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La Tonya Dyer; Liyan Song – Journal of Faculty Development, 2023
Faculty development activities offered within post-secondary educational institutions tend to focus on developing skills instead of directly addressing faculty conceptual views and beliefs that may affect their successful adoption of instruction within the online environment. This qualitative multi-case study bridges a gap in the current…
Descriptors: Faculty Development, Online Courses, Colleges, Skill Development
Sumanarathna, Nipuni; Duodu, Bismark; Rowlinson, Steve – Learning Organization, 2020
Purpose: The study aims to provide suggestions for project-based firms (PBFs) to create value through the development of social capital, collaborative environment and organisational learning (exploratory & exploitative learning). In this regard, a conceptual model is proposed that examines the interrelations between social capital,…
Descriptors: Social Capital, Discovery Learning, Transformative Learning, Cooperative Learning
Stefaniak, Jill – TechTrends: Linking Research and Practice to Improve Learning, 2020
Despite the fact that e-service-learning has been regarded as a means to providing students with valuable real-world experiences, the pace of implementing e-service-learning into online courses has not kept up with the overall growth of online learning. Further examination into instructional strategies and supports to facilitate e-service-learning…
Descriptors: Service Learning, Online Courses, Learning Experience, Context Effect
Dehghanzadeh, Hojjat; Fardanesh, Hashem; Hatami, Javad; Talaee, Ebrahim; Noroozi, Omid – Computer Assisted Language Learning, 2021
Digital gamification has been argued to be a fun and enjoyable method to support Learning English as a Second Language (LESL) and to ease the gap between students' learning and educational practice. This systematic review presents an overview of the state of the art on the use of gamification for LESL in digital environments. Furthermore, this…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Game Based Learning
LaDue, N. D.; McNeal, P. M.; Ryker, K.; St. John, K.; van der Hoeven Kraft, K. J. – Journal of Geoscience Education, 2022
Active learning research emerged from the undergraduate STEM education communities of practice, some of whom identify as discipline-based education researchers (DBER). Consequently, current frameworks of active learning are largely inductive and based on emergent patterns observed in undergraduate teaching and learning. Alternatively, classic…
Descriptors: Active Learning, Teaching Methods, Learning Processes, Undergraduate Students
Stanislaus, Irudayaselvam – Interactive Technology and Smart Education, 2022
Purpose: The Catholic Church expects theological institutes, priests and seminarians to be well-informed, critical and creative users of information and communications technology. Currently, most theological institutes use the traditional face-to-face teaching method. An attempt to implement blended learning as an innovative teaching and learning…
Descriptors: Catholics, Theological Education, Blended Learning, Information Technology
Weng, Xiaojing; Cui, Zhihao; Ng, Oi-Lam; Jong, Morris S. Y.; Chiu, Thomas K. F. – Journal of Science Education and Technology, 2022
Amid the maker movement, educators are proposing various making activities with programmable artifacts to prepare students for coping with the challenges in the twenty-first century. Today, the "4C" skills--critical thinking, creativity, communication, and collaboration--are regarded as significant learning outcomes in Science,…
Descriptors: Cooperative Learning, Problem Based Learning, Experiential Learning, Problem Solving
Ranga, Jayashree S. – Journal of Chemical Education, 2022
Lecture capture videos were explored as beyond the classroom course materials in upper-level descriptive inorganic chemistry courses during Fall 2017, Fall 2018, and Fall 2020 semesters. Page views data from the learning management system (LMS) Canvas site served as a proxy for course content usage materials such as lecture capture videos. There…
Descriptors: Course Content, Science Instruction, Lecture Method, Video Technology
Bennett, Amy Been – International Journal of Mathematical Education in Science and Technology, 2022
Tertiary mathematics educators have been shifting towards an active learning approach to teaching. Many external factors support or hinder their transition towards evidence-based instructional practices, including, of recent international interest, the physical learning spaces. In this study in the U.S., I observed and interviewed instructors of…
Descriptors: Active Learning, Teaching Methods, Student Centered Learning, Teacher Attitudes
Rochmawati, Laila; Fatmawati; Sukma, Meita Maharani – International Journal of Instruction, 2022
This study examines reading strategies and learning motivation on learning outcomes, analyzing key achievements and constraints in enhancing the reading experience and learning motivation, and determine Aviation English reading strategies. Quantitative and qualitative methods were both used in these survey methods to gather data from 188…
Descriptors: Reading Strategies, Aviation Education, Metacognition, English for Special Purposes
Rodrigues, Luiz; Pereira, Filipe D.; Toda, Armando M.; Palomino, Paula T.; Pessoa, Marcela; Carvalho, Leandro Silva Galvão; Fernandes, David; Oliveira, Elaine H. T.; Cristea, Alexandra I.; Isotani, Seiji – International Journal of Educational Technology in Higher Education, 2022
There are many claims that gamification (i.e., using game elements outside games) impact decreases over time (i.e., the novelty effect). Most studies analyzing this effect focused on extrinsic game elements, while fictional and collaborative competition have been recently recommended. Additionally, to the best of our knowledge, no long-term…
Descriptors: Game Based Learning, Novelty (Stimulus Dimension), Familiarity, Learning Processes
Yang, Hongzhi; Tsung, Linda; Cao, Lu – SAGE Open, 2022
Virtual reality (VR) for Language learning has been shown effective in improving students' communication skills. However very few studies reveal the communication strategies students used in communicating in a VR environment, especially in learning Chinese as a foreign or second language (CFL/CSL). In this pilot study, a prototype Virtual…
Descriptors: Communication Strategies, Chinese, Second Language Instruction, Second Language Learning
Le, Thi Nguyet; Johnson, Nicola F. – Issues in Educational Research, 2022
It is well-known that blended learning (BL) makes use of the advantages of both face-to-face learning and online learning and can take many different forms. However, for English as a foreign language (EFL) lecturers in Vietnamese universities, BL is still in its early stages of implementation on which this article is focused. This study examined…
Descriptors: Foreign Countries, Blended Learning, English (Second Language), Second Language Instruction
Metin, Mustafa; Oker, Emir; Kirmizigül, Asli Saylan – Journal of Science Learning, 2022
This research aims to analyze the studies on out-of-school learning activities in Turkey between 2000 and 2020. For this purpose, 303 studies were selected, of which 211 articles, 73 master's thesis, and 19 doctoral dissertations, with the phrase "out-of-school learning" in the title and keywords. A systematic literature review was…
Descriptors: Case Studies, Informal Education, Learning Processes, Secondary School Students
Culbertson, Ryan; Saw, Guan K.; Chang, Chi-Ning; Hedrick-Romano, Kahli; Lopez, Guillermo – Journal of STEM Education: Innovations and Research, 2022
This study analyzes Deeper Learning (DL) opportunities and the correlation between multiple DL measures on STEM (science, technology, engineering, and math) career orientation in out-of-school time (OST) STEM programming. Additionally, this study examines the presence and validity of the American Institutes for Research (AIR) DL measures in OST…
Descriptors: STEM Education, After School Education, Enrichment Activities, Career Education

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