Publication Date
| In 2026 | 27 |
| Since 2025 | 9251 |
| Since 2022 (last 5 years) | 53573 |
| Since 2017 (last 10 years) | 114446 |
| Since 2007 (last 20 years) | 197019 |
Descriptor
Source
Author
| Hwang, Gwo-Jen | 164 |
| Ediger, Marlow | 160 |
| Fuchs, Lynn S. | 151 |
| Tsai, Chin-Chung | 147 |
| Vaughn, Sharon | 139 |
| Mayer, Richard E. | 127 |
| Swanson, H. Lee | 117 |
| Fuchs, Douglas | 108 |
| Graham, Steve | 108 |
| Slavin, Robert E. | 98 |
| Levin, Joel R. | 93 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 25998 |
| Teachers | 22560 |
| Researchers | 3966 |
| Students | 3482 |
| Administrators | 2314 |
| Policymakers | 1647 |
| Parents | 1092 |
| Media Staff | 845 |
| Counselors | 329 |
| Community | 275 |
| Support Staff | 148 |
| More ▼ | |
Location
| Australia | 8779 |
| Canada | 6997 |
| China | 6106 |
| United Kingdom | 6085 |
| Turkey | 6010 |
| United States | 3953 |
| Indonesia | 3593 |
| California | 3330 |
| United Kingdom (England) | 3049 |
| Japan | 2951 |
| Taiwan | 2831 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 165 |
| Meets WWC Standards with or without Reservations | 266 |
| Does not meet standards | 214 |
Baris Gür; N. Hande Kutbay; H. Güçlü Yavuzcan – Design and Technology Education, 2025
Following the COVID-19 pandemic, research on Virtual Design Studios (VDS) increased significantly, revealing mixed opinions about their limitations. This paper aims to present these contrasting views on VDS education, with a particular focus on peer-learning. While many studies argue that peer-learning diminishes significantly, or even disappears…
Descriptors: Design, Electronic Learning, COVID-19, Pandemics
Wang Jing Hao; Zaidatun Tasir – Brock Education: A Journal of Educational Research and Practice, 2025
This study presents the design and development of an online learning environment that integrates Massive Open Online Courses (MOOCs) and gamification to support undergraduate students' higher order thinking skills. The research adopts a design and development approach, utilizing the ADDIE (Analysis, Design, Development, Implementation, and…
Descriptors: Electronic Learning, Online Courses, MOOCs, Gamification
Hongchao Peng; Jing Chen; Yafei Shi – Education and Information Technologies, 2025
Achieving deep learning in smart classrooms is an important issue in smart education. Research suggests that deep learning requires special scaffolding to support students' learning flexibility according to their own needs. In this regard, this study proposes a smart-classroom-oriented learning scaffolding that can reflect flexibility in learning…
Descriptors: Scaffolding (Teaching Technique), Electronic Learning, Educational Technology, High School Students
Amanda Nichols Hess – ALA Editions, 2025
Higher education is about transformation: research shows that the most well-prepared graduates are those who have experienced changes in how they think about and experience the world around them. Combined with flexible information-seeking and evaluation skills, learning ways to break information bubbles is essential for dealing with today's…
Descriptors: Information Literacy, Critical Thinking, Perspective Taking, Transformative Learning
Sara Jane Blackman – ProQuest LLC, 2024
The purpose of this study was to use a Constructivist Grounded Theory methodology to understand the learning experiences of trainers who completed a professional development trainer certification. Specifically, this study explored how trainers described their learning experiences, the catalysts trainers identified as instrumental to their…
Descriptors: Learning Experience, Professional Development, Trainers, Certification
Megan Nakamura – ProQuest LLC, 2024
This study investigates the neurocognitive underpinnings of early language learning in adults and examines the modulating effects of individual differences in prior bilingual experience and cognitive capabilities. This study used a pre/post short-term longitudinal design with a 10-day Dutch language training via Rosetta Stone. Event-Related…
Descriptors: Indo European Languages, Brain Hemisphere Functions, Second Language Learning, Bilingualism
Moström Åberg, Marie – Journal of Transformative Education, 2023
The need of being able to foster transformative learning (TL) has increased due to the demands for continuous development in today's work life. Previous research has proposed six core elements to foster TL; however, in these a process perspective is missing. By using an adaptive approach and inspired by action research, drawing on teachers'…
Descriptors: Transformative Learning, Context Effect, Prior Learning, Learning Theories
Jiajing Li; Norman B. Mendoza; Ronnel B. King – Studies in Second Language Learning and Teaching, 2025
Goals are central to understanding how students learn a second language. Much of the existing research on goals in the field of language learning has focused exclusively on achievement goals, particularly mastery and performance goals. However, exclusively focusing on achievement goals precludes language researchers from exploring other important…
Descriptors: Goal Orientation, Second Language Learning, Second Language Instruction, Language Research
Simone A. Luchini; James C. Kaufman; Benjamin Goecke; Oliver Wilhelm; Yoed N. Kenett; Daisy Lei; Mathias Benedek; Janet G. van Hell; Roger E. Beaty – npj Science of Learning, 2025
Creativity is a key 21st-century skill and a consistent predictor of academic learning outcomes. Despite decades of research on creativity and learning, little is known about the cognitive mechanisms underlying their relationship. In two studies, we examined whether creativity supports associative learning through associative thinking--the ability…
Descriptors: Creativity, 21st Century Skills, Associative Learning, Association (Psychology)
Qiuchen Yu; Caixia Liu; Zhongling Pi; Jiumin Yang – Educational Technology Research and Development, 2025
Writing explanations is widely recognized as an effective strategy to promote meaningful learning outcomes. However, most research focused on writing explanations for fictitious peers, with limited investigation into the benefits of writing for actual peers, particularly considering the influence of peer relationship closeness. To address this…
Descriptors: Multimedia Instruction, Peer Relationship, Social Distance, Friendship
Chidera Chinedu Ugo; Sonsoles López-Pernas; Aldo Gordillo; Markku Tukiainen – Review of Education, 2025
This article presents a systematic literature review on escape rooms as a didactic tool for teaching and learning programming. The review examined the programming topics and languages addressed, the educational levels targeted, evaluation methods used and key design elements such as format, duration, location and narrative structure.…
Descriptors: Educational Games, Puzzles, Computer Science Education, Programming
Nina Woll; Pierre-Luc Paquet – Language Teaching Research, 2025
If maximal exposure were the key to success in language learning, then adult learners at the university level would be doomed to fail. Not only are they presumably too old to learn additional languages effectively, but target language (TL) input appears to be insufficient, especially when other languages are allowed in class. Nevertheless,…
Descriptors: Multilingualism, Metalinguistics, Contrastive Linguistics, Teaching Methods
Joel Weijia Lai; Wei Qiu; Maung Thway; Lei Zhang; Nurabidah Binti Jamil; Chit Lin Su; Samuel S. H. Ng; Fun Siong Lim – Journal of Learning Analytics, 2025
The growing use of generative AI (GenAI) has sparked discussions regarding integrating these tools into educational settings to enrich the learning experience of teachers and students. Self-regulated learning (SRL) research is pivotal in addressing this inquiry. One prevalent manifestation of GenAI is the large-language model (LLM) chatbot,…
Descriptors: Artificial Intelligence, Computer Software, Learning Analytics, Introductory Courses
Hongyan Yang; Miriam B. Larson; Rachel M. Wong – International Journal of Designs for Learning, 2024
This design case centers around a creative assignment given to graduate students studying instructional design. The goal of the assignment is to facilitate mastery of learning theories through the theory-based evaluation of an instructional product, using both research and imagination. By applying learning theories in a practical and engaging…
Descriptors: Learning Theories, Imagination, Research, Graduate Students
Hengtao Tang; Yeye Tang; Miao Dai; Xu Du; Jui-Long Hung; Hao Li – TechTrends: Linking Research and Practice to Improve Learning, 2024
Blended learning, integrating online and in-person components, has been increasingly adopted in higher education to enhance students' learning experience and outcomes. While the advantages of blended learning are well-evidenced, research has primarily focused on the online pre-learning component, neglecting the significance of in-class activities.…
Descriptors: Blended Learning, Behavior Patterns, Learning Processes, Learning

Peer reviewed
Direct link
