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Nikolaos Pellas – Journal of Educational Computing Research, 2025
Tangible programming tools (TPTs) are promising teaching aids in programming courses due to their interactivity and ability to enhance early childhood students' computational thinking, spatial reasoning, and executive function skills. However, it remains unclear whether TPTs support these skills simultaneously. This study examines the impact of…
Descriptors: Computation, Thinking Skills, Spatial Ability, Executive Function
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Chung Eun Lee; Taesu Lee – Journal of Special Education Technology, 2025
The use of non-face-to-face services and kiosks has expanded due to the development of information and communication technology and accelerated during the COVID-19 pandemic. In South Korea, the use of self-service kiosks has grown to about four times pre-pandemic levels. Therefore, it is pivotal for students with intellectual and developmental…
Descriptors: Foreign Countries, Students with Disabilities, Intellectual Disability, Developmental Disabilities
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Conrad Borchers; Alex Houk; Vincent Aleven; Kenneth R. Koedinger – Grantee Submission, 2025
Active learning promises improved educational outcomes yet depends on students' sustained motivation to engage in practice. Goal setting can enhance learner engagement. However, past evidence of the effectiveness of setting goals tends to be limited to non-digital learning settings and does not scale well as it requires active teacher or parent…
Descriptors: Learner Engagement, Educational Benefits, Goal Orientation, Rewards
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Md Taimur Ahad; Faruk Ahmed; Auvick Chandra Bhowmik; Zannatul Maoya Mim; Aunirudra Dey Anu; Peter Busch – Education and Information Technologies, 2025
The concept of affordance is helpful to understand the advantages that can be offered to users. However, little is known about the affordable Micro-Credential courses (MC) offered by Higher education (HE) providers. This study utilizes Gibson's affordance theory as a lens and aims to validate the affordances of MCs for HE. Furthermore, this study…
Descriptors: Microcredentials, Affordances, Foreign Countries, Higher Education
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Maria Priego-Ojeda; Gemma Filella-Guiu; Núria Pérez-Escoda – Journal of Computer Assisted Learning, 2025
Background: Video games can be innovative, educational and therapeutic tools that have demonstrated positive outcomes in enhancing emotional skills. Many of these programmes have shown benefits in improving children and adolescents' emotional competencies, but there is a lack of research evidence on programmes that aim to intervene within the…
Descriptors: Educational Games, Parent Education, Parent Attitudes, Emotional Experience
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Pornpisut Duangngern; Wanwisa Wannapipat; Sanit Srikoon; Parama Kwangmuang – Educational Process: International Journal, 2025
Background/purpose: The ongoing digital transformation in education has identified important areas for development in pre-service teachers' preparation to facilitate critical and creative thinking within technology-enhanced learning environments. This study investigated the readiness and implementation of creative and critical thinking skills…
Descriptors: Critical Thinking, Creative Thinking, Preservice Teacher Education, Preservice Teachers
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Jasna Šulentic Begic; Amir Begic; Daria Kurtic – Center for Educational Policy Studies Journal, 2025
Music education underwent significant adjustments during the COVID-19 pandemic, reflecting broader changes in education as a whole. Distance learning was the only way to organise learning to avoid the consequences of the pandemic. As part of this project, research was carried out in the 2021-2022 school year to determine primary school students'…
Descriptors: Foreign Countries, Grade 7, Grade 8, Music Education
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Rudy Baez; Henry Sanchez; Duli Pllana – International Journal of Research in Education and Science, 2025
This paper investigates the connection between the spiral teaching method and mathematical rigor in K-12 education. Defining rigor as a balanced integration of conceptual understanding, application, and procedural fluency (contrasting it with rote learning), the paper posits that the spiral approach cultivates this rigor. By revisiting…
Descriptors: Spiral Curriculum, Mathematics Curriculum, Mathematics Education, Mathematics Instruction
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Ryan Angga Pratama – Discover Education, 2025
This meta-analysis study evaluates the effectiveness of research and development (R&D) of Android-based educational games in enhancing students' mathematical reasoning and its moderating factors. From 13 primary studies that met the inclusion criteria, analysis using R Studio (Meta Package) and the Random Effects Model (REM) showed an overall…
Descriptors: Research and Development, Handheld Devices, Educational Games, Computer Games
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Yusi Rahmawati; Sri Wuli Fitriati; Widhiyanto; Sri Wahyuni – Language Teaching Research Quarterly, 2025
This study examines the integration of artificial intelligence (AI) tools with Nation's Four Strands Framework in the design of pre-class learning modules for English as a Foreign Language (EFL) flipped classrooms. Focusing on conversational skills development--a domain requiring balanced attention to meaning-focused input/output, language-focused…
Descriptors: English (Second Language), Second Language Instruction, Flipped Classroom, Artificial Intelligence
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Dana Lynn Driscoll; Osman Ozdemir – Writing Center Journal, 2025
Source-based writing skills, which include evaluating, synthesizing, and citing sources, are skills that students are expected to acquire as part of college-level writing. Unfortunately, many multilingual writers (MLWs), especially those in advanced degree programs, lack programmatic support and instruction. Thus, writing centers represent a…
Descriptors: Writing Instruction, Tutoring, Intervention, Instructional Effectiveness
Satyadhar Joshi – Online Submission, 2025
The rapid emergence of agentic artificial intelligence (AI) systems represents a paradigm shift in military operations, demanding fundamental transformation of US military education. This paper presents a comprehensive framework for reskilling and redesigning military education to address critical workforce readiness gaps in the era of autonomous…
Descriptors: Job Skills, Skill Development, Job Training, Military Personnel
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Fikile Mposula; Kayode Oyetade – Educational Process: International Journal, 2025
Background/purpose: Programming education faces persistent challenges, including high attrition rates, low student engagement, and difficulty grasping abstract concepts. Innovative pedagogical strategies are needed to support today's diverse learners better. Game-Based Learning (GBL) has emerged as a promising approach that uses interactive and…
Descriptors: Programming, Computer Science Education, Game Based Learning, Learner Engagement
Bridget Wibrow; Maree Ackehurst; Daniella Trimboli – National Centre for Vocational Education Research (NCVER), 2025
This research examines the experiences of First Nations peoples and migrants in Australia undertaking foundation skills courses--which include language, literacy, numeracy, digital skills (LLND), and employment skills--with a particular focus on those who do not complete their training. It explores their initial intentions and motivations, the…
Descriptors: Indigenous Populations, Job Skills, Skill Development, Learning Experience
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Matthew L. Bernacki; Dan J. Gianoutsos; MeganClaire Cogliano – Innovative Higher Education, 2025
In this five-year longitudinal study focused on digital support for continuing and first-generation college students, we examined how digital curricular enhancements that promoted students' self-regulated learning skills (e.g, the Science of Learning to Learn) through trainings delivered on the university learning management system course site of…
Descriptors: College Freshmen, First Year Seminars, Academic Achievement, First Generation College Students
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