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Olteanu, Constanta – International Journal of Mathematical Education in Science and Technology, 2022
This article explores the features of students' reasoning and sense-making when computer programming and mathematics interact, specifically, using the exterior angle concept to make different regular polygons with Scratch as a programming tool. At the end of the 2019 spring term in a public elementary school, data were obtained from a pretest, a…
Descriptors: Programming, Mathematics Instruction, Teaching Methods, Thinking Skills
Charito G. Ong; Josan C. Fermano; Albert Christopher P. Daniot II – International Association for Development of the Information Society, 2022
This study reports an impact assessment of the basic Arduino programming training conducted among select Junior High School Students in a National High School in Cagayan De Oro City. The Focus Group Discussion sessions and survey questionnaires via goggle form complemented the content of the impact study table. The researchers aimed to determine…
Descriptors: Computer Software, Programming, Computer Science Education, Junior High School Students
Flores, Rejeenald M.; Rodrigo, Ma. Mercedes T. – Journal of Educational Computing Research, 2020
Wheel-spinning refers to the failure to master a skill in a timely manner or after a considerable number of practice opportunities. Several past studies have developed wheel-spinning models in the areas of Mathematics and Physics. However, no models have been made for the context of novice programming. The purpose of this study was to develop…
Descriptors: Mastery Learning, Novices, Programming, Computer Science Education
Hassenfeld, Ziva R.; Govind, Madhu; de Ruiter, Laura E.; Bers, Marina Umaschi – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This paper presents findings on a curricular intervention aimed at integrating computer programming with reading and writing in early elementary school. The purpose of this research was to explore the relation between students' varying literacy levels and their level of success in mastering an introductory programming language.…
Descriptors: Programming, Teaching Methods, Introductory Courses, Scores
Sinclair, Nathalie; Patterson, Margaret – Mathematical Thinking and Learning: An International Journal, 2018
The goal of this paper is to explore dynamic geometry environments (DGE) as a type of computer programming language. Using projects created by secondary students in one particular DGE, we analyse the extent to which the various aspects of computational thinking--including both ways of doing things and particular concepts--were evident in their…
Descriptors: Mathematics Instruction, Programming, Computation, Thinking Skills
Turan, Sedat; Aydogdu, Fatih – Education and Information Technologies, 2020
This study was carried out with the aim of determining the effect of robotic coding education on pre-school children's skills of scientific process. Study group consisted of 30 children aged five who studied in an independent kindergarten connected to Ministry of National Education in Refahiye district of Erzincan province in the first semester of…
Descriptors: Programming, Robotics, Preschool Children, Science Process Skills
Muuli, Eerik; Tõnisson, Eno; Lepp, Marina; Luik, Piret; Palts, Tauno; Suviste, Reelika; Papli, Kaspar; Säde, Merilin – Education and Information Technologies, 2020
There are thousands of participants in different programming MOOCs (Massive Open Online Courses) which means thousands of solutions have to be assessed. As it is very time-consuming to assess that amount of solutions manually, using automated assessment is essential. Since task requirements must be strict for the solutions to be automatically…
Descriptors: Online Courses, Programming, Computer Assisted Testing, Visual Stimuli
Özaydin Aydogdu, Yildiz; Yalçin, Nursel – Malaysian Online Journal of Educational Technology, 2020
Adaptive educational hypermedia is an environment that offers an individualized learning environment according to the characteristics, knowledge and purpose of the students. In general, adaptive educational hypermedia, a user model is created based on user characteristics and adaptations are made in terms of text, content or presentation according…
Descriptors: Educational Technology, Hypermedia, Computer System Design, Usability
Lee, Joohi – Contemporary Issues in Early Childhood, 2020
This article presents steps that can be used to expose children to concrete experiences of practicing coding using unplugged activities, including using directional words or directional arrows, using sequential words, combining both directional and sequential words, and connecting with grids.
Descriptors: Programming, Early Childhood Education, Learning Experience, Manipulative Materials
Sharaff, Aakanksha; Nagwani, Naresh Kumar – International Journal of Web-Based Learning and Teaching Technologies, 2020
A multi-label variant of email classification named ML-EC[superscript 2] (multi-label email classification using clustering) has been proposed in this work. ML-EC[superscript 2] is a hybrid algorithm based on text clustering, text classification, frequent-term calculation (based on latent dirichlet allocation), and taxonomic term-mapping…
Descriptors: Electronic Mail, Classification, Taxonomy, Indexes
Childress, David – UNESCO International Institute for Educational Planning, 2023
As part of its project on instructional leaders at the middle tier, International Institute for Educational Planning (IIEP) and Education Development Trust (EDT) conducted case studies in five jurisdictions, exploring the professional practices and perceived impacts of instructional leaders and the enabling factors present in the systems in which…
Descriptors: Mentors, Faculty Development, Instructional Leadership, Middle Management
Blanke, Tobias; Colavizza, Giovanni; van Hout, Zarah – Education for Information, 2023
The article presents an open educational resource (OER) to introduce humanities students to data analysis with Python. The article beings with positioning the OER within wider pedagogical debates in the digital humanities. The OER is built from our research encounters and committed to computational thinking rather than technicalities. Furthermore,…
Descriptors: Open Educational Resources, Data Analysis, Programming Languages, Humanities
Rachmatullah, Arif; Wiebe, Eric N. – Journal of Science Teacher Education, 2023
The inclusion of computational thinking (CT) into science curricula has advocated implementing a computationally rich science learning environment where students learn science via building models in a computer programming platform. Such an approach may influence teachers' self-efficacy for teaching science which may also be associated with their…
Descriptors: Middle School Teachers, Self Efficacy, Science Instruction, Educational Environment
Hsiao, Hsien-Sheng; Chen, Jyun-Chen; Chen, Jhen-Han; Chien, Yu-Hung; Chang, Chung-Pu; Chung, Guang-Han – Educational Technology Research and Development, 2023
Since the late twentieth century, with the development of the Internet of Things (IoT), the IoT covers the application of comprehensive knowledge and technology in the fields of circuitry, physics, mechanics, and information, making it a suitable topic for hands-on science, technology, engineering, and mathematics (STEM) activities. The IoT covers…
Descriptors: Gamification, Models, High School Students, Programming
Korhonen, Tiina; Salo, Laura; Laakso, Noora; Seitamaa, Aino; Sormunen, Kati; Kukkonen, Minna; Forsström, Heidi – Computer Science Education, 2023
Background and context: In 2016, programming was introduced as part of the revised National Core Curriculum for Basic Education in Finland. Over five years after implementation there has not been substantial increase in teacher or student competencies in programming. Objective: This study explored the perceptions, attitudes, and emotions of…
Descriptors: Foreign Countries, Educational Innovation, Teacher Attitudes, Elementary School Students