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Elena Macchioni; Anna Baccaglini-Frank – Educational Studies in Mathematics, 2025
Many students are finishing secondary school without the essential mathematical skills needed to participate in social activities. Research in mathematics education has been investigating the phenomenon of persistent low achievement in mathematics learning from various perspectives, including cognitive, affective, and social ones. Each perspective…
Descriptors: Student Attitudes, Mathematics Education, Discourse Analysis, Student Participation
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Matteo Lisi; Julia Michalek; Kristin Hadfield; Rana Dajani; Isabelle Mareschal – Developmental Science, 2025
In uncertain situations, individuals rely on prior experiences of successes and failures to guide future decisions. Research has shown that children exposed to early adversity, such as abuse, can exhibit atypical behaviours in probabilistic learning tasks compared to peers without such experiences, which may have long-term behavioural…
Descriptors: Early Experience, Trauma, War, Decision Making
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Chayaporn Kaoropthai – Higher Education, Skills and Work-based Learning, 2025
Purpose: Design thinking, as a creative and innovative methodology, has been proposed as a process for non-designers to address complex problems. The purpose of this study was to investigate the effectiveness of using design thinking to foster English-major students' team creativity and collaboration. Design/methodology/approach: This study…
Descriptors: Majors (Students), Teamwork, Creativity, Cooperation
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Stephanie D. Smith; Freddie A. Pastrana Rivera; Emily R. DeFouw; Fayth Walbridge; Tiffany Harris; Zachary C. Wilde; Mairin Cotter; Brian Reichow – Prevention Science, 2025
The Good Behavior Game (GBG) is a team-based classroom management intervention developed to mitigate disruptive behaviors and promote prosocial behaviors of school-aged children. While the short-term benefits of the GBG are well documented in meta-analyses and systematic reviews, it is less clear for what long-term outcomes the GBG may reduce…
Descriptors: Teamwork, Classroom Techniques, Student Behavior, Behavior Modification
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Edwardo L. Portillos; Anthony A. Peguero; Juan Carlos González; Jason C. Immekus; Christina V. Luna – Urban Education, 2025
We draw on procedural justice, Latino Critical Legal Theory, and intersectional theoretical approaches to study how repeated punishments impact Latinx youth. In this qualitative study, we explore the effect of repeated school punishment on young people, referred to as the "Chronically Punished." Data revealed that "chronically…
Descriptors: Latin Americans, Youth, Negative Attitudes, Student Attitudes
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Sandra Vecchio – Teaching Science, 2025
Being able to learn from failure is a fundamental skill for a scientist, as scientists often learn from failure in practical work by trialling and refining experimental designs, improving calibration techniques, and hypothesising and testing expected outcomes. This qualitative, practice-based study describes how junior secondary science teachers…
Descriptors: Seismology, Failure, Secondary School Science, Science Teachers
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Nik Abdul Hadi Noor Nasran; Mohamad Ikram Zakaria – Journal of Education and Learning (EduLearn), 2025
In the current realm of education 4.0, teachers play a pivotal role as facilitators of holistic skill development. The shift in focus towards accentuating creativity, communication, critical thinking and collaboration (4C) skills signifies an acknowledgment of the changing demands brought about by the industrial revolution 4.0. This transformation…
Descriptors: Foreign Countries, Problem Solving, Mathematics Teachers, Creativity
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Min Tang; Sebastian Hofreiter; Christian H. Werner; Aleksandra Zielinska; Maciej Karwowski – Journal of Creative Behavior, 2025
Recent research suggests that working with generative artificial intelligence (AI), such as ChatGPT, can produce more creative outcomes than humans alone. However, does AI retain its creative edge when humans have access to alternative information sources, such as another human or the internet. We explored this question in a between-group…
Descriptors: Creative Thinking, Man Machine Systems, Interaction, Internet
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Dukha Yunitasari; I Wayan Lasmawan; Ida bagus Putu Arnyana; I Made Ardana – Educational Process: International Journal, 2025
Background/purpose: This research aims to analyze the impact of the Problem-Based Learning (PBL) model in differentiated learning to improve students' character values and learning outcomes in Pancasila and Civic Education (PPKn) at the elementary school level. Materials/methods: The study employs a descriptive qualitative method with a case study…
Descriptors: Elementary School Students, Problem Based Learning, Individualized Instruction, Moral Values
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Sophia Rodriguez – Ethnography and Education, 2025
This article theorises the hidden injuries of undocumented immigration statues. Through ten years of longitudinal ethnographic research (2012-2022), the author centres the experiences of two undocumented Latina youth as they navigate K-12 to higher education and discusses how immigration status, racialisation, and class immobility are intertwined.…
Descriptors: Latin Americans, Youth, Females, Undocumented Immigrants
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Yushan Xiong; Jialan Liu; Jiejie Lai; Tongyi Zheng; Xuhuai Qu; Qiuye Li; Yi Zhong; Lei Bao; Shaona Zhou – Physical Review Physics Education Research, 2025
This study investigates the cognitive processes of novice students in science learning, with a specific focus on how inhibitory control is employed to overcome a common student misconception about the buoyant force in liquid, which leads to the belief that "the greater the depth an object is in a liquid, the greater the buoyant force it…
Descriptors: Scientific Concepts, Misconceptions, Intervention, Physics
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Tarattakan Pachumwon; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This study introduces CAILE, a design thinking-driven conceptual framework for a Creative AI Learning Environment, designed to enhance programming skills. Evaluates clarity, appropriateness, and feasibility through expert judgment. Phase 1 synthesized 34 peer-reviewed studies (2019-2025) to articulate CAILE's structure across three layers: Inputs…
Descriptors: Creativity, Artificial Intelligence, Technology Uses in Education, Programming
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Maria Julia Hermida; Sebastián Javier Lipina; María Soledad Segretin – Infant and Child Development, 2025
Child temperament is a predictor of non-verbal ability (i.e., thinking and problem-solving skills that do not fundamentally require verbal language production and comprehension). Given that temperament scores might vary depending on whether the reporter is a parent or a teacher, this study analyzes (a) whether those reports are different and (b)…
Descriptors: Foreign Countries, Preschool Children, Nonverbal Ability, Personality Assessment
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Aranka Bijl; Sebastiaan de Klerk; Bernard P Veldkamp; Eva de Schipper; Saskia Wools – Journal of Educational Technology Systems, 2025
Workers in many vocations rely on a wide range of information to solve problems, including Dutch municipal enforcement officials (MEOs) who require this skill when planning surveillance routes. The present study focused on the development of a digital simulation game intended for assessing domain-specific information problem solving (IPS) in…
Descriptors: Foreign Countries, Career and Technical Education, Problem Solving, Computer Games
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Syed Mujahid Hussain; Aqdas Malik; Nisar Ahmad; Sheraz Ahmed – Journal of Educational Technology Systems, 2025
This study assesses the performance of ChatGPT in comparison with that of undergraduate students in 60 multiple-choice questions (MCQs) of Corporate Finance exams that sought to measure students' abilities to solve different types of questions (descriptive and numerical) and of varying difficulty levels (basic and intermediate). Our results…
Descriptors: Business Education, Finance Occupations, Undergraduate Students, Multiple Choice Tests
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