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Guida, Alessandro; Porret, Axelle – Cognitive Science, 2022
Recent studies on the spatial positional associated response codes (SPoARC) effect have shown that when Western adults are asked to keep in mind sequences of verbal items, they mentally spatialize them along the horizontal axis, with the initial items being associated with the left and the last items being associated with the right. The origin of…
Descriptors: Musicians, Cognitive Processes, Spatial Ability, Learning Theories
Sanchez, Eric; Paukovics, Elsa; Cheniti-Belcadhi, Lilia; El Khayat, Ghada; Said, Bilal; Korbaa, Ouajdi – Education and Information Technologies, 2022
Digital and innovation competencies are nowadays highly required for students and faculty members in higher education institutions. We therefore need environments that incubate innovative learning scenarios to develop these competencies. We conducted a design-based research with the dual objective to develop learning labs in four universities and…
Descriptors: Learning Laboratories, Universities, Program Design, Program Implementation
Brod, Garvin; Shing, Yee Lee – Mind, Brain, and Education, 2022
Humans accumulate knowledge throughout their entire lives. In what ways does this accumulation of knowledge influence learning of new information? Are there age-related differences in the way prior knowledge is leveraged for remembering new information? We review studies that have investigated these questions, focusing on those that have used the…
Descriptors: Age Differences, Prior Learning, Brain Hemisphere Functions, Memory
Muslim, Arham; Chatti, Mohamed Amine; Schroeder, Ulrik – Technology, Knowledge and Learning, 2022
The demand for Open learning analytics (OLA) has grown in recent years due to the increasing interest in the usage of self-organized, networked, and lifelong learning environments. However, platforms that can deliver an effective and efficient OLA are still lacking. Most OLA platforms currently available do not continuously involve end-users in…
Descriptors: Learning Analytics, Lifelong Learning, Delivery Systems, Ecology
Chang-Tik, Chan; Dhaliwal, Jasbir – Learning: Research and Practice, 2022
This study examines the participation of the Less Effective Learning Group(LELG) students in Collaborative Learning in Informal Space (CLIS) to gain more insights in two of the five principles of the Framework of Participation. Their participation is based on relationships of mutual recognition and acceptance and participation requires learning to…
Descriptors: Cooperative Learning, Computer Science Education, Programming, Informal Education
Holen, Are; Sortland, Bjørn – European Journal of Engineering Education, 2022
The Teamwork Indicator (TWI) inventory for students monitors group development and can serve as a feedback tool in project work, active learning, and teams to improve the educational outcome. TWI consists of 20 items, it is simple and easy to use, and the inventory gauges changes over time in four central group dimensions: management, social…
Descriptors: Teamwork, Feedback (Response), Measures (Individuals), Active Learning
Dixon, Daniel H.; Dixon, Tulay; Jordan, Eric – Language Learning & Technology, 2022
Studies on digital game-based language learning (DGBLL) have increased in numbers, creating a pool of studies that can be meta-analyzed to measure the overall effect of digital gaming on second language (L2) development. The current meta-analysis targets digital games that were available to the public at the time of data collection, January of…
Descriptors: Second Language Learning, Game Based Learning, Video Games, Meta Analysis
Kobernyk, Oleksandr; Kolomiiets, Nataliia; Komar, Olha; Roienko, Liudmyla; Baidiuk, Liubov – Journal of Curriculum and Teaching, 2022
The relevance of the study is based on the discrepancy between the need for the project management program-methodical support and insufficient development in pedagogical practice. Aims. The aim of the study is to examine the effective development and implementation of the project method in the HEI from the standpoint of pedagogy as a new type of…
Descriptors: Active Learning, Student Projects, Creative Thinking, Creativity Tests
Argyriou, Paraskevi; Benamar, Kenza; Nikolajeva, Milena – Psychology Learning and Teaching, 2022
The present study investigated whether student engagement with different online blended learning activities predicts academic performance as measured via a multiple-choice online exam for an undergraduate cognitive psychology course. Higher completion rates of weekly online quizzes predicted final exam performance. Findings are discussed in…
Descriptors: Blended Learning, Learner Engagement, Academic Achievement, Learning Activities
Lister, Pen – Smart Learning Environments, 2022
This paper explores potential ways of evaluating the implicit learning that may be present in autonomous smart learning activities and environments, reflecting on prior phenomenographic research into smart learning activities positioned as local journeys in urban connected public spaces. Implicit learning is considered as intrinsic motivation,…
Descriptors: Learning Activities, Technology Uses in Education, Evaluation Methods, Learning Processes
Ikeda, Kenji – Metacognition and Learning, 2022
Research has demonstrated that compared to mastery-approach goals (i.e., trying to develop a mental ability), performance-approach goals (i.e., trying to outperform others) elicit higher metacognitive judgments, such as judgments of learning (JOLs). However, the underlying mechanism of the effects of achievement goals on JOLs remains unclear.…
Descriptors: Metacognition, Goal Orientation, Mastery Learning, Performance
Kligyte, Giedre; Buck, Adrian; Le Hunte, Bem; Ulis, Sabrina; McGregor, Amanda; Wilson, Beth – Australian Educational Researcher, 2022
This study draws on the tradition of transdisciplinarity to extend the boundaries of interdisciplinary educational work. In this paper, we apply the concepts of liminality and third space to examine a case of a professional immersive experience (PIEx), designed in response to the catastrophic disruption of work-integrated learning opportunities by…
Descriptors: Interdisciplinary Approach, Work Experience Programs, COVID-19, Pandemics
Aylward, Ronald C.; Cronjé, Johannes C. – Educational Technology Research and Development, 2022
The pedagogical paradigms of Direct instruction (behaviorism/objectivism) and Constructivism are often seen as opposing paradigms at the ends of an instructional design continuum. Unfortunately, this view makes the two approaches mutually exclusive. Designers must use the one at the expense of the other. A previous study proposed that the two…
Descriptors: Instructional Design, Behaviorism, Constructivism (Learning), Mastery Learning
Babin, J. Jobu; Feld, Tara; Harriger-Lin, Jessica; Mitchell, Kayla – Journal of Education for Business, 2022
This paper systematically compares undergraduate student learning outcomes between hybrid and online learning formats in Principles of Macroeconomics classes. Exploiting a quasi-experimental design that controls for instructor effects, student characteristics, effort, and experience, we find that students registered for a hybrid section perform…
Descriptors: Comparative Analysis, Blended Learning, Electronic Learning, Economics
Humpherys, Sean L.; Bakir, Nesrin; Babb, Jeffry – Journal of Education for Business, 2022
We present a role play business simulation that fosters experiential learning of the Systems Development Life Cycle (SDLC). A web portal simulates stakeholder-to-student interactions during the analysis phase. The simulation generalizes to other business domains by overcoming learning constraints such as non-collocated and asynchronous students,…
Descriptors: Experiential Learning, Role Playing, Simulation, Business Administration Education

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