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Becker, Benjamin; van Rijn, Peter; Molenaar, Dylan; Debeer, Dries – Assessment & Evaluation in Higher Education, 2022
A common approach to increase test security in higher educational high-stakes testing is the use of different test forms with identical items but different item orders. The effects of such varied item orders are relatively well studied, but findings have generally been mixed. When multiple test forms with different item orders are used, we argue…
Descriptors: Information Security, High Stakes Tests, Computer Security, Test Items
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Mashood, K. K.; Khosla, Kamakshi; Prasad, Arjun; V., Sasidevan; Ashefas CH, Muhammed; Jose, Charles; Chandrasekharan, Sanjay – Physical Review Physics Education Research, 2022
Recent educational policies advocate a radical revision of science curricula and pedagogy, to support interdisciplinary practices, a distinguishing feature of contemporary science. Computational modeling (CM) is a core methodology of interdisciplinary science, as such models allow intertwining of data and theoretical perspectives from multiple…
Descriptors: Teaching Methods, Undergraduate Students, Science Instruction, Science Curriculum
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Mselle, Leonard; Ishengoma, Fredrick – Education and Information Technologies, 2022
In this paper, MTL, an approach for visualization-based pedagogy, is analyzed and contextualized in both Cognitive Load Theory (CLT) and Dual Coding Theory (DCT). Through MTL, lectures, tutorials, laboratory sessions and individual study in learning and teaching programming are all carried out using two cognitive channels; verbal and non-verbal.…
Descriptors: Visualization, Teaching Methods, Cognitive Ability, Learning Theories
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Skhvediani, Angi; Sosnovskikh, Sergey; Rudskaia, Irina; Kudryavtseva, Tatiana – Journal of Education for Business, 2022
The development of digital technologies has created a market need for specialists working with the big data that is necessary for making management decisions. This study aims to identify the skills structure of the data analyst profession (DAP) in Russia. The authors used a program code written in Python to examine relevant vacancies extracted…
Descriptors: Data Analysis, Employment Qualifications, Higher Education, Curriculum Development
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Hsueh, Nien-Lin; Daramsenge, Bilegjargal; Lai, Lien-Chi – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The goal of this study was twofold: first, to examine how learners' behavioral engagement types affect their final grades in an online programming course; and second, to explore which factors most strongly affect student performance in an online programming course and their connection to the types of cognitive engagement. Background:…
Descriptors: Learner Engagement, Online Courses, Programming, COVID-19
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Kapoor, Madhu; Yang, Zhanxia; Bers, Marina – Journal of Technology and Teacher Education, 2022
Prior work has shown a lack of quality professional development (PD) programs specifically targeted for early elementary teachers to improve their knowledge and self-efficacy around teaching coding in their classrooms. Whereas traditional PD programs in this area have relied upon in-person workshops, the COVID-19 pandemic necessitated the need to…
Descriptors: Elementary School Teachers, Faculty Development, Electronic Learning, Distance Education
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Schätz, Eric; Martens, Alke – International Association for Development of the Information Society, 2022
As we talked with school teachers about the use of physical computing systems in class, one major drawback of these systems became obvious: almost nobody--next to enthusiastic autodidacts--has been able to tell us on an abstract basis for which educational purposes a certain physical computing system can be used, i.e. in a goal-oriented way. This…
Descriptors: Teacher Attitudes, Teaching Methods, Educational Improvement, Computer Science Education
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Preston, Christine – Teaching Science, 2020
This paper details a digital technology solution to a problem that arose during a science lesson in an early years class. The teacher used the opportunity to enable the children to apply their knowledge and skills of a software application developed in a recent ICT class. Using the age-appropriate app, the students could communicate their learning…
Descriptors: Educational Technology, Technology Uses in Education, Science Instruction, Computer Software
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Kynigos, Chronis; Grizioti, Marianthi – British Journal of Educational Technology, 2020
Although there is wide rhetoric that programming should be learnt by all as an element of computational thinking (CT), in practice, it is mostly implemented narrowly as an end in itself consisting of routine practice and traditional testing of the ability to code. This paper discusses a way in which programming could be seen through a wider…
Descriptors: Educational Games, Thinking Skills, Computation, Affordances
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Rashkovits, Rami; Lavy, Ilana – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: Multi-threaded software design is considered to be difficult, especially to novice programmers. In this study, we explored how students cope with a task that its solution requires a multi-threaded architecture to achieve optimal runtime. Background: An efficient exploit of multicore processors architecture requires computer programs…
Descriptors: Computer Software, Novices, Programming, Difficulty Level
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Chang, Chiung-Sui; Chung, Chih-Hung; Chang, Julio Areck – Educational Technology Research and Development, 2020
Gaming is a part of today's society, especially for younger generations. Therefore, game-based approaches are unsurprisingly used for learning achievement. In this study, a game-based learning courseware was implemented using a problem-based strategy. For this purpose, a game known as 'Programmer Adventure Land' was designed and developed. A group…
Descriptors: Problem Based Learning, Game Based Learning, Computer Science Education, Programming
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Akyuz, Halil Ibrahim; Yildiz, Ismail; Bilgici, Göksal – Journal of Educational Technology, 2020
Today, technology needs to be used effectively in the structuring of learning environments where learners can learn by experimenting and exploring knowledge. Parallel to the adoption of the constructivist approach in the development of teaching programmes in Turkey, individuals should be able to live and practice developing and learning by…
Descriptors: Robotics, Programming, Problem Solving, Creative Thinking
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Merminod, Gilles – AILA Review, 2020
The following paper adopts the vantage point of a linguistic ethnographic approach to news production, focused on the process of quoting, and combined with narrative analysis. The starting point of the analysis is an account given by a person who lived through a dramatic event. The paper investigates how the processes of recontextualization…
Descriptors: News Reporting, Programming (Broadcast), Ethnography, Discourse Analysis
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Kiraly, Sandor; Balla, Tamas – Acta Didactica Napocensia, 2020
Our online programming language courses have been developed for youngsters who are interested in computer programming. The courses were gamified with some common gamification elements: points, badges, incentives, immediate feedback and leaderboard. The developed Learning Management System (LMS) for our learning portal provides the chance to…
Descriptors: Programming, Computer Science Education, Educational Games, Online Courses
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Chevalier, Morgane; Giang, Christian; Piatti, Alberto; Mondada, Francesco – International Journal of STEM Education, 2020
Background: Educational robotics (ER) is increasingly used in classrooms to implement activities aimed at fostering the development of students' computational thinking (CT) skills. Though previous works have proposed different models and frameworks to describe the underlying concepts of CT, very few have discussed how ER activities should be…
Descriptors: Computation, Thinking Skills, Robotics, Technology Uses in Education
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