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Afota, Marie-Colombe; Robinson, Melanie A. – Management Teaching Review, 2023
Work motivation is a core component of many management courses. However, its effective teaching can be hampered by the fragmentation and seeming incoherence of the various theories of work motivation. To address this challenge, we describe an interactive role-play activity that induces students to synthesize, apply, and compare several theories of…
Descriptors: Experiential Learning, Role Playing, Theories, Motivation
Dunn, Mary B. – Management Teaching Review, 2023
This experiential exercise uses feedback from peers to develop students' classroom contributions and build a classroom climate that encourages active engaging and learning. It is best suited for courses that require active classroom participation, but works well in any format, traditional and online, and with any level of students. The activity…
Descriptors: Experiential Learning, Capacity Building, Student Participation, Classroom Environment
Radovic, Slaviša; Hummel, Hans G. K.; Vermeulen, Marjan – Teaching in Higher Education, 2023
The concept of lifelong learning is becoming increasingly important in contemporary educational research and development. Although the relationship between experience (practice) and knowledge (theory) is becoming an important aspect of the formal learning process, current instructional design models do not point to educational strategies that…
Descriptors: Instructional Design, Experiential Learning, Higher Education, Models
Rahn, Naomi L.; Storie, Sloan O.; Coogle, Christan Grygas – Early Childhood Education Journal, 2023
Vocabulary knowledge provides a critical foundation for later reading comprehension. Children with limited vocabularies and background knowledge often need many opportunities to learn a new word. One effective way to promote vocabulary acquisition for young children is to provide opportunities for children to learn new words throughout classroom…
Descriptors: Vocabulary, Early Childhood Education, Reading Comprehension, Experiential Learning
Egan-Simon, Daryn – FORUM: for promoting 3-19 comprehensive education, 2023
In 2019, the Department for Education introduced the core content framework (CCF) in initial education in England. The framework, which has been criticised for being heavily shaped by research from cognitive science, has, inadvertently, become the baseline curriculum for initial teacher education. This article explores how experiential learning is…
Descriptors: Foreign Countries, Core Curriculum, Preservice Teacher Education, Experiential Learning
Wang, Wei-Sheng; Cheng, Yu-Ping; Lee, Hsin-Yu; Lin, Chia-Ju; Huang, Yueh-Min – Journal of Computer Assisted Learning, 2023
Background: Benefited from advances in technology, virtual reality (VR) has been widely applied to learning content in operational training as well as hands-on courses. However, most current studies tend to evaluate learning effectiveness in this application, and few were focused on how learners can be benefited from transferring the knowledge…
Descriptors: Computer Simulation, Learning, Experiential Learning, Anxiety
Tai, Joanna; Bearman, Margaret; Gravett, Karen; Molloy, Elizabeth – Assessment & Evaluation in Higher Education, 2023
Feedback literacy research has largely focussed on learner processes and how teachers can support them. However, a socio-material perspective on feedback as a situated practice foregrounds the interplay between actors, resources, contexts and structures, requiring a repositioning of teachers as entangled with others within practice. This merits…
Descriptors: Teachers, Feedback (Response), Multiple Literacies, Educational Practices
Oliver, Jessica L. – ProQuest LLC, 2023
Background: Parents of children who are approaching end of life (EOL) state that interactions with health care providers are the most important factor in their overall appraisal of the child's health care experience. Interprofessional simulation experiences (Sim-IPE) have been shown to enhance health care professionals' knowledge, confidence, and…
Descriptors: Pediatrics, Death, Health Services, Interprofessional Relationship
Entrepreneurial Learning among Different Industries: A Case Study Research of Four Sectors in the UK
Wasim, Jahangir; Almeida, Fernando; Cujba, Georgiana-Catalina – International Journal of Learning and Change, 2023
Entrepreneurial activity has been an element of economic and social enhancement. However, managing a startup is a difficult and risky activity that strongly depends on the entrepreneur's characteristics and skills. While much attention has been given recently to entrepreneurial learning, less has been studied about the learning dynamics in…
Descriptors: Entrepreneurship, Foreign Countries, Industry, Comparative Analysis
Christina Wild – ProQuest LLC, 2023
This dissertation explores the lived experience of nature-based educators in Duluth, Minnesota. Portraiture served as the methodological framework for learning about how teachers in Duluth got into teaching and why they remain on the job. Teacher turnover and attrition is a national problem exacerbated by the COVID-19 pandemic. Yet, teachers who…
Descriptors: Teacher Attitudes, Teachers, Experiential Learning, Environmental Education
Kellen Copeland; Shaozeng Zhang; Bastian Thomsen; David Fennell; David G. Lewis; Sam Fennell; Amy Schneider; Marley Taylor; Dane Nickerson; Asier Hernandez-Saez; Bryan Breidenach; Kelly Faulkner; Judy Chen; Marshall Floyd; Liann Goldmann; Shelby Copeland; Max Duggan; Reilly Scheffing; Megan Mooney; Price Willoch; Matea Mihaljevic; Sommer Dalla-Bona; Michael Harte – Environmental Education Research, 2023
Wildlife-human relations in the United States are predominantly influenced by Euro-American sociocultural dynamics and (neo)colonial legacies. Humans dominate nonhuman animals through violence, suffering, and death. Wildlife management as a practice is becoming increasingly criticized. Disagreement emerges from epistemological and ontological…
Descriptors: Humanism, Experiential Learning, Environmental Education, Postcolonialism
Luciano Bastos De Carvalho; José Dutra De Oliveira Neto – Accounting Education, 2023
New technologies shape the market by requiring hybrid skills for accounting professionals. Serious games may help to prepare students by cultivating these skills. However, an improper game application may disrupt students' skill development. A guide is necessary to avoid a disruptive scenario by making serious games a proper teaching methodology…
Descriptors: Game Based Learning, Accounting, Business Administration Education, Skill Development
Becker, Jennifer A. H. – Journal of Communication Pedagogy, 2023
Drawing upon my own experience as an educator, I describe and reflect upon my experiential learning-pedagogical process of transforming my Fall 2020 Zoom-based honors interpersonal communication course in which my students traversed through a series of experiential learning activities called Interpersonal Enrichment Journeys. Data revealed that…
Descriptors: Experiential Learning, Honors Curriculum, Interpersonal Communication, Online Courses
Katherine R. Moravec; Emily L. Lothamer; Amy Hoene; P. Mike Wagoner; Daniel J. Beckman; Craig J. Goergen – Biomedical Engineering Education, 2023
Many biomedical engineering degree programs lack substantial immersive clinical experiences for undergraduate students, creating a need for clinical immersion programs that contribute to training objectives that emphasize current clinical needs (Becker in Eur J Eng Educ 31:261-272, 2006; Davis et al. in J Eng Educ 91:211-221, 2002; Dym et al. in J…
Descriptors: Clinical Experience, Biomedicine, Undergraduate Students, Program Development
Guo, Youmeng; Hu, Nan; Liu, Jinmei; Yin, Yaling; Ding, Youye; An, Yaqi – IEEE Transactions on Education, 2022
Contribution: The scheme for virtual emulation experiments based on discrete logic which appropriately lowers students' cognitive burden and possesses manipulatable interactive logic in tune with real experiments is put forward. The relationship between students' experiential learning and the influence of cognitive burden is also discussed.…
Descriptors: Computer Simulation, Logical Thinking, Cognitive Processes, Experiential Learning