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Kelly, Rebecca – International Association for Development of the Information Society, 2019
This paper outlines the use of Third Space theory to support teaching and learning in the context of educational technologies such as m-learning. This research forms part of a wider project which seeks to better understand the potential of mobile learning and develop a framework for mobile assisted third spaces (MATS). The literature highlights…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Educational Theories
Kelsey M. Ross – ProQuest LLC, 2019
The purpose of this study was to examine the effects of the word box intervention implemented as an iPad application on the acquisition, maintenance, and generalization of letter-sound correspondences for Learners of English as an Additional Language (LEALs). A single-subject multiple probe experimental design across participants was utilized with…
Descriptors: Kindergarten, Preschool Children, Urban Schools, Reading Instruction
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Shijiao Jia; Zhaoxia Lu – Journal of Information Technology Education: Research, 2025
Aim/Purpose: This study examines the effects of the mobile-assisted task-based language teaching (M-TBLT) approach on EFL learners' oral production. It evaluates three key second language acquisition measures: complexity (syntactic and lexical), accuracy (error-free clauses and correct verb forms), and fluency (unpruned and pruned speech rates).…
Descriptors: Oral Language, Task Analysis, Second Language Learning, Second Language Instruction
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Marc T. Sager; Saki Milton; Candace Walkington – Discover Education, 2025
This study aimed to explore the implementation of project-based learning (PBL) principles in informal STEM education, focusing on the experiences of Underrepresented Racially Minoritized (UUREM) girls during a week-long residential STEM summer camp. Utilizing a single case study design, the researchers investigated how PBL facilitates engagement…
Descriptors: Females, STEM Education, Student Role, Discussion (Teaching Technique)
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Lin, Kuo-Chin; Lee, I-Chen; Cheng, Chih-Fu; Hung, Hui-Chun – Educational Technology & Society, 2020
To improve the badminton skills learning of students, this study proposed the portfolio-based WISER model, which combines tablets for instantaneous recording and Facebook for e-portfolios. The 97 learners in the experimental group (EG) were taught with tablets and Facebook, and the 102 learners in the control group (CG) were taught with…
Descriptors: Physical Education, Teaching Methods, Educational Technology, Electronic Learning
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Schmid, Jonas R.; Ernst, Moritz J.; Thiele, Gu¨nther – Journal of Chemical Education, 2020
We present an accessible implementation of augmented reality projections for the depiction of complex structures and motifs, including atomic orbitals and elemental allotropes. The utilization of a free, cross-platform-compatible, online database of these structures provides the access route for closer examination, either via augmented reality or…
Descriptors: Science Instruction, College Science, Undergraduate Study, Inorganic Chemistry
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Destino, Joel F.; Cunningham, Katie – Journal of Chemical Education, 2020
In light of COVID-19 in spring 2020, we developed a simple and versatile inquiry-based, laboratory-style active learning colorimetry experiment amenable to at-home quantitative analysis. In this experiment, students acquire an external calibration method using aqueous solutions of a self-selected chromophoric analyte from household products using…
Descriptors: Science Instruction, Chemistry, Science Laboratories, COVID-19
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Chaka, John G.; Govender, Irene – Problems of Education in the 21st Century, 2020
This research set out to determine the use of a social networking platform, Facebook, as a medium for learning and teaching. Using a combination of the unified theory of acceptance and use of technology (UTAUT) model, Information Systems (IS) success model and the educational use of Facebook theory, a conceptual framework was developed for…
Descriptors: Social Media, Telecommunications, Handheld Devices, Educational Technology
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Zhai, Xiaoming; Shi, Lehong – Journal of Science Education and Technology, 2020
This study investigated how students' and teachers' pedagogical roles in mobile learning moderated the relationship between high school students' perceived usefulness of mobile technology and the actual use frequency, as well as how students' perceived usefulness impacted their physics learning achievement. We examined 803 high school freshmen who…
Descriptors: Teacher Role, Student Role, Student Attitudes, Physics
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Cha, H. J.; Ahn, M. L. – Interactive Learning Environments, 2020
The aim of this study is to design and develop a user-centered, smart-tool prototype that could be used to assist teachers to practice differentiated instruction (DI) in their classrooms. This study also demonstrates how user-centered design process for the development of teacher's tools might be useful to identify system features and to…
Descriptors: Teaching Methods, Individualized Instruction, Student Centered Learning, Instructional Design
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Bae-Dimitriadis, Michelle – Studies in Art Education: A Journal of Issues and Research in Art Education, 2020
This article introduces a mobile Global Positioning System app created by refugee girls in the United States as a social justice- and community-oriented media art project that provides visual and oral countermapping stories that reflect an anticolonial orientation in their presentation of the city of Buffalo, New York. Through collaborative work…
Descriptors: Refugees, Females, Computer Oriented Programs, Handheld Devices
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Christopher, Adam – International Journal on E-Learning, 2020
There are two important dimensions to successful second language learning: what goes on inside the classroom and what goes on outside of the classroom (Richards, 2015). This paper investigates smartphone use for online learning of English among Japanese university students using online surveys and semi-structured interviews. The investigation…
Descriptors: English (Second Language), Second Language Learning, Telecommunications, Handheld Devices
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Ioannou, Marianna; Ioannou, Andri – Educational Technology & Society, 2020
The enactment of embodied learning in the authentic classroom introduces new challenges. The educational system has yet to develop a clear vision or learning design models that would guide the implementation of embodied learning using digital technologies and manipulatives. This study presents an example of a learning design for…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Grade 4
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Heumos, Tanja; Kickmeier-Rust, Michael D. – Electronic Journal of e-Learning, 2020
Digital games have been successfully applied for the treatment mental health problems such as stress disorders, traumatic disorders, or hyperactivity syndromes. Specifically the treatment of anxiety traits and anxiety disorders such as phobias have been in the focus of game-based treatments in the past. A societal challenge that is increasing in…
Descriptors: Game Based Learning, Mass Media Effects, Anxiety, Computer Games
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Alsadoon, Hamadah – International Journal of Education and Literacy Studies, 2020
Electronic books provide learners, lecturers and universities with an extra tool of instructions that can encourage or improve the learning process. The purpose of the current paper is to investigate obstacles students face in using e-books at the Saudi Electronic University. A mixed-method research design was used. Thirty students participated in…
Descriptors: Electronic Publishing, Books, Higher Education, Virtual Universities
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