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Harley, Jason M.; Liu, Yang; Ahn, Byunghoon; Lajoie, Susanne P.; Grace, Andre P. – British Journal of Educational Technology, 2020
Mobile apps take advantage of the ubiquity of mobile phones and can be used to share unique pedagogical experiences with multimedia content not yet available in curriculums. This preliminary study used a quasi-experimental pretest-posttest design to examine changes in self-reported empathy toward sexual orientation and gender identity (SOGI)…
Descriptors: Physiology, Measurement Techniques, Empathy, LGBTQ People
Maulana, Iwan; Asrowi; Suryani, Nunuk – Journal of Educational Technology and Online Learning, 2020
This study aimed to examine the effect of the use of mobile-based Augmented Reality media to improve student learning motivation in SMP Muhammadiyah Surakarta on the science subject. The study used a quasi-experimental method with pretest-posttest control design. The tests of mobile-based augmented reality media in learning and learning motivation…
Descriptors: Electronic Learning, Computer Simulation, Educational Technology, Instructional Effectiveness
Koutromanos, George; Kazakou, Georgia – Themes in eLearning, 2020
The aim of this literature review was to examine the empirical evidence for the use of smart wearables in primary and secondary education between 2010 and 2020. The initial search yielded 1.868 results, from which a total of 15 articles were included in the final analysis. Major findings include that most studies used devices such as smart watches…
Descriptors: Elementary Secondary Education, Technology Uses in Education, Handheld Devices, Outcomes of Education
Berrada, Meryem; Littleton, Joshua A. H.; Secco, Richard A. – Physics Teacher, 2020
Geodesy is a very active and essential research discipline in geophysics but it is not a commonly studied subject at the secondary school or junior post-secondary levels. Far more frequently, gravity and gravitational acceleration are discussed, to some extent, in elementary kinematics or classical mechanics courses. This often takes the form of…
Descriptors: Physics, Science Instruction, Telecommunications, Handheld Devices
Sezgin, Sezan – Turkish Online Journal of Distance Education, 2020
This systematic review investigates two foci: identifying the ongoing status of smart personal digital assistants in educational contexts and the possible relationship between smart personal digital assistants and gamification elements. This relationship is expressed in almost two new figurative terms, namely, robo-sapiens and robo-ludens and the…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Neumann, Michelle M. – Journal of Research in Childhood Education, 2020
Teachers are increasingly using new technologies such as tablets and apps during shared reading experiences at preschool. However, little is known about how teachers scaffold young children's shared reading with interactive e-books such as tablet-based storybook apps and how it compares to using printed books. In this observational study, a…
Descriptors: Scaffolding (Teaching Technique), Preschool Children, Books, Electronic Publishing
Kumpulainen, Kristiina; Sairanen, Heidi; Nordström, Alexandra – Journal of Early Childhood Literacy, 2020
This socioculturally framed case study investigates the digital literacy practices of two young children in their homes in Finland. The aim is to generate new knowledge about children's digital literacy practices embedded in their family lives and to consider how these practices relate to their emergent literacy learning opportunities. The study…
Descriptors: Preschool Children, Technological Literacy, Emergent Literacy, Family Environment
Can, Tuncer; Kucuk, Sevda; Simsek, Irfan – International Journal of Technology in Teaching and Learning, 2020
The aim of this study is to examine K12 students' preferences and attitudes on mobile learning. In this study, causal-comparative method was used. The sample of the study were 236 students (127 females, 109 males) at K12 level. The students are enrolled in primary (n=104), secondary (n=77), and high school (n=55) levels. The data in the study were…
Descriptors: Elementary School Students, Middle School Students, High School Students, Electronic Learning
Kim, Sunyoung; Kang, Veronica Y. – Career Development and Transition for Exceptional Individuals, 2020
In response to the growing necessity for considering the cultural and contextual needs of youth with disabilities in experimental studies, this study examines the effectiveness of an intervention package consisting of video prompting with a system of least prompts and reinforcement on Korean American adolescents with autism spectrum disorder.…
Descriptors: Handheld Devices, Telecommunications, Cooking Instruction, Korean Americans
Zou, Xiao-Ling; Ou, Ling – Educational Assessment, Evaluation and Accountability, 2020
This paper started with the examination of the effect of mobile-based reading test on EFL test-takers of different attitudes from their perception of metacognitive strategy use and the knock-on impact on test results. Then other possible factors of such impact are explored and corresponding solutions are presented. Quantitative analysis of…
Descriptors: English (Second Language), Second Language Learning, Reading Tests, Computer Assisted Testing
Yildiz, Gizem; Yildirim, Abdurrahman; Akça, Bedreddin Ali; Kök, Ayse; Özer, Açelya; Karatas, Serçin – International Review of Research in Open and Distributed Learning, 2020
A total of 1023 selected articles published in 2016-2019 related to mobile learning were examined and classified according to the categories in this research: 40% of these articles used quantitative approaches, 18% of them used mixed, and 13% of them were literature reviews. The published studies were analyzed according to research model, sample…
Descriptors: Educational Trends, Educational Research, Electronic Learning, Handheld Devices
Wu, Ling; Kim, Minkang; Markauskaite, Lina – British Journal of Educational Technology, 2020
There is an emerging concern that modern technology-saturated environments, particularly computer games, are inhibiting the development of children's empathic behaviour and social skills. We argue that the solution is embedded in the problem when hybrid learning design blends real-life social interpersonal interactions with digital…
Descriptors: Young Children, Empathy, Childrens Attitudes, Delivery Systems
Stancin, Kristian; Hoic-Božic, Nataša; Skocic-Mihic, Sanja – Informatics in Education, 2020
The purpose of this systematic literature review is to explore the area of digital Game-Based Learning (GBL) for students with intellectual disabilities as a tool that enables positive impact on learning and mastering specific skills in order to make recommendations for future research. Twenty-one studies were selected from different databases.…
Descriptors: Game Based Learning, Students with Disabilities, Intellectual Disability, Literature Reviews
Ramani, Geetha B.; Daubert, Emily N.; Lin, Grace C.; Kamarsu, Snigdha; Wodzinski, Alaina; Jaeggi, Susanne M. – Developmental Science, 2020
Sources that contribute to variation in mathematical achievement include both numerical knowledge and general underlying cognitive processing abilities. The current study tested the benefits of tablet-based training games that targeted each of these areas for improving the mathematical knowledge of kindergarten-age children. We hypothesized that…
Descriptors: Educational Games, Mathematics Education, Number Concepts, Short Term Memory
Baccaglini-Frank, Anna; Carotenuto, Gemma; Sinclair, Nathalie – ZDM: The International Journal on Mathematics Education, 2020
Research has highlighted the potential of digital technology to support the development of children's number sense abilities. However, the main focus of such research has been on apps affording directed interactions, where only one solution strategy is available, and it has targeted mostly cardinality. Little is known, in these terms, about task…
Descriptors: Preschool Children, Mathematics Skills, Numeracy, Number Concepts

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