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Katherine Drinkwater Gregg; Olivia Ryan; Andrew Katz; Mark Huerta; Susan Sajadi – Journal of Engineering Education, 2025
Background: Courses in engineering often use peer evaluation to monitor teamwork behaviors and team dynamics. The qualitative peer comments written for peer evaluations hold potential as a valuable source of formative feedback for students, yet little is known about their content and quality. Purpose: This study uses a large language model (LLM)…
Descriptors: Artificial Intelligence, Technology Uses in Education, Engineering Education, Student Evaluation
Mohan Yang; Shiyan Jiang; Belle Li; Kristin Herman; Tian Luo; Shanan Chappell Moots; Nolan Lovett – British Journal of Educational Technology, 2025
Generative artificial intelligence brings opportunities and unique challenges to nontraditional higher education students, stemming, in part, from the experience of the digital divide. Providing access and practice is critical to bridge this divide and equip students with needed digital competencies. This mixed-methods study investigated how…
Descriptors: Nontraditional Students, Artificial Intelligence, Technology Uses in Education, Man Machine Systems
Daniel J. Anderson; C. Edward Watson; Lee Rainie; Janna Anderson – American Association of Colleges and Universities, 2025
This free guide empowers students with the insights they need to navigate the age of AI academically, professionally, and ethically. It includes guidance for responsible academic AI use, a checklist for ethical and effective engagement with AI, and tips on incorporating AI to enhance student capabilities. It also outlines how to build an effective…
Descriptors: College Students, Student Experience, Technology Uses in Education, Artificial Intelligence
Qinqing Zhang; Xiaoquan Pan; Jiqun Fan – European Journal of Education, 2025
Generative Artificial Intelligence (GenAI) offers robust information generation, swift responsiveness and high personalization for education. However, it remains unclear how these specific technological features translate into improved learning engagement through the mediation of learners' psychological states. Grounded in the…
Descriptors: Artificial Intelligence, Technology Uses in Education, Trust (Psychology), Self Efficacy
Selay Arkün-Kocadere; Seyma Çaglar-Özhan – International Review of Research in Open and Distributed Learning, 2024
Via AI video generators, it is possible to create educational videos with humanistic instructors by simply providing a script. The characteristics of video types and features of instructors in videos impact video engagement and, consequently, performance. This study aimed to compare the impact of human instructors and AI-generated instructors in…
Descriptors: Video Technology, Lecture Method, Artificial Intelligence, Animation
Lingfei Luan; Xi Lin; Yan Dai; Shu Hu; Qianlu Sun – Asian Journal of Distance Education, 2024
The emergence of ChatGPT, an AI system designed for conversation by OpenAI, has prompted conversations about its transformative possibilities in multiple fields, primarily in education. This study conducts an in-depth investigation into the emotional and cognitive factors contributing to the popularity of ChatGPT and its influence on the shift…
Descriptors: COVID-19, Pandemics, Artificial Intelligence, Computer Software
Asselman, Amal; Khaldi, Mohamed; Aammou, Souhaib – Education and Information Technologies, 2020
Recently, tracking student behavior has become a very important phase for constructing adaptive educational systems. Several researchers have developed various methods based on machine learning for better tracing students' knowledge. Most of these methods have shown an effective estimation of student features and an accurate prediction of future…
Descriptors: Scaffolding (Teaching Technique), Predictor Variables, Student Behavior, Academic Achievement
AL-Sayid, Fareed; Kirkil, Gokhan – Education and Information Technologies, 2023
The novelty of this study is in developing a conceptual model for predicting the non-linear relationships between human-computer interaction factors and ease of use and usefulness of collaborative web-based learning or e-learning. Ten models (logarithmic, inverse, quadratic, cubic, compound, power, s-curve, growth, exponential, and logistic) were…
Descriptors: Cooperative Learning, Electronic Learning, Web Based Instruction, Man Machine Systems
Rumeng Yan; Xin Zhao; Suvodeep Mazumdar – Education for Information, 2023
Chatbots have experienced significant growth over the past decade, with a proliferation of new applications across various domains. Previous studies also demonstrate the trend of new technologies, especially artificial intelligence, being adopted in libraries. The purpose of this study is to determine the current research priorities and findings…
Descriptors: Academic Libraries, Artificial Intelligence, Man Machine Systems, Natural Language Processing
Michael Zabala; Taylor Oldfather – Journal of STEM Education: Innovations and Research, 2023
Recent improvements in advanced artificial intelligence (AI), including large language models (LLMs) such as ChatGPT, and the subsequent release of these models into the public domain have instantly provided the public with technical capabilities that previously required years of engineering education to acquire. The ability of these models to…
Descriptors: Engineering Education, Artificial Intelligence, Computer Mediated Communication, Computer Interfaces
María-Isabel de Vicente-Yagüe-Jara; Olivia López-Martínez; Verónica Navarro-Navarro; Francisco Cuéllar-Santiago – Comunicar: Media Education Research Journal, 2023
The main objective of the research is to study the creative potential of Artificial Intelligence (AI) for writing skills in an educational context. The research aims to provide evidence on the use of AI and contribute to its integration in the classroom as a support for the teaching-learning process. Two types of research designs were established:…
Descriptors: Artificial Intelligence, Natural Language Processing, Man Machine Systems, Creativity
Paredes-Velasco, Maximiliano; Arnal-Palacian, Monica; Urquiza-Fuentes, Jaime; Martin-Lope, Mercedes – IEEE Transactions on Education, 2023
Contribution: Prior studies on pedagogical methodologies to acquire soft skills have shown that developing collaborative tasks produces positive impact in students' abilities. In this article, a pedagogical approach based on interdisciplinary practice and realistic problems is proposed to improve students' teamwork skills. Background:…
Descriptors: College Students, Preservice Teachers, Computer Science Education, Soft Skills
Zhang, Lian; Amat, Ashwaq Z.; Zhao, Huan; Swanson, Amy; Weitlauf, Amy; Warren, Zachary; Sarkar, Nilanjan – IEEE Transactions on Learning Technologies, 2021
Autism spectrum disorder (ASD) is a neurodevelopmental disorder characterized by core deficits in social interaction and communication. Collaborative puzzle games are interactive activities that can be played to foster the collaboration and verbal-communication skills of children with ASD. In this article, we have designed an intelligent agent…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Competence, Cooperative Learning
Wang, Yinying – Journal of Educational Administration, 2021
Purpose: Artificial intelligence (AI) refers to a type of algorithms or computerized systems that resemble human mental processes of decision-making. This position paper looks beyond the sensational hyperbole of AI in teaching and learning. Instead, this paper aims to explore the role of AI in educational leadership. Design/methodology/approach:…
Descriptors: Artificial Intelligence, Instructional Leadership, Decision Making, Man Machine Systems
Khakpour, Alireza; Colomo-Palacios, Ricardo – Technology, Knowledge and Learning, 2021
Recent developments in human-computer interaction technologies raised the attention towards gamification techniques, that can be defined as using game elements in a non-gaming context. Furthermore, advancement in machine learning (ML) methods and its potential to enhance other technologies, resulted in the inception of a new era where ML and…
Descriptors: Game Based Learning, Artificial Intelligence, Man Machine Systems, Educational Benefits

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