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Jennifer L. Miller – ProQuest LLC, 2024
Students in online higher education courses face issues with communication with peers and instructors, which often leads to various learner struggles and a less than quality learner experience. The purpose of this project study was to examine the problem of communication in online higher education courses and the role of communication apps in…
Descriptors: College Students, Electronic Learning, Handheld Devices, Student Attitudes
Berkay Ceylan; Melek Altiparmak Karakus – International Journal of Technology in Education and Science, 2024
This research aims to investigate the use of an artificial intelligence-based mobile application with plants and plant identification techniques (AImPLANT) with prospective science teachers in outdoor activities. The goals of the study are: (i) to develop an AI-based mobile application from scratch based customized for education (ii) to enhance…
Descriptors: Artificial Intelligence, Handheld Devices, Telecommunications, Computer Oriented Programs
Jing Wang; Jasni Dolah – International Journal of Virtual and Personal Learning Environments, 2024
Cultural tourism provides rich opportunities for experiential learning, but a framework to foster such learning is lacking. This study introduces the "learning behaviors-interactive scenarios" framework to explore key facilitators of experiential learning in cultural tourism. Through a literature review, it outlines key learning…
Descriptors: Influences, Experiential Learning, Tourism, Cultural Awareness
Beckie Arden; Jennifer Norris; Steve Cole; Simon C. Gamble – Cogent Education, 2024
University students are increasingly taking a digital approach to notetaking in lectures, influenced by technological developments, environmental sustainability, and the Covid-19 pandemic. This research aims to understand the ways in which students currently make digital notes and identify barriers to digital notetaking from a student perspective.…
Descriptors: Foreign Countries, College Students, Notetaking, Handheld Devices
Robert R. Wright; Jordan Larson; Sarah Richards; Shaylee Larson; Christian Nienstedt – Journal of American College Health, 2024
Objective: To explore differences before and during the COVID-19 pandemic in electronic media use (i.e. TV watching, social media use, screen time), health (i.e. physical, behavioral, social, mental), and the relationship between them among college students. Participants: Nine hundred sixty-five United States college students with 367…
Descriptors: COVID-19, Pandemics, Social Media, Computer Use
Gizem Yagli; Gözde Akyüz – Journal of Educational Technology and Online Learning, 2024
This study aims to assess the mathematics literacy levels of 15-year-old students participating in the PISA-2022 test, considering the impacts of the frequency of digital device usage, and the influence of printed and digital learning resources in the educational context across Estonia, Finland, China (Hong Kong), Croatia, and Turkey during…
Descriptors: Educational Technology, Technology Uses in Education, COVID-19, Pandemics
Fatimah H. Aldeeb; Omar M. Sallabi; Monther M. Elaish; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2024
Background: This paper examines the use of augmented reality (AR) as a concept-association tool in schools, with the aim of enhancing primary school students' learning outcomes and engagement. Conflicting findings exist in previous studies regarding the cognitive load of AR-enriched learning, with some reporting reduced load and others indicating…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Learning Processes
Alick O. Vweza; Sara Mehta; Matthew Wettergreen; Ann Saterbak – Biomedical Engineering Education, 2024
A challenge in building the biomedical engineering human factors course at Malawi University of Business and Applied Sciences was integrating meaningful direct experiences with medical products. The instructor also noticed a significant gap between the topics in the course and their surrounding clinical context, a low-income setting. Recognizing…
Descriptors: Experiential Learning, Hands on Science, Biomedicine, Engineering Education
Atheer Khalid Alhadi; Abdelrahim Hamid Mugaddam – Eurasian Journal of Applied Linguistics, 2024
The Padlet technological tool, which encourages collaborative learning, is used in teaching and learning writing skills. This study aimed to examine the use of the Padlet application in developing writing skills among Saudi EFL students at university level, focusing on students' perceptions of utilizing Padlet as a platform for language learning…
Descriptors: Handheld Devices, Teaching Methods, English (Second Language), Second Language Instruction
Office of Educational Technology, US Department of Education, 2024
This Playbook aims to assist school districts and school leaders as they develop or revise their policies to guide the presence and use of personal devices in schools. It outlines a process by which school district and school leaders can engage students, educators, and parents as partners in the development of school district or school-based…
Descriptors: School Policy, Board of Education Policy, Ownership, Handheld Devices
Pamela McKinney; Corin Peacock; Andrew Cox – Journal of Information Literacy, 2024
This paper explores the self-tracking information literacy practices of LGBTQ+ students, how the practices connect to LGBTQ+ identities, and whether these practices are perceived as empowering. Six semi-structured interviews were conducted with students who identified as LGBTQ+ self-trackers. Four previously discovered dimensions of IL in…
Descriptors: LGBTQ People, Knowledge Level, Information Literacy, Self Concept
Julie Antilla-Garza – International Dialogues on Education, 2024
ChatGPT has experienced exponential growth in its number of users since its launch in November 2022. Researchers studying early adopters of the generative artificial intelligence (AI) chatbot have found positive reactions from those who have used ChatGPT for reading and writing. However, this research is still in its infancy and few studies exist…
Descriptors: Autism Spectrum Disorders, Story Telling, Reading Motivation, Artificial Intelligence
Katherine A. Hails; Anna Cecilia McWhirter; Audrey C. B. Sileci; Elizabeth A. Stormshak – Grantee Submission, 2025
Online parenting interventions hold promise for increasing access to behavioral support for families with low income and who reside in rural areas. The current study evaluates the efficacy of a mobile app-based parenting support program, the Family Check-Up Online (FCU-O) with telehealth coaching support, for parents of children 1.5-5 years old at…
Descriptors: Family Programs, Parenting Skills, Well Being, Toddlers
Li-Na Ma; Rui Peng; Jing-Ji Xu; Qing-Ling Yang; A-Ceng Li; Ye Han; Lei Yuan; Fan Shen; Dan-Qing Yin; Min-Wen Zheng; Ya-Yu Huang; Jing Ren – Anatomical Sciences Education, 2025
The traditional approach of using PowerPoint (PPT) presentations in medical imaging theory classes hinders the spatial thinking ability of most students. Consequently, the learning outcomes are often unsatisfactory. This article proposes a naked eye three-dimensional (3D) medical imaging teaching assistant app based on augmented reality (AR)…
Descriptors: Teaching Assistants, Theories, Courses, Medical Services
Wendy James; Grainne Oates; Nikki Schonfeldt – Accounting Education, 2025
There is growing support to the argument that effective use of technology in blended learning initiatives, such as gamification, can influence student retention and combat low levels of student engagement as well as improve academic performance. The aim of this study is to investigate the effectiveness of a gamified mobile application (GMA)…
Descriptors: Accounting, Business Education, Learner Engagement, Instructional Materials

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