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La Sala, Maria Chiara – Research-publishing.net, 2018
This article focusses on the online independent language learning resource for the Year Abroad (YA) in Italy at the University of Leeds. The YA is an important component of most undergraduate degree programmes in Modern Languages. It increases linguistic proficiency and cultural awareness. During the last twenty years, there has been a growing…
Descriptors: Foreign Countries, Independent Study, Study Abroad, Italian
Pombo, Lúcia; Marques, Margarida Morais – International Association for Development of the Information Society, 2018
Augmented Reality (AR) technology and games can enhance motivation for learning. When combined with mobile devices, AR technology can promote authentic learning in outdoor environments, such as urban parks. These spaces can be used for Science Education, particularly, for environmental education and nature conservation. The EduPARK project…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational Games
Anderson, Lynne – ProQuest LLC, 2018
The purpose of this action research study was to measure the transactional distance of computer science students who participated in an online virtual community after completing a college preparation program. Using data and results generated from previous cycles of research I developed and moderated an online virtual community designed to lessen…
Descriptors: Online Courses, Course Content, Computer Simulation, Computer Science Education
Zirzow, Nichole K. – Rural Special Education Quarterly, 2015
Students who are deaf or hard of hearing (D/HH) need additional support to learn curricular content and achieve academic outcomes. Students who attend rural schools may face greater challenges since they may have more limited access to services provided specially trained deaf educators. Yet, they need specialized instruction in learning how to use…
Descriptors: Deafness, Hearing Impairments, Simulated Environment, Educational Technology
Eckardt, Gordon; Selen, Willem; Wynder, Monte – e-Journal of Business Education and Scholarship of Teaching, 2015
Business simulations are a powerful way to provide experiential learning that is focussed, controlled, and concentrated. Inherent in any simulation, however, are numerous assumptions that determine feedback, and hence the lessons learnt. In this conceptual paper we describe some common cost assumptions that are implicit in simulation design and…
Descriptors: Business Administration Education, Simulation, Educational Games, Teaching Methods
Rojo, Ana – Multilingua: Journal of Cross-Cultural and Interlanguage Communication, 2015
Translation has long played a role in linguistic and literary studies research. More recently, the theoretical and methodological concerns of process research have given translation an additional role in cognitive science. The interest in the cognitive aspects of translation has led scholars to turn to disciplines such as cognitive linguistics,…
Descriptors: Translation, Cognitive Processes, Cognitive Science, Language Processing
Pazyura, Natalia – Comparative Professional Pedagogy, 2015
The article is devoted to the question of improvement of quality and efficiency of professional training of future technicians in aviation industry in the American educational establishments. Main attention is paid to the studies of pedagogical technologies, which are used for the sake of qualitative and efficient training of specialists of…
Descriptors: Aviation Education, Teaching Methods, Vocational Education, Educational Quality
The Pedagogical Application of Alternate Reality Games: Using Game-Based Learning to Revisit History
Lynch, Ronan; Mallon, Bride; Connolly, Cornelia – International Journal of Game-Based Learning, 2015
The advent of the Internet has been instrumental in producing new Game Based Learning (GBL) tools where education and games converge. Alternate Reality Games (ARGs) are one such GBL tool. Interactive narrative games that use the Internet as a central communications platform, ARGs challenge players to collaboratively collate a fragmented story.…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Teaching Methods
Baranowski, Michael K.; Weir, Kimberly A. – Journal of Political Science Education, 2015
For political scientists looking for creative ways to engage students, simulations might be the answer. The common conception is that because this type of activity offers a unique way to convey information through active learning, student learning will consequently increase. In order to evaluate this claim, we conducted a meta-analysis reviewing…
Descriptors: Political Science, Simulation, Active Learning, Learner Engagement
Katz, James E.; Halpern, Daniel – Journal of Science Education and Technology, 2015
This study aims to assess the effectiveness of immersive environments that have been implemented by museums to attract new visitors. Based on the frameworks introduced by telepresence and media richness theories, and following a constructivist-based learning approach, we argue that the greater the similarity of an online museum experience is to…
Descriptors: Museums, Computer Simulation, Simulated Environment, Teaching Methods
Peters, Michael A. – Open Review of Educational Research, 2015
This article features an interview with Pierre A. Lévy, Professor in the Department of Communication, University of Ottawa, Canada. He occupies the Canada Research Chair in Collective Intelligence where he is engaged in research on the design of a universal system for semantic addressing of digital documents. He completed his MA at the Sorbonne…
Descriptors: Interviews, College Faculty, Teacher Attitudes, Internet
Shemwell, Jonathan T.; Chase, Catherine C.; Schwartz, Daniel L. – Journal of Research in Science Teaching, 2015
Evaluating the relation between evidence and theory should be a central activity for science learners. Evaluation comprises both hypothetico-deductive analysis, where theory precedes evidence, and inductive synthesis, where theory emerges from evidence. There is mounting evidence that induction is an especially good way to help learners grasp the…
Descriptors: Thinking Skills, Correlation, Science Instruction, College Students
Benacka, Jan – Physics Education, 2015
This paper gives the solution and analysis of projectile motion in a vacuum if the launch and impact heights are not equal. Formulas for the maximum horizontal range and the corresponding angle are derived. An Excel application that simulates the motion is also presented, and the result of an experiment in which 38 secondary school students…
Descriptors: Motion, Science Instruction, Physics, Scientific Principles
Ferguson, Anneka – Journal of Learning Design, 2015
There is a growing movement to create successful, ethical, well-rounded and practice ready legal professionals both in terms of their content knowledge and their mental well-being. As a Legal Teaching "profession" it is incumbent on us to answer this call in a responsive, creative, integrated, well researched and evaluated manner. This…
Descriptors: Foreign Countries, Legal Education (Professions), Ethics, Knowledge Level
Latshaw, Beth A. – Teaching Sociology, 2015
Increasing empathy toward others is an unspoken goal of many sociology courses, but rarely do instructors measure changes in empathy throughout a semester. To address this gap in the literature, I use a combination of quantitative and qualitative data gathered before and after students from five sociology classes participated in a simulation on…
Descriptors: Simulation, Family Violence, Empathy, Sociology

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