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Benazir Quadir; Jie Chi Yang; Wei Wang – Interactive Learning Environments, 2024
Mobile technologies are widely used in education, both as standalone tools and in conjunction with other applications. The WeChat-based app Rain Classroom is one such application. Rain Classroom includes learning activities not only during class but also before and after class. Previous research has suggested strong demand for WeChat-based apps…
Descriptors: Handheld Devices, Educational Technology, Computer Oriented Programs, English (Second Language)
Daryl Axelrod; Jennifer Kahn – Educational Technology Research and Development, 2024
This paper extends research that looks at the intersection of multimodal composing and maker education. We present findings from a fourth iteration of a multidisciplinary classroom design study in which high school youth made digital comics based on literary novels in an 11th grade language arts classroom in a predominantly Hispanic, low-SES,…
Descriptors: High School Students, Grade 11, Language Arts, Cartoons
Sian McDonald; Olga Fotakopoulou – Early Education and Development, 2024
Research Findings: Children are increasingly using touchscreen technologies at home, which has become a recurring feature within their classroom too. Research has investigated the potential effect of using computer-based tests to assess pupils' performance rather than traditional paper tests. An agreement has still not been formed about the impact…
Descriptors: Elementary School Students, Access to Computers, Disadvantaged, Mathematics Achievement
Bethany Rainisch; Myriam Forster; Naida Karamehic; Mayra Cornejo; Linn Dahlman – Journal of American College Health, 2024
Objective: While college can be a period of exploration, it is also marked by risky alcohol use. Brief alcohol screening and intervention for college students (BASICS) has yet to be used in the telehealth platform among minority students. This study assesses the short-term outcomes of a pilot telehealth brief alcohol abuse intervention for…
Descriptors: Videoconferencing, Access to Health Care, Telecommunications, Drinking
Sharon Yee – Teachers College Record, 2024
Background/Context: COVID-19 changed how students learn, the challenges they face both in and out of the classroom, and the ways they access and engage with higher education. COVID-19 also highlighted inequalities in higher education. In response, faculty have also had to change their pedagogical approaches. Purpose/Focus of Study: This article…
Descriptors: COVID-19, Pandemics, Educational Change, Hispanic American Students
Ya-Wen Cheng; Yuping Wang; Yu-Jie Cheng; Nian-Shing Chen – Computer Assisted Language Learning, 2024
Existing research has established immense importance in contextual learning for second language development. However, to provide real-life context in the learning of a foreign language is challenging. To help create such a learning environment, our previous research developed an innovative system called the R&T System, utilizing robots (R) and…
Descriptors: Robotics, Internet, Game Based Learning, Children
Aziz Amaaz; Abderrahman Mouradi; Moahamed Erradi – Journal of Baltic Science Education, 2024
Despite the importance of physics practical work in higher education, its implementation is often hampered by various constraints and problems. Technology, such as learning management systems (LMS) and mobile learning, can offer solutions to some of these problems and enrich students' learning experiences. Therefore, this research proposes a model…
Descriptors: Physics, Science Education, Learning Management Systems, Chemistry
Pandora Dorouka; Michail Kalogiannakis; Ron Blonder – Journal of Science Education and Technology, 2024
Successful integration of digital technologies in the education of young children still needs to be solved. Despite a growing body of research focusing on learning through digital technologies in childhood, there are areas of knowledge where the impact of digital technologies has yet to be explored. A prominent example is nanoscience and…
Descriptors: Handheld Devices, Computer Oriented Programs, Literacy Education, Early Childhood Education
Uun Hariyanti; Wu-Yuin Hwang; Rio Nurtantyana; Herman Dwi Surjono; Irma Nuur Rochmah; Anh Hoang; Muhammad Irfan Luthfi; Muhamad Trio Maulana Putra – Interactive Learning Environments, 2024
Authentic contextual learning (ACL) with mobile apps near home became prevalent and promising due to the COVID-19 pandemic since students were asked to learn near home without going to school. However, learning with mobile apps may cause problematic issues, such as anxiety and acceptance of either students or parents. This study aims to…
Descriptors: Anxiety, Telecommunications, Handheld Devices, Computer Oriented Programs
Nisar Ahmed Dahri; Noraffandy Yahaya; Waleed Mugahed Al-Rahmi; Abeer S. Almogren; Muhammad Saleem Vighio – Education and Information Technologies, 2024
Mobile learning has ushered in a transformative era in education, compelling educational institutions to reimagine their pedagogical approaches. This shift is particularly evident in teacher training programs, where mobile learning is increasingly integrated into traditional education. The success of these integrated systems hinges on educators'…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Christopher T. Barry; Kelli Moran-Miller; Hannah F. Levy; Tiffany Gray – Journal of American College Health, 2024
Objective: The present study investigated the association between social media engagement and factors related to well-being (e.g., depression, anxiety, sleep, loneliness, self-esteem). Participants: A sample of 1120 college student-athletes (338 males, 777 females, 5 identified as non-binary) from nine universities participated in this study.…
Descriptors: Social Media, Student Attitudes, Well Being, Opportunities
Shatha Mohammed Almalki – International Journal of Mobile and Blended Learning, 2024
This critical participatory action research explored undergraduate female Saudi students' perspectives on the implications of a self-organised learning environment (SOLE) via their mobile devices. Data was gathered from interviews and focus groups using a convenience sample of 27 undergraduate students and the researcher's reflective journals. The…
Descriptors: Student Attitudes, Individualized Instruction, Educational Environment, Handheld Devices
Ali Abbas Falah Alzubi – Language Teaching Research Quarterly, 2024
The sources of knowledge have diversified and increased due to the widespread use of the Internet and smartphones. However, this diversity requires learners to know how to deal with and obtain knowledge and the extent of their credibility and usefulness. Subsequently, they must learn language learning strategies, including Memory Strategies (MSs)…
Descriptors: Reading Comprehension, Second Language Learning, Second Language Instruction, English (Second Language)
Kevin W. H. Tai; Li Wei – Language Teaching Research, 2024
Despite the widespread use of mobile digital devices such as iPads in teaching and learning, there is little research on the ways in which content teachers make use of the technological affordances of the iPad to achieve pedagogical goals in bilingual/multilingual classrooms. This article adopts translanguaging as an analytical perspective to…
Descriptors: Affordances, Educational Benefits, Handheld Devices, Technology Uses in Education
Daniel J. Mills; Jeremy S. White – Turkish Online Journal of Educational Technology - TOJET, 2024
The researchers examined the relationship between informal digital gameplay and learner profiles in two Japanese private universities. Seventy-eight participants responded to 59 items on a digital questionnaire that consisted of four sections: 1) Learner Profiles, 2) Digital Game Usage, 3) Open-Responses, and 4) Demographics. The results of the…
Descriptors: Influence of Technology, Private Colleges, Foreign Countries, Game Based Learning

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