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Mishra, Deepanjali, Ed.; Chuang, Yuangshan, Ed. – Lecture Notes in Educational Technology, 2021
This book introduces the concept of multimedia in education, and how multimedia technology could be implemented to impart digital education to university students. The book emphasizes the versatile use of technology enabled education through the research papers from distinguished academicians and researchers who are specifically working in this…
Descriptors: Multimedia Instruction, Learning Strategies, Electronic Learning, COVID-19
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Bang, Megan; Bricker, Leah; Darling-Hammond, Linda; Edgerton, Adam; Grossman, Pam; Gutiérrez, Kris; Ishimaru, Ann; Klevan, Sarah; Lee, Carol; Miyashiro, David; Nasir, Na'ilah Suad; Noguera, Pedro; Payne, Charles; Penuel, Bill; Plasencia, Sara; Vossoughi, Shirin – Learning Policy Institute, 2021
This report provides a set of six design principles, or stances toward learners and learning, that are essential for creating intellectually rigorous and equitable learning settings. These principles provide a holistic framework for designing goals, practices, and activities for summer learning and beyond. The Six Design Principles for Summer…
Descriptors: Summer Programs, Program Design, Elementary School Students, Secondary School Students
Bruno, Wilber Alexander – ProQuest LLC, 2021
Blended Online Learning (BOL) combines synchronous and asynchronous online learning in ways that potentially can overcome limitations of fully asynchronous online. Although BOL has been an emergent modality for decades, research on the experiences, benefits and challenges of its implementation has been limited. However, the COVID-19 pandemic…
Descriptors: Blended Learning, Comparative Analysis, Teaching Methods, Conventional Instruction
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Mart, Çagri Tugrul – AILA Review, 2021
Metacognition has emerged as one of the most preeminent constructs of cognitive research. The core premise of embracing metacognition lies in its underlying potential to regulate, monitor, and plan the process of learning. Metacognitively aware learners empower their zealous in their pursuits of exhibiting more accomplished performance and guide…
Descriptors: Metacognition, Listening Skills, Second Language Learning, Listening Comprehension
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Mead, James A.; LeMay, Stephen A.; Hawkins, Richard R.; Morgan, Felicia N.; Allman, Helena F. – Marketing Education Review, 2021
The U Choose awards is a student-led marketing research, branding, and community engagement project. This project is designed to provide students with a range of opportunities to apply and demonstrate marketing knowledge while engaging with the local business community. Under the guidance of a faculty advisor, students are tasked with developing…
Descriptors: Marketing, Business Administration Education, Community Involvement, Student Projects
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VanMeter, Rebecca A.; Vander Schee, Brian A. – Marketing Education Review, 2021
Active learning engages students where they enjoy the learning process and gain a better understanding of course content. Active learning, such as an in-class game, can mitigate inattentive listening to material presented in a traditional lecture format. The Merch Game is an innovative, in-class retail simulation game that uses student…
Descriptors: Merchandising, Active Learning, Business Administration Education, Game Based Learning
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Maiti, Ananda; Raza, Ali; Kang, Byeong Ho – IEEE Transactions on Learning Technologies, 2021
The Internet-of-Things (IoT) is a collection of technologies to bring the Internet to physically embedded devices and to embed them deeply into human activities to aid in a variety of activities. IoT gained traction with developers and consumers in recent years, driven by low-cost open-source hardware that enables easy prototyping and testing. IoT…
Descriptors: Internet, Active Learning, Student Projects, College Students
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Hirshfield, Laura J.; Koretsky, Milo D. – Journal of Computer Assisted Learning, 2021
In engineering design, engineers must be able to think creatively, effectively toggling between divergent thinking (developing multiple novel ideas) and convergent thinking (pursuing an appropriate idea using engineering analyses). However, creative thinking is not emphasized in many undergraduate engineering programs. In this empirical study, we…
Descriptors: Creative Thinking, Engineering Education, Cooperative Learning, Electronic Learning
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Stothard, Christina; Drobnjak, Maya – Learning Organization, 2021
Purpose: The study aims to propose and test how leadership styles (learning-oriented, transformational and transactional leadership) and a new construct, psychological equality, help overcome the typically negative effect of rank disparity on team learning. Design/methodology/approach: Militaries have a rigid hierarchy, and rank disparity…
Descriptors: Armed Forces, Leadership Styles, Military Personnel, Cooperative Learning
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Yan, Hongxin; Lin, Fuhua; Kinshuk – International Journal of Artificial Intelligence in Education, 2021
Online education is growing because of its benefits and advantages that students enjoy. Educational technologies (e.g., learning analytics, student modelling, and intelligent tutoring systems) bring great potential to online education. Many online courses, particularly in self-paced online learning (SPOL), face some inherent barriers such as…
Descriptors: Learning Analytics, Independent Study, Online Courses, Electronic Learning
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Ke, Fengfeng; Dai, Zhaihuan; Pachman, Mariya; Yuan, Xin – Instructional Science: An International Journal of the Learning Sciences, 2021
In this mixed-method study, we investigated the impact and design of a multiuser, virtual reality (VR) supported teaching simulation, in comparison with live classroom teaching simulation, on the participatory training of teaching and the teaching knowledge development of student instructors. A total of 40 university teaching assistants…
Descriptors: Computer Simulation, Teaching Assistants, Graduate Students, Experiential Learning
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Llewellyn, Bryn – Childhood Education, 2021
Physically Active Learning (PAL) is an approach that seamlessly integrates movement with learning. Research has demonstrated that PAL can: (1) improve classroom behavior and activity engagement; (2) significantly reduce sedentary periods of time; and (3) offer aggregated improvement in academic performance over time. This article describes…
Descriptors: Physical Activities, Active Learning, Teaching Methods, Elementary School Students
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Berges, Sonya; Martino, Shawna; Basko, Lynn; McCabe, Crystal – Journal of Instructional Research, 2021
Engagement strategies for classroom instruction are now more important than ever because many schools utilize remote learning options. Classroom engagement allows teachers to keep students focused on the lesson, create a classroom community, and monitor students' progress. However, many teachers have struggled with incorporating engagement…
Descriptors: Videoconferencing, Learner Engagement, Electronic Learning, Teaching Methods
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Duarte, António M.; Constantinidi, Niki P. – Research Studies in Music Education, 2021
This article reports part of the results of a larger study, where the goal was to explore music composer's representations of music composition. Previously published interviews of 57 established vanguard contemporary music composers (based across continents) were subject to a thematic analysis, validated by an independent analysis of a percentage…
Descriptors: Musical Composition, Music Education, Musicians, Learning Strategies
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Toro-Troconis, Maria; Voce, Julie; Alexander, Jesse; Vasant, Santanu; Frutos-Perez, Manuel – World Journal of Education, 2021
This paper introduces the COM-B model (Capabilities-Opportunities-Motivation:Behaviour) and its use in combination with the Behaviour Change Wheel (BCW) in developing an intervention which aims to promote the adoption of learning design methodologies by academic staff working with learning technologists in Higher Education (HE). Qualitative…
Descriptors: Behavior Change, Instructional Design, Higher Education, Foreign Countries
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