NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 2,221 to 2,235 of 10,838 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Çelik, Akin – African Educational Research Journal, 2020
The purpose of this research is to evaluate e-learning platforms in sports education. For a very long time, sports have been practical. By practical, this means that all the participants of the sports are physically present. However, times are drastically changing, and the world is looking at learning sports through computer technology. The paper…
Descriptors: Athletics, Electronic Learning, Educational Technology, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Almaiah, Mohammed Amin; Al-Khasawneh, Ahmad – Education and Information Technologies, 2020
The adoption of mobile cloud computing technology is still at an early stage of implementation in the university campus. This research aims to fill this gap by investigating the main factors that influence on the decision to adopt mobile cloud computing in the university campus. Therefore, this research proposes an integrated model, incorporating…
Descriptors: Information Storage, Handheld Devices, Computer Assisted Instruction, Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Kalelioglu, Filiz; Sentance, Sue – Education and Information Technologies, 2020
Many physical devices supporting the learning of programming and digital making are now available which have the potential to make learning fun, accessible and creative for children and young adults. The advent of this new technology necessitates research to inform pedagogical approaches that work in the classroom. We carried out a study which…
Descriptors: Teaching Methods, Programming, Teaching Experience, Cooperative Learning
DeWitt, Sara – ZERO TO THREE, 2020
This article provides an overview of the PBS KIDS production process and discusses how the network approaches the creation of educational media for children in this digital, multiplatform age. Multiple research studies show that children can benefit from highquality video and digital games, especially when parents also engage with that media…
Descriptors: Educational Television, Educational Games, Young Children, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
de Oliveira, Maria Luiza Cruz; de Nogueira Holanda, Francisco Wilson; Valdez, Pablo; de Almondes, Katie Moraes; de Azevedo, Carolina Virgínia Macedo – Mind, Brain, and Education, 2020
Excessive usage of electronic devices delays bedtime and increases nighttime arousal, reducing sleep duration of adolescents in the morning shift. The impacts of media use before bedtime (MBB) on sleep patterns and components of morning attention were evaluated in 89 adolescents (15.8 ± 0.8 years) using sleep questionnaires and a continuous…
Descriptors: Attention Control, Telecommunications, Handheld Devices, Sleep
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wright, William Terrell – Journal of Media Literacy Education, 2020
With strict no-cell phone policies in classrooms becoming commonplace, national and international electioneering campaigns eroding trust in social media platforms, and content posted years prior affecting students' acceptance into the colleges of their choice, it is little wonder that educators often think twice about bringing participatory…
Descriptors: Literacy Education, Teacher Attitudes, Technology Uses in Education, Social Media
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ma, Sihui; Steger, Daniel G.; Doolittle, Peter E.; Lee, Andrew H.; Griffin, Laura E.; Stewart, Amanda – International Journal of Teaching and Learning in Higher Education, 2020
Clickers are used to improve student learning, motivation, and engagement. Smartphones can serve as clickers; however, instructional use of smartphones may lead to students multitasking between instructional and alternative media. This study investigates whether students are distracted after instructional use of smartphones in a lecture-based…
Descriptors: Attention Control, Handheld Devices, Audience Response Systems, Persistence
Peer reviewed Peer reviewed
Direct linkDirect link
Siegle, Del – Gifted Child Today, 2020
The Thunkable online platform is an easy-to-use resource for creating apps for mobile devices. Computational thinking is at the heart of problem solving in computer science, and research suggests students' computational thinking improves when they use simple block coding systems similar to the format used for Thunkable.
Descriptors: Gifted Education, Academically Gifted, Technology Uses in Education, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Wetzel, Stefanie; Bertel, Sven; Montag, Michael; Zander, Steffi – Educational Technology Research and Development, 2020
Spatial skill assessment and training are promising fields of application for tablets, as touch-based interaction can prime and support mental transformations of spatial knowledge. We report on a study with 49 secondary school students who used our iPad app to solve mental and physical rotation tasks. During physical rotation, students were able…
Descriptors: Spatial Ability, Handheld Devices, Early Adolescents, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Nelson, Brian C.; Bowman, Catherine D. D.; Bowman, Judd D.; Pérez Cortés, Luis E.; Adkins, Adrianna; Escalante, Edgar; Owen, Brooke L.; Ha, Jesse; Su, Man – Educational Technology Research and Development, 2020
This study examines the impact of a mobile game app on science museum visitors' level of engagement with exhibit content, compared to a non game-based version of the same app. Ask Dr. Discovery (Dr. D) is a question-asking app containing two versions: a Game Mode employing casual game mechanics and an Ask Mode providing a baseline version. We…
Descriptors: Computer Games, Museums, Science Education, Exhibits
Peer reviewed Peer reviewed
Direct linkDirect link
Thepnurat, Meechai; Nikonphan, Phuwadon; Mungkhalad, Supanida; Saphet, Parinya; Supawan, Kanitta; Tong-on, Anusorn – Physics Education, 2020
The teaching of wave physics has developed over the years, including devices that demonstrate water waves being used effectively for a long time. However, it was not easy to select and display the wave frequencies. This research had developed a DIY Ripple Tank experiment set using a smartphone application to measure the properties of water waves.…
Descriptors: Science Instruction, Physics, Teaching Methods, Science Experiments
Peer reviewed Peer reviewed
Direct linkDirect link
Sanii, Babak – Journal of Chemical Education, 2020
Augmented reality (AR) is a means of superimposing artificial 3D objects over the real world via a mobile device. An AR standard file format has been recently implemented on mobile devices that current students commonly own. Here we describe three relatively nontechnical methods to produce 3D AR objects for chemistry courses and demonstrate their…
Descriptors: Computer Simulation, Computer Peripherals, Handheld Devices, Visualization
Peer reviewed Peer reviewed
Direct linkDirect link
Larnder, Chris Isaac – Physics Teacher, 2020
In a paper (posthumously) co-authored by Isaac Newton himself, the primacy of geometric notions in pedagogical expositions of centripetal acceleration has been clearly asserted. In the present paper we demonstrate how this pedagogical prerogative can inform the design of an experiment involving an accelerometer-equipped smartphone rotating…
Descriptors: Physics, Science Instruction, Teaching Methods, Geometric Concepts
Peer reviewed Peer reviewed
Direct linkDirect link
McLay, Katherine Frances; Renshaw, Peter David – British Educational Research Journal, 2020
This article examines young people's sense of self and collective identity in relation to their use of specific digital tools available at their school. We use membership categorisation analysis (MCA) to explore how a group of young people produce a collective identity-in-interaction as captured in concrete relational speech acts. Fine-grained MCA…
Descriptors: Group Membership, Self Concept, Electronic Learning, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Pendrill, Ann-Marie – Physics Education, 2020
Your body is not a point particle. The nature and direction of the forces counteracting gravity influence your experience of uniform rectilinear motion--as does your own orientation in relation to the force of gravity. Sensors in smartphones or other devices can capture these forces, and help establish a connection between the personal experience…
Descriptors: Physics, Science Instruction, Telecommunications, Handheld Devices
Pages: 1  |  ...  |  145  |  146  |  147  |  148  |  149  |  150  |  151  |  152  |  153  |  ...  |  723