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Pham Quang Tiep; Nguyen Thi Huong – Educational Process: International Journal, 2025
Background/purpose: In the context of the Fourth Industrial Revolution, traditional teaching methods are insufficient for cultivating 21st-century competencies. In Vietnamese primary education, teaching Natural and Social Sciences is particularly challenging due to abstract concepts beyond the cognitive development of students aged 9-11. This…
Descriptors: Technology Uses in Education, Flipped Classroom, Computer Simulation, Instructional Effectiveness
Muaadh Mukred; Umi Asma' Mokhtar; Burkan Hawash; Hussain AlSalman; Muhammad Zohaib; Yousef Ibrahim Abuzawayda – SAGE Open, 2025
In the virtual realm, also referred to as the metaverse, users generally communicate using avatars. This metaverse is viewed as a prospective tool in different industry types, and in this regard, researchers have examined its significance in education owing to its increasing reach. In fact, it has been widely accepted that Information System (IS)…
Descriptors: Foreign Countries, Higher Education, College Students, Student Attitudes
Lundberg, Emily M. H.; Chon, Song Hui; Kates, James M.; Anderson, Melinda C.; Arehart, Kathryn H. – Journal of Speech, Language, and Hearing Research, 2020
Purpose: The overall goal of the current study was to determine whether noise type plays a role in perceptual quality ratings. We compared quality ratings using various noise types and signal-to-noise ratio (SNR) ranges using hearing aid simulations to consider the effects of hearing aid processing features. Method: Ten older adults with bilateral…
Descriptors: Acoustics, Speech, Listening, Assistive Technology
Ke, Fengfeng; Xu, Xinhao – British Journal of Educational Technology, 2020
This study examined participatory simulation-based learning of teaching in a virtual reality (VR) supported learning environment and its affordance for alternative perspectives taking. This VR-supported, embodiment-integrated learning environment is designed to enable collaborative and contextualized microteaching practicing by university teaching…
Descriptors: Computer Simulation, Technology Integration, Perspective Taking, Simulated Environment
Kim, Kevin Gonyop; Oertel, Catharine; Dobricki, Martin; Olsen, Jennifer K.; Coppi, Alessia E.; Cattaneo, Alberto; Dillenbourg, Pierre – British Journal of Educational Technology, 2020
Immersive virtual reality (IVR) offers possibilities of creating a learner-centric environment that can provide more presence and engagement for students leading to an enhanced learning experience compared to conventional classroom practices. However, the potential of IVR in vocational education and training (VET) has not yet been explored…
Descriptors: Computer Simulation, Electronic Learning, Vocational Education, Apprenticeships
Ferdig, Richard E.; Kosko, Karl W. – TechTrends: Linking Research and Practice to Improve Learning, 2020
Although it is a relatively new innovation, 360 videos have gained commercial and public popularity. Given their novelty, there is a relative dearth of studies on their effectiveness. Most of the existing research is published as technical articles dealing with standards and specifications, as theoretical pieces promoting the potential value, or…
Descriptors: Video Technology, Instructional Effectiveness, Elementary School Mathematics, Mathematics Teachers
Guo, Hongwen; Ling, Guangming; Frankel, Lois – ETS Research Report Series, 2020
With advances in technology, researchers and test developers are developing new item types to measure complex skills like problem solving and critical thinking. Analyzing such items is often challenging because of their complicated response patterns, and thus it is important to develop psychometric methods for practitioners and researchers to…
Descriptors: Test Construction, Test Items, Item Analysis, Psychometrics
Moorman-Li, Robin; Egelund, Eric F.; Reid, Jessica; Motycka, Carol A.; Coyne, Ashlan Kunz; Jakab, Eric; Stultz, Kimberly; Buring, Shauna; Miller, Stacy – Journal of Curriculum and Teaching, 2020
The response to COVID-19 created a need to evaluate options and develop innovative solutions to assure students progressed towards graduation. Creating both a Community Pharmacy APPE Test-Out Option and a Virtual Community Pharmacy APPE was a positive experience which provided a vital resource for students who were unable to complete the…
Descriptors: Computer Simulation, Pharmaceutical Education, Experiential Learning, COVID-19
Liang, Xinya; Kamata, Akihito; Li, Ji – Educational and Psychological Measurement, 2020
One important issue in Bayesian estimation is the determination of an effective informative prior. In hierarchical Bayes models, the uncertainty of hyperparameters in a prior can be further modeled via their own priors, namely, hyper priors. This study introduces a framework to construct hyper priors for both the mean and the variance…
Descriptors: Bayesian Statistics, Randomized Controlled Trials, Effect Size, Sampling
Muniady, Vicneas; Mohamad Ali, Ahmad Zamzuri – International Journal of Instruction, 2020
Virtual agents are animated life-like characters generally used in virtual learning environments to facilitate learning tasks. With virtual agent, students can hold meaningful interactions throughout the learning process for more effective cognition. Hence, the effectiveness of virtual agent in term of promoting positive emotions is very much…
Descriptors: Multimedia Instruction, Computer Simulation, Electronic Learning, Realism
McMonagle, Susannah K. – Communication Teacher, 2020
Courses: Public Relations, Organizational/Crisis Communication, Social Media in Organizations. Objective: The goal for this activity is for students to simulate an organizational response to an environmental/health crisis impacting their business operations. By working through various components of a crisis event, students apply theoretical…
Descriptors: Communicable Diseases, Crisis Management, Case Method (Teaching Technique), Simulation
van Zundert, Camiel H. J.; Miocevic, Milica – Research Synthesis Methods, 2020
Synthesizing findings about the indirect (mediated) effect plays an important role in determining the mechanism through which variables affect one another. This simulation study compared six methods for synthesizing indirect effects: correlation-based MASEM, parameter-based MASEM, marginal likelihood synthesis, an adjustment to marginal likelihood…
Descriptors: Correlation, Comparative Analysis, Meta Analysis, Bayesian Statistics
Lohmann, Robert – Journal of Political Science Education, 2020
This contribution presents and discusses the methodology and results of a panel study analyzing the effects of a simulation on students' learning outcomes. The focus is on how sustainable knowledge acquisition can be enhanced through participation in simulation as well as on presenting and discussing one way this learning can be analyzed. The…
Descriptors: Foreign Countries, College Students, Simulation, Teaching Methods
Azita, Manouchehri; Ayse, Ozturk; Azin, Sanjari – Mathematics Teacher: Learning and Teaching PK-12, 2020
In this article we illustrate how one teacher used PhET cannonball simulation as an instructional tool to improve students' algebraic reasoning in a fifth grade classroom. Three instructional phases effective to implementation of simulation included: Free play, Structured inquiry and, Synthesizing ideas.
Descriptors: Algebra, Logical Thinking, Grade 5, Elementary School Mathematics
Potter, John; Cowan, Kate – Global Studies of Childhood, 2020
This article takes as its starting point a recognition of play as meaning-making, and the playground as a rich and dynamic 'meaning-makerspace' where children draw moment-to-moment, rapidly and readily on the multiple resources available to them to make signs of their interest evident. These resources are drawn from their own lifeworlds, folkloric…
Descriptors: Play, Playgrounds, Elementary School Students, Video Games

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