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Wang, Jiahui – International Journal of Computer Science Education in Schools, 2021
With the advancement in technology and the emphasis on computer science education, there has been a strong push for more widespread programming instruction at K-12 and higher education levels. Existing research has mostly focused on students at the secondary and post-secondary levels. Not much research has involved students at the elementary…
Descriptors: Elementary School Students, Programming, Student Attitudes, Grade 4
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Ayanwale, Musa Adekunle; Ndlovu, Mdutshekelwa – Education Sciences, 2021
This study investigated the scalability of a cognitive multiple-choice test through the Mokken package in the R programming language for statistical computing. A 2019 mathematics West African Examinations Council (WAEC) instrument was used to gather data from randomly drawn K-12 participants (N = 2866; Male = 1232; Female = 1634; Mean age = 16.5…
Descriptors: Cognitive Tests, Multiple Choice Tests, Scaling, Test Items
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Chou, Te-Lien; Tang, Kai-Yu; Tsai, Chin-Chung – Journal of Educational Computing Research, 2021
Programming learning has become an essential literacy for computer science (CS) and non-CS students in the digital age. Researchers have addressed that students' conceptions of learning influence their approaches to learning, and thus impact their learning outcomes. Therefore, we aimed to uncover students' conceptions of programming learning…
Descriptors: Foreign Countries, College Students, Student Attitudes, Computer Attitudes
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Martínez, Alexuan; Nieves, Christian; Rúa, Armando – Physics Teacher, 2021
Many physics projects recently designed for high school teachers use Arduino as the main tool for managing sensors and data acquisition. This is a low-cost integrated development environment programmed with a simplified version of the C++ language. In comparison, the Raspberry Pi 3 platform, which also allows for the design of physics projects,…
Descriptors: Science Instruction, Science Laboratories, Physics, Secondary School Science
Philip Sands – ProQuest LLC, 2021
Over the past 20 years, the field of computer science has experienced a growth in student interest. Despite this increase in participation rates, longstanding gender gaps persist in computer science. Recent research has examined a wide variety of individual factors (e.g., self-efficacy, sense of belonging, etc.) that impact student interest and…
Descriptors: Computer Science Education, Gender Differences, Prior Learning, Programming
Joe Michael Allen – ProQuest LLC, 2021
A well-run introductory CS1 course is essential for all students within CS education. CS1 is necessary to keep students in the major and important to attract non-majors to the CS field. Unfortunately, there are many well-known issues that most CS1 courses have in common: high drop rates, low retention, high student stress, student struggle,…
Descriptors: Undergraduate Students, Computer Science Education, Computer Science, Required Courses
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Çaliskan, Erkan – World Journal on Educational Technology: Current Issues, 2020
Robotics programming is a type of coding that combines mechanics and programming. Robotics technology facilitates coding instruction. Coding improves students' problem-solving skills. However, studies from the literature show that some teaching methods do not have a positive effect on coding skills. This study aims to examine the effects of…
Descriptors: Programming, Computer Science Education, Instructional Effectiveness, Middle School Students
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Infurna, Charles J.; Montes, Guillermo – International Electronic Journal of Elementary Education, 2020
This research study investigated the effects of preschool dosage on kindergarten readiness in an urban school district (n= 1,464). This study was guided by one research question: do children who attend two years of structured early childhood education programming (3-year-old and 4-year-old pre-k) demonstrate stronger academic skills than their…
Descriptors: Programming, Kindergarten, School Readiness, Intervention
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Özyurt, Hacer; Özyurt, Özcan – Journal of Pedagogical Research, 2020
This study aims to examine the effects of Visual Programming course conducting in accordance with design-based research on students' learning experiences. The study was conducted in the fall semester in 2017-2018 at Software Engineering Department in Technology Faculty of a university in the north of Turkey. The sample of the study consists of 12…
Descriptors: Computer Science Education, Programming, Design, Learning Experience
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Gojkovic, Ljubomir; Malijevic, Stefan; Armakovic, Stevan – Physics Education, 2020
In this work three examples of textbook circuits (resistor-capacitor, resistor-inductor and resistor-inductor-capacitor) have been modeled by employing the Euler method for the approximate solution of differential equations using algorithms implemented in the "Python" programming language. The aim of this work was to demonstrate how…
Descriptors: Science Instruction, Programming Languages, Teaching Methods, Mathematics
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Basuhail, Abdullah Ahmad – Canadian Journal of Learning and Technology, 2020
This paper presents an approach to implement learning objects for teaching and learning problem-solving techniques based on computer programming. The demonstrated approach exploits computer-based interactive animations and computer graphics. The main feature of this approach is its simplicity for exploring the concepts and structures of the…
Descriptors: Resource Units, Teaching Methods, Programming, Problem Solving
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Daleiden, Patrick; Stefik, Andreas M.; Uesbeck, Phillip Merlin – ACM Transactions on Computing Education, 2020
Coprocessor architectures in High Performance Computing are prevalent in today's scientific computing clusters and require specialized knowledge for proper utilization. Various alternative paradigms for parallel and offload computation exist, but little is known about the human factors impacts of using the different paradigms. With computer…
Descriptors: College Students, Computer Science Education, Scientific Concepts, Computation
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Maaravi, Yossi – Innovations in Education and Teaching International, 2020
In the current article, the already existing process of "hackathons" was used to teach management or organisational consulting. Two separate events were conducted with dozens of students working in teams for twelve straight hours to solve real organisational challenges. Results from post-event surveys indicate that participants -…
Descriptors: College Students, Business Administration Education, Consultants, Experiential Learning
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Antonio Byrd – College Composition and Communication, 2020
In the past decade, computer programming has been called the new literacy necessary for everyday life. However, discussion on democratizing coding literacy can too often center the experiences of K-12 learners and undergraduates, leaving adult learners' experiences with coding literacy unexamined. If employers come to value computer programming as…
Descriptors: African American Students, Programming, Adult Students, Social Mobility
Jennifer Tsan – ProQuest LLC, 2020
Collaborative learning has long been investigated for its benefits to learners. Prior research indicates that collaboration may help students develop more sophisticated arguments and learn more effectively. While a great deal of research has been completed on how elementary students collaborate, there has been little research on how they…
Descriptors: Cooperative Learning, Elementary School Students, Computer Science Education, Problem Solving
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