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Joanne M. Baird; Tracy Van Oss; Maureen Hoppe; Jean Prast; Audrey L. Zapletal; Ketki Raina – Journal of Occupational Therapy Education, 2025
Occupational therapy education programs use simulation and clinical environments to teach students clinical skills. However, students' perceptions of how these environments meet their learning needs are not known. The objective of this study was to explore entry-level occupational therapy students' perceptions of the effectiveness of simulation…
Descriptors: Occupational Therapy, Simulation, Experiential Learning, Allied Health Occupations Education
Nagihan Kadioglu; Özge Özyalçin Oskay – Pedagogical Research, 2025
The aim of this study was to determine the effect of Mobile AR (MAR) supported Flipped Learning Model (FLM) applications on the academic achievement of first year undergraduate students in General Chemistry Laboratory course and to investigate the students' views on MAR supported FLM. In the study carried out with a quasi-experimental design with…
Descriptors: Flipped Classroom, Chemistry, Science Laboratories, Science Experiments
Nurten Gündüz; Mehmet Sincar – Problems of Education in the 21st Century, 2025
Without regulations for higher education institutions in the metaverse, ethical transgressions are unavoidable. Educational metaverse systems, which integrate artificial intelligence, essentially depend on big data as their core technology, leading to considerable privacy issues. Therefore, this study examines data privacy and security issues, a…
Descriptors: Higher Education, Information Security, Privacy, Artificial Intelligence
Nadia Parsazadeh; Pei-Yu Cheng – Journal of Educational Technology Systems, 2025
This study presents a framework for integrating meaningful learning into a mobile learning context to enhance the learning achievement of natural science students through the utilization of advanced technologies and outdoor learning. An experiment was conducted on elementary school students to examine the effect of an Augmented Reality-based…
Descriptors: Telecommunications, Handheld Devices, Natural Sciences, Science Education
Jingjing Xu; Zhongling Pi; Meng Liu; Chaoqun Ye; Weiping Hu – Instructional Science: An International Journal of the Learning Sciences, 2025
Discussion has become a crucial method of interactive learning in online collaborative environments. This study aims to identify the impact of different task motivation compositions and learning scaffolding on attention, learning performance, and behavioral patterns. The 90 Chinese undergraduate and graduate students (M[subscript age]=20.38,…
Descriptors: Foreign Countries, Undergraduate Students, Graduate Students, Scaffolding (Teaching Technique)
Samuel Agostino; Massimiliano Abate Daga; Francesca Novello; Federico Abate Daga; Grazia Papotti; Franco Veglio; Alberto Milan – Anatomical Sciences Education, 2025
Point-of-care ultrasound (POCUS) is an important skill for healthcare professionals. However, adding POCUS training to medical education can be difficult because ultrasound simulators can be expensive. This study assessed whether an interactive, PowerPoint-based computer tool could be a valid alternative to an entry-level ultrasound simulator for…
Descriptors: Diagnostic Tests, Acoustics, Medical Education, Simulation
Prakasha G. S.; Maria Lapina; F. G. Roseline; L. Yogesh; S. Thirumalesha – Journal of School Administration Research and Development, 2025
Virtual Reality (VR) provides an immersive learning (IL) experience by simulating real-world scenarios that bridge the gap between theory and application. VR simulations are interactive and enhance student engagement across a range of concepts, from simple to complex. India and Russia share similar cultural and historical backgrounds, and both are…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Secondary School Students
Juan M. Pieschacon; Ross T. Smith; Andrew Cunningham; Ellen O'Callaghan; Daniel Harvie – Journal of Computer Assisted Learning, 2025
Background: Physiotherapy education traditionally relies on face-to-face instruction for teaching complex manual therapy techniques. Current remote teaching methods struggle to convey spatial aspects of physical techniques, limiting their effectiveness for practical skills training. Few examples were found of immersive training systems for…
Descriptors: Spatial Ability, Visualization, Physical Therapy, Training
Roberto Gomez Tobias; Javier Armando Gonzalez Lozano; Martha Lorena Martínez Torres; Jorge Alvarez Ramírez; Giovanni Maria Baldini; Kingsley Okoye – International Journal of STEM Education, 2025
Background: Ethical decision-making is at the core of higher education, yet case-based ethics training often lacks depth and practical judgment. This study investigates whether integrating Artificial Intelligence (AI) and Virtual Reality (VR) enhances ethical reasoning compared with conventional training. Sixty undergraduates in business and…
Descriptors: Ethics, Artificial Intelligence, Computer Simulation, Decision Making
Andreas Marougkas; Christos Troussas; Akrivi Krouska; Cleo Sgouropoulou – Smart Learning Environments, 2025
Virtual Reality has proven to be highly promising within the field of learning. Most VR learning methods do not effectively implement pedagogical models or adapt to the individual's learning style. This research aims to bridge this gap by integrating Fuzzy Cognitive Maps (FCMs), Flow Theory and Gamification within an educational Virtual Reality…
Descriptors: Computer Simulation, Computer Games, Educational Games, Computer Science Education
Jill Castek; Shiloe Fontes – Journal of Early Childhood Literacy, 2025
This article explores immersive learning experiences for young learners in a planetarium setting. These experiences open new learning possibilities and ignite children's inquiry and imagination. The authors describe a naturalistic observational study that examines two immersive planetarium programs for young children. Data was collected as…
Descriptors: Recreational Facilities, Computer Simulation, Science Education, Astronomy
Alexis A. Gonzalez; Gabriela Pacheco; Sonia Pino; Cristian Merino – Advances in Physiology Education, 2025
The comprehension of renal physiology is challenging for undergraduate students. Augmented reality (AR) offers a promising tool to improve comprehension of complex mechanisms. This study examines the students' perceptions and the effectiveness of an AR-based learning sequence on pre- and poststudent drawings of renal physiology. Three cohorts in…
Descriptors: Physiology, Human Body, Undergraduate Students, Biomedicine
Dominik Evangelou; Miriam Mulders; Kristian H. Träg – International Association for Development of the Information Society, 2025
Theoretical background: Research in social virtual reality (VR) suggests that avatar customization may enhance user engagement, embodiment, and perspective-taking through increased identification and presence. These processes are considered crucial for experiential learning and the development of interpersonal competencies in simulated…
Descriptors: Computer Simulation, Undergraduate Students, Schools of Education, Foreign Countries
Sabine Seufert; Philipp Hartmann; Susan McKenney; Sara van der Linden – International Association for Development of the Information Society, 2025
This paper presents the conceptual design of a simulation-based training system that supports pre-service teachers in developing discourse competence for facilitating accountable classroom talk on socio-scientific issues (SSI). The system is grounded in research on dialogic teaching, conceptual change, teacher reflection, and the TPACK framework.…
Descriptors: Preservice Teachers, Simulation, Artificial Intelligence, Technology Uses in Education
Michael Detyna – Journal of Interactive Learning Research, 2025
An investigation into the use of virtual reality for educational use was conducted at a London art gallery and university, exploring a new approach to a learning environment. A viewing of an Impressionist landscape painting was also experienced as a 3D virtual reality experience. The intention was to consider if this immersive experience could…
Descriptors: Computer Simulation, Technology Uses in Education, Arts Centers, Universities

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