carie N.; Dwyer, Heather – To Improve the Academy, 2023
Remote teaching created a unique opportunity to study the experiences of faculty participating in a course design institute. Hundreds enrolled in our online institute, where technologies (e.g., Zoom, Canvas, Google Docs) facilitated interactions among participants and preserved their ideas and perspectives throughout the program. Using a grounded…
Descriptors: Mixed Methods Research, Curriculum Design, Educational Development, Grounded Theory
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