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Yu Cao – Asia Pacific Journal of Education, 2025
Despite the growing body of research on college students' online learning experiences during the COVID-19 pandemic, little is known about how individual students perceive and experience emergency remote teaching in China. To fill this gap, this study seeks to explore college students' perceptions of emergency remote teaching as well as the factors…
Descriptors: Electronic Learning, Learning Experience, Emergency Programs, Student Attitudes
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Alfred W. T. Lo – Language and Education, 2025
The pedagogical approach--Content and Language Integrated Learning (CLIL)--has been widely adopted around the globe with its dual aims of developing students' second language (L2) proficiency and mastering content knowledge simultaneously. However, its effectiveness remains inconsistent. This inconsistency has led researchers to call for an…
Descriptors: Content and Language Integrated Learning, Secondary School Students, Self Control, Program Implementation
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Ruta Gajauskaite – Changing English: Studies in Culture and Education, 2025
The paper aims to explore how teachers learn by incorporating pupils' experiences into the curriculum in the context of applying Dogme ELT (also known as the "Teaching Unplugged" movement) in English classes and how a state of un/certainty comes about. Existing research into the movement provides quantitative and qualitative findings and…
Descriptors: Integrated Curriculum, Student Centered Curriculum, Learning Experience, English (Second Language)
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Jon-Chao Hong; Tzu-Yu Tai; Fen-Yuan Liang – British Journal of Educational Technology, 2025
A wide variety of gamification tools are available for language learning; however, few studies have explored the impact of Flippity-Connecto (hereafter referred to as Connecto) on learners' cognitive and affective processes. Connecto, a game similar to Tic-Tac-Toe, was designed to assist students in learning English as a foreign language (EFL).…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Gamification
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Ecenur Demir; Adem Akbiyik – Education and Information Technologies, 2025
Digital nudging is a subtle technique used to guide individuals' behaviors and influence their decision-making processes in online environments. This study highlights the critical role of digital nudging in enhancing the educational experiences of students in distance learning settings. It suggests that digital nudges can mitigate some of the…
Descriptors: Electronic Learning, Prompting, Educational Technology, Distance Education
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Andy Nguyen; Faaiz Gul; Belle Dang; Luna Huynh; Tuure Tuunanen – Innovations in Education and Teaching International, 2025
Generative Artificial Intelligence (GenAI) technologies have introduced significant changes to higher education, but the role of Embodied GenAI Agents in Mixed Reality (MR) environments is still relatively unexplored. This study was carried out to develop an embodied GenAI system designed to facilitate active learning, self-regulated learning and…
Descriptors: Active Learning, Higher Education, Self Management, Learning Strategies
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Haipeng Xu; Yunben Chen; Yang Zhao – Research in Science & Technological Education, 2025
Background: Students' science aspirations has received much attention worldwide in recent years, and becoming an important goal of science education. Although many studies have pointed out several factors potentially influencing science aspirations, there is still a relative lack of research on the specific mechanisms at play. Purpose: This study…
Descriptors: Foreign Countries, Elementary School Students, Secondary School Students, Science Education
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Zhao, Xingyu – Journal of Museum Education, 2021
In 2008, China's museums began to offer free admission, which led to an explosive growth in the number of visitors. As a result, more researchers are examining how to determine the learning experience of museum visitors, and improving it gradually will be the next direction for the development of Chinese museums. The Contextual Model of Learning…
Descriptors: Foreign Countries, Museums, Learning, Models
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Baten, Elke; Vlaeminck, Fieke; Mués, Marjolein; Valcke, Martin; Desoete, Annemie; Warreyn, Petra – Journal of Autism and Developmental Disorders, 2023
Using the Opportunity-Propensity Model (Byrnes in Dev Rev 56:100911, 2020; Byrnes & Miller in Contemp Educ Psychol 32(4);599-629, 2007), the current study investigated which factors helped predicting children's home learning experiences during the COVID-19 pandemic, thereby examining differences between children with (DD; n = 779) and without…
Descriptors: Learning Experience, COVID-19, Pandemics, Developmental Disabilities
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Bertrand, Marja G.; Namukasa, Immaculate K. – Journal of Research in Innovative Teaching & Learning, 2023
Purpose: Certain researchers have expressed concerns about inequitable discipline representations in an integrated STEM/STEAM (science, technology, engineering, arts and mathematics) unit that may limit what students gain in terms of depth of knowledge and understanding. To address this concern, the authors investigate the stages of integrated…
Descriptors: Models, STEM Education, Art Education, Instructional Design
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Hayward, David; Smith, Heidi A.; Moltow, David – Journal of Outdoor and Environmental Education, 2023
Emotion plays a significant role in the human experience. Nevertheless, emotion (as an attribute of the affective domain), is often side-lined in formal learning environments (including Higher Education) in favour of a focus on the cognitive. This paper shares findings of a research project involving pre-service outdoor education teachers as they…
Descriptors: Preservice Teachers, Psychological Patterns, Affective Behavior, Emotional Response
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Gibbs, Kathryn – Australian Educational Researcher, 2023
This paper investigates the challenges experienced by some Australian school educators in implementing differentiated instruction (DI) at a large secondary school. A small-scale study was conducted using individual, semi-structured interviews with teachers and school leaders. Using thematic analysis, three major themes were identified, namely:…
Descriptors: Individualized Instruction, Learning Experience, Secondary Schools, Program Implementation
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Li, Siyuan; Craig, Scotty D.; Schroeder, Noah L. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As the areas of education and workforce training tend more toward online training, they have emphasized the rapid setup and expansion of online environments. This scaling-up and scaling-out of training programs can be difficult, but there are examples of success available for us to learn from. To capture the lessons learned, we conducted…
Descriptors: Electronic Learning, Web Based Instruction, Organizations (Groups), Institutes (Training Programs)
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Serrano-Mamolar, Ana; Miguel-Alonso, Ines; Checa, David; Pardo-Aguilar, Carlos – Comunicar: Media Education Research Journal, 2023
At present, the use of eye-tracking data in immersive Virtual Reality (iVR) learning environments is set to become a powerful tool for maximizing learning outcomes, due to the low-intrusiveness of eye-tracking technology and its integration in commercial iVR Head Mounted Displays. However, the most suitable technologies for data processing should…
Descriptors: Student Evaluation, Computer Simulation, Eye Movements, Technology Integration
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Kaplan, Sandra N. – Gifted Child Today, 2023
This article discusses various key words that facilitate differentiated curricular experiences for gifted students. Key words such as "about," "in," "from," and "with" can present a different perspective on the learning experience and stimulate investigative behaviors. They are also a set of words that are…
Descriptors: Gifted Education, Language Usage, Learning Experience, Educational Experience
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