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Sedaghatjou, Mina; Campbell, Stephen R. – International Journal of Mathematical Education in Science and Technology, 2017
This paper explores how a young child (56 m) builds an understanding of the cardinality principle through communicative, touchscreen-based activities involving talk, gesture and body engagement working via multimodal, touchscreen interface using contemporary mobile technology. Drawing upon Nemirovsky's perceptuomotor integration theoretical lens…
Descriptors: Manipulative Materials, Phenomenology, Preschool Children, Mathematics Instruction
Withey, Kristin L. – Intervention in School and Clinic, 2017
Social skills are critical to later success in school and adult life. Typically, children build these through interaction with caregivers and peers. However, some students, especially those diagnosed with autism spectrum disorder (ASD), demonstrate delays in this domain and require additional interventions. While there are a number of…
Descriptors: Computer Oriented Programs, Interpersonal Competence, Pervasive Developmental Disorders, Autism
Adams, Candice Harris – ProQuest LLC, 2017
Significant innovations in learning technologies are encouraging individuals, especially high school students, to seek enrichment learning opportunities that they normally are not able to take advantage of due to the limitation of traditional classroom offerings in low-income school districts. With the increase in learners seeking alternatives to…
Descriptors: Electronic Learning, Technology Uses in Education, High School Students, Enrichment Activities
Gervasoni, Ann; Lowrie, Tom; Logan, Tracy; Larkin, Kevin; Bateup, Claudette; Kinny-Lewis, Caroline – Mathematics Education Research Group of Australasia, 2017
The symposium provides an overview of the Early Years STEM Australia (ELSA) program. The conceptual underpinnings of the program are framed within STEM practices, rather than traditional thinking concerning the integration of discipline content knowledge. We will argue that our focus on practices is more aligned with the play-based and intentional…
Descriptors: Foreign Countries, STEM Education, Early Childhood Education, Play
Zaccaron, Rafael – Online Submission, 2017
This article reports the initial findings of an MA in Applied Linguistics on the effect collaborative and individual strategic planning have on performance of an oral task by young learners of English as an L2 in Brazil. Strategic planning (Ellis, 2003, 2005) is an important concept within the task-based approach (TBA), as this condition may…
Descriptors: Strategic Planning, English (Second Language), Second Language Learning, Foreign Countries
Alenazi, Ali A. – Journal of Education and Training Studies, 2018
This study investigated the extent to which pre-service teachers can utilize WhatsApp Messenger to create an effective learning platform without instructor interference. Twenty-six male pre-service teachers created a WhatsApp group and interacted through it independently for nine weeks. Each pre-service teacher was required to share a minimum of…
Descriptors: Foreign Countries, Computer Oriented Programs, Computer Mediated Communication, Social Media
Ma'azi, Halaleh; Janfeshan, Kamran – Cogent Education, 2018
The primary purpose of this study was to explore the effect of Edmodo social learning network on Iranian learners' writing skill. It also attempted to find out students' attitudes toward Edmodo. Forty participants were randomly divided into two experimental and control groups. For both groups, at first a test of writing as a pre-test was run to…
Descriptors: Foreign Countries, Social Networks, Social Media, Computer Uses in Education
Simmons, Lakisha; Crook, Amy; Cannonier, Colin; Simmons, Chris – Journal of Education for Business, 2018
Today's students experience increased anxiety around school and have difficulty keeping track of course assignments. The authors conceptually develop and empirically test a model of the impact of a homework reminder mobile application (app) on executive function skills and learning outcomes with undergraduate business students. The findings…
Descriptors: Anxiety, Prompting, Computer Oriented Programs, Handheld Devices
Kalke, Kerstin M.; Ginossar, Tamar; Shah, Sayyed Fawad Ali; West, Andrew J. – Health Education & Behavior, 2018
Mobile applications ("apps") designed for sexual health education have the potential to reach teens and young adults that are hard to reach through traditional platforms; however, little is known about availability of these apps and their adherence to existing guidelines. Following a search on the two major app stores, data from 2,693…
Descriptors: Sex Education, Content Analysis, Computer Oriented Programs, Handheld Devices
Yilmaz, Adnan – Contemporary Educational Technology, 2018
The rapid and continuous developments in computer technologies underscores the need to investigate computers' impact on students' motivation in second/foreign language (L2)reading and writing skills. Given this need, the present empirical study aims to examine the effect of computers on students' motivation in L2 reading and writing skills. 35…
Descriptors: Computer Uses in Education, Reading Skills, Writing Skills, Learning Motivation
Duzhin, Fedor; Gustafsson, Anders – Education Sciences, 2018
Course instructors need to assess the efficacy of their teaching methods, but experiments in education are seldom politically, administratively, or ethically feasible. Quasi-experimental tools, on the other hand, are often problematic, as they are typically too complicated to be of widespread use to educators and may suffer from selection bias…
Descriptors: Self Evaluation (Individuals), Artificial Intelligence, College Faculty, Instructional Effectiveness
Ali, Liaqat – Asian Journal of Education and Training, 2018
The use of mobile phones and other gadgets in the university class room is becoming a culture in the modern age of technology. Some students use this technology for the purpose of information only. However, it was noted that others use mobile phone to receive messages through different applications such as WhatsApp, Facebook, Instagram and Viber.…
Descriptors: Technology Uses in Education, Student Behavior, Educational Objectives, Information Technology
Lee, Jung Eun June – ProQuest LLC, 2018
Childhood obesity has become a national concern in the U.S. over the past decades. Offering quality physical education programs is one of the effective approaches of a variety of school-based physical interventions. To gain children's attention and their lack of interest in physical movement, physical education teachers have recently employed…
Descriptors: Child Health, Physical Education, Physical Activity Level, Student Motivation
Mettis, Kadri; Väljataga, Terje – International Association for Development of the Information Society, 2018
Outdoor learning activities are very time consuming for teachers to prepare and difficult to manage, especially when the activity takes place in a non familiar environment for instance zoos. M-learning could help teachers to conduct outdoor education by involving learners in the creation and orchestration of artefacts (game). For that it is…
Descriptors: Game Based Learning, Outdoor Education, Learning Activities, Telecommunications
Squire, Kurt; Gaydos, Matthew; DeVane, Ben – Educational Technology, 2016
Digital games for learning have quickly transitioned from a theoretical possibility, to a hyped technology, to an idea that almost seems quaint compared to advances in Biochips, Smart Robots, and self-driving cars. As a field, it is now better understand what games are good for, what they are not, and in what kinds of situations they can be…
Descriptors: Educational Games, Educational Technology, Computation, Thinking Skills