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Kevser Hava – Malaysian Online Journal of Educational Technology, 2024
Research on flipped learning in English as a Foreign Language (EFL) education has garnered substantial scholarly attention in recent years. This systematic review aims to elucidate the potential of flipped learning within the framework of foreign language education. A total of thirty articles from Social Science Citation Index (SSCI) journals,…
Descriptors: Flipped Classroom, English (Second Language), Second Language Learning, Second Language Instruction
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A. Qvortrup; E. Lykkegaard – Scandinavian Journal of Educational Research, 2024
In this conceptual article, we propose a new approach to investigating changeable factors in teaching. Using a constructivist approach as a conceptual framework, we argue for investigating changeable factors recognizing their malleability and suggest studying teaching as a set of natural experiments. Methodologically, we propose an abductive…
Descriptors: Teaching Methods, Constructivism (Learning), Play, Educational Environment
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Jason Power; Paul Conway; Ciarán Ó. Gallchóir; Ann-Marie Young; Michaela Hayes – Irish Educational Studies, 2024
Framed from a socio-cognitive perspective, and the contemporary increased salience of digital learning readiness and competence, the purpose of this study was two-fold: to validate Online Learner Readiness Scale in a new context and to explore potential variances in online readiness within a student-teacher population between less (pre-COVID) and…
Descriptors: Learning Readiness, Electronic Learning, Distance Education, COVID-19
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Keiichi Kobayashi – Educational Psychology Review, 2024
This study was conducted to meta-analytically investigate the influence of teaching vs. no teaching expectancy on the learning effects of teaching after preparatory learning. A meta-analysis of 39 studies revealed that a weighted mean effect size for the effect of teaching after studying with or without teaching expectancy vs. merely studying…
Descriptors: Learning Processes, Expectation, Prior Learning, Teacher Role
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Honami Kobayashi; Hiroshi Matsui; Hirokazu Ogawa – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2024
Foraging refers to behavior that exploits the current environment for resources and induces exploration for a better environment. Visual foraging tasks have been used to study human behavior during visual searches. Participants searched for target stimuli among the distractors and either acquired or lost points when they clicked on a target or…
Descriptors: Interference (Learning), Information Retrieval, Foreign Countries, Associative Learning
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Anne Wally Ryan; Line Kolås; Anders Grov Nilsen; Aslaug Grov Almås – Education and Information Technologies, 2024
Within the higher education sector, the principle of student-active and research-based education are established in strategy documents and action plans, but at the same time there is an ongoing debate about what is meant by research-based learning and how it can be applied in practical teaching contexts. The aim of this empirical study is to…
Descriptors: Literature Reviews, Learning Activities, Research Training, Cooperative Learning
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Flavia P. D'Souza; Padmanabha C. H. – Journal on English Language Teaching, 2024
Language is crucial for adapting to society, and learning different languages enhances human efficiency. Learning a second language involves acquiring any language in addition to one's native language. Second Language Acquisition (SLA) has two meanings, generally, it describes the process of learning a second language, and more specifically, it…
Descriptors: Second Language Learning, Language Acquisition, Learning Theories, Grammar
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Gabriela de Carvalho Barros Bezerra; Wilk Oliveira; Ana Cláudia Guimarães Santos; Juho Hamari – ACM Transactions on Computing Education, 2024
Despite recent high interest among researchers and practitioners in learning programming, even the most dedicated learners can struggle to find motivation for studying and practicing programming. Therefore, in recent years, several strategies (e.g., educational games, flipped classrooms, and visual programming languages) have been employed to…
Descriptors: Gamification, Programming, Computer Science Education, Workshops
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Maciej Rys – Innovations in Education and Teaching International, 2024
Hackathon has been growing and taking various industries by storm thanks to its flexibility and ability to fit into them. It has been proven successful and helpful in solving different IT and non-IT challenges. They also serve as an intriguing educational and networking tool, encouraging people to pursue innovative studies and activities. However,…
Descriptors: Educational Innovation, Problem Solving, Attendance, Learning Motivation
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Sandris Zeivots; Jessica Tyrrell; Dewa Wardak – Australian Educational Researcher, 2024
While research exists on what constitutes meaningful learning, our study reveals the term meaningful is an ill-defined concept that is interpreted in multiple ways, often from a teacher-centric perspective. Less is known about what constitutes meaningfulness in the context of higher education, particularly in business education. This qualitative…
Descriptors: Higher Education, Graduate Students, Business Administration Education, Learning Experience
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Sebastian Björnhammer; Iann Lundegård; Jakob Gyllenpalm – Cultural Studies of Science Education, 2024
In science education, students need to work with laboratory elements that create conditions for them to learn to do science and experience the value of making meaning in this process. However, students rarely get to carry out investigations that resemble actual scientific practices. More often, they are encouraged to follow an already given…
Descriptors: Science Education, Scientific Concepts, Active Learning, Inquiry
Kelly Clarke – ProQuest LLC, 2024
This applied dissertation was designed to determine if cooperative learning strategies increased student engagement in a virtual elementary classroom. The purposes of this study were (a) to determine whether the implementation of cooperative learning strategies increased student engagement and (b) to explore student perceptions of engagement. In…
Descriptors: Learner Engagement, Electronic Learning, Cooperative Learning, Student Attitudes
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Pinelopi Krystalli; Panayiotis Arvanitis – European Journal of Education (EJED), 2024
Digital games and related technologies are increasingly transcending their traditional boundaries, as evidenced by the expanding field of serious and pervasive games. The concept of "gamification" represents the latest phase in this evolution, referring to the integration of game-like elements into nongame contexts to enhance user…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, Computer Games
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Hanall Sung; Mitchell J. Nathan – British Journal of Educational Technology, 2024
Collaborative learning, driven by knowledge co-construction and meaning negotiation, is a pivotal aspect of educational contexts. While gesture's importance in conveying shared meaning is recognized, its role in collaborative group settings remains understudied. This gap hinders accurate and equitable assessment and instruction, particularly for…
Descriptors: Cooperative Learning, Motion, Human Body, Learning Analytics
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Maurizio Costabile; David Birbeck; Claire Aitchison – International Journal of Science Education, 2025
This paper explores the effective development and use of interactive simulations as a learning tool, integrating didactic and active approaches with complex laboratory and lecture content in undergraduate biochemistry and immunology courses. University science courses require students to master vast quantities of foundational knowledge that is…
Descriptors: Undergraduate Students, Biochemistry, STEM Education, Computer Simulation
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