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Gina L. Solano; Wen Wen – Excelsior: Leadership in Teaching and Learning, 2025
This action research documents how a teacher education program incorporates game-based learning to engage pre-service teachers (PSTs) in developing their instructional creativity. In this project, game-based learning goes beyond playing games; Instead, it allows PSTs to design their own game-a digital escape room created using a website with…
Descriptors: Game Based Learning, Preservice Teacher Education, Preservice Teachers, Web Sites
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Shuowen An; Si Zhang; Zhihui Cai; Wei Pan; Mingwei Li; Mingwen Tong – International Journal of Computer-Supported Collaborative Learning, 2025
An in-depth analysis of collaborative problem solving (CPS) patterns contributes to understand team dynamics and effective paths to conflict resolution. However, there remains the lack of a perspective in the field of CPS research that organically combines the cognitive, meta-cognitive, and social-communicative dimensions. Moreover, the analysis…
Descriptors: Cognitive Processes, Metacognition, Interpersonal Relationship, College Students
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Russell Korte; Cory Brozina; Brent Jesiek; Aditya Johri – European Journal of Engineering Education, 2025
Research on engineering practice and its relationship with engineering education is getting increased attention in the engineering education literature recently. In this article, we present a study of engineering practice in an electrical power utility company that focused specifically on the learning practices of professional engineers. Through…
Descriptors: Workplace Learning, Classification, Engineering Education, Learning Processes
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Koole, Marguerite; Elian, Kaleigh – International Journal of Mobile and Blended Learning, 2022
In the Winter semester of 2020 during a multimedia design and production class for pre-service teachers, the students were introduced to basic computer coding concepts such as variables, conditional statements, various expressions, logic, and syntax. For their final project, the students were asked to create an interactive instructional app using…
Descriptors: Design, Multimedia Instruction, Preservice Teachers, Teacher Education Programs
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Adrienne D. Woods; Cecelia Gloski; Yangyang Wang; Paul Morgan – Society for Research on Educational Effectiveness, 2023
Background: Special education services are individualized supports provided to students with disabilities (SWD) that should help them make appropriate educational progress given their abilities, educational needs, and goals (Endrew F. v. Douglas County School District, 2017). Concerns about the benefits of these services have emerged given the…
Descriptors: Meta Analysis, Special Education, Students with Disabilities, Access to Education
Lovemore, Tarryn; Robertson, Sally-Ann; Graven, Mellony – Mathematics Education Research Group of Australasia, 2023
This paper reports on a key representation, a triple number line, designed as part of the first author's doctoral study. The study sought ways to represent multiple constructs of fractions in the context of merging music and mathematics to support learners' understanding of fractions. A problem scenario was designed guided by Realistic Mathematics…
Descriptors: Fractions, Mathematics Instruction, Teaching Methods, Communities of Practice
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Shokeen, Ekta; Weintrop, David; Pellicone, Anthony James; Moon, Peter Francis; Ketelhut, Diane; Cukier, Michel; Plane, Jandelyn Dawn – Information and Learning Sciences, 2023
Purpose: The purpose of this paper is to understand the role of perplexity in young players' experiences within an educational videogame and how reflective thinking can help them to get out of perplexing scenarios. Design/methodology/approach: We used a constructivist grounded theory approach and the lenses of Dewey's conceptualization of…
Descriptors: Game Based Learning, Educational Games, Video Games, Reflection
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Djelil, Fahima; Sanchez, Eric – Education and Information Technologies, 2023
Game based-learning have been widely promoted to overcome the difficulties encountered by beginners to learn programming. However, there are many issues to address for the implementation of game-based learning. Indeed, game-based learning is not limited to adding game elements such as rewards to a learning situation, but it rather consists of…
Descriptors: Game Based Learning, Educational Games, Design, Programming
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Thomas, Elizabeth R.; Lembke, Erica S.; Gandhi, Allison Gruner – Learning Disabilities Research & Practice, 2023
Comprehensive schoolwide initiatives like integrated multitiered systems of support (I-MTSS) and universal design for learning (UDL) present opportunities for large-scale impact on improving teacher instructional practices and, therefore, student outcomes. Specifically, implementing I-MTSS and UDL concurrently presents an opportunity to enhance…
Descriptors: Access to Education, Multi Tiered Systems of Support, Elementary Schools, Educational Practices
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Kravcenko, Dmitrijs – Journal of Workplace Learning, 2023
Purpose: Extant literature tends to consider knowledge boundaries as a necessary property of interdisciplinary work. Knowledge boundaries are, thus, reified and treated as something to be traversed, transcended or otherwise negotiated. There is, however, very little work that closely examines the process of emergence of boundaries. The purpose of…
Descriptors: Ethnography, Interdisciplinary Approach, Knowledge Management, Cooperation
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van Assche, Kristof; Beunen, Raoul; Duineveld, Martijn; Gruezmacher, Monica – International Journal of Social Research Methodology, 2023
This paper explores the concept of adaptive research design, in which topic, theoretical framing, method, and data are "in principle" open to adaptation during the research process. The main premise is that adaptations in one element of the research process can trigger changes in other elements. Both positive and negative reasons for…
Descriptors: Research Design, Research Methodology, Theories, Research Projects
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Panorkou, Nicole; York, Toni; Germia, Erell – Digital Experiences in Mathematics Education, 2023
Instructional designs that include two or more artifacts (digital manipulatives, tables, graphs) have shown to support students' development of reasoning about covarying quantities. However, research often neglects how this development occurs from the student point of view during the interactions with these artifacts. An analysis from this lens…
Descriptors: Instructional Design, Multimedia Instruction, Grade 6, Instructional Materials
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Dudas, Cecilia; Rundgren, Carl-Johan; Lundegård, Iann – Science & Education, 2023
Research has shown the importance of dealing with real-life issues and of enabling student encounters with complexity in chemistry education in order to increase student participation. Therefore, this study aims to analyse how complexity evolves in students' discussions and how this complexity relates to aspects of tentativeness in chemistry. In…
Descriptors: Chemistry, Science Instruction, Secondary School Students, Discussion (Teaching Technique)
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Ha, Cheyeon – International Journal of Research & Method in Education, 2023
This study aims to introduce network meta-analysis (NMA) to provide educational researchers with an extended view of the reviewing educational research. Meta-analytic methods have been widely used in educational research reviews. However, weaknesses have emerged in the multi-group comparison analysis of educational studies where different…
Descriptors: Comparative Analysis, Network Analysis, Meta Analysis, Intervention
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Tedre, Matti; Pajunen, John – ACM Transactions on Computing Education, 2023
A rich body of empirically grounded results and a solid theory base have often been viewed as signs of a mature discipline. Many disciplines have frequently debated what they should accept as legitimate kinds of theories, the proper roles of theory, and appropriate reference disciplines. Computing education research (CER) in particular has seen a…
Descriptors: Educational Theories, Computer Science Education, Educational Research, Educational Philosophy
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