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Jette Egelund Holgaard; Mia Thyrre Sørensen; Maria Hvid Stenalt; Kirsten Jæger; Thomas Ryberg; Kathrine Lohmann Bjerg – Journal of Problem Based Learning in Higher Education, 2025
In this article, we examine the challenges and opportunities perceived by university staff when planning and executing interdisciplinary activities for students in the problem-based and project-centred environment at Aalborg University. Using a qualitative approach, we interviewed 15 participants from nine pilot projects organizing…
Descriptors: Interdisciplinary Approach, Instructional Design, Problem Based Learning, Foreign Countries
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McKnight, Lucinda; Rousell, David; Charteris, Jennifer; Thomas, Kat; Burke, Geraldine – International Journal of Qualitative Studies in Education (QSE), 2017
This paper diffracts a curriculum design workshop via online collaboration of a collective emerging from that event. Through the workshop, involving theory, conceptual art, writing, photography and curriculum planning, and the subsequent sharing of words and images, we move beyond interrogating designs for future subjects to asking how the…
Descriptors: Curriculum Design, Instructional Design, Educational Practices, Multimedia Instruction
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Kutlu, Emine; Bakirci, Hasan; Kara, Yilmaz – Participatory Educational Research, 2022
Despite the adoption of modern educational approaches such as activity-based, laboratory-based, technology enhanced science education, it is known that in most cases, students have difficulties in achieving desired learning goals such as developing inquiry skills and engineering knowledge. The efforts of science educators to ensure that students…
Descriptors: STEM Education, Inquiry, Engineering Education, Knowledge Level
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Roldán-Zafra, Juan; Perea, Carmen; Polo-Blanco, Irene; Campillo, Pedro – International Electronic Journal of Mathematics Education, 2022
The recent increase in the number of mathematics museums has given rise to a need for tools with which to design and assess mathematics educational proposals in this non-formal context. This study proposes the use of the van Hiele model, a benchmark in mathematics instruction, for the design of interactive museum models focusing on mathematics…
Descriptors: Geometry, Mathematics Instruction, Museums, Informal Education
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Luet, Kathryn McGinn; Shealey, Monika Williams – Urban Education, 2022
Recognizing the pressing problem of low teacher retention in urban schools, this qualitative study explores how two post-baccalaureate teacher education programs at the same university prepare candidates to persist in the profession. Through data analysis, it became clear that graduates of the Urban Teacher Residency program approached their…
Descriptors: Teacher Persistence, Urban Schools, Teacher Education Programs, Bachelors Degrees
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Seppänen, Laura; Koskela, Inka; Heikkilä, Heli; Leino-Kilpi, Helena; Rautava, Päivi; Stolt, Minna; Siekkinen, Mervi; Valtanen, Elisa; Sulosaari, Virpi – Journal of Workplace Learning, 2022
Purpose: Interprofessional collaboration (IPC) is increasingly important in work and workplace learning. The purpose of this paper is to investigate the characteristics of IPC that are relevant for learning and developing at work. Design/methodology/approach: We examine IPC in the discussion data of health care professionals when designing,…
Descriptors: Interprofessional Relationship, Cooperation, Cooperative Learning, Workplace Learning
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Dogan, Dilek; Tüzün, Hakan – Education and Information Technologies, 2022
In this study, the instructional design process in three-dimensional multi-user virtual environments (3D MUVEs) based on a problem-based learning approach was examined and authentic design experiences were shared. Besides, a design model was proposed to guide people who want to design these 3D MUVEs and to use these environments for educational…
Descriptors: Models, Instructional Design, Computer Simulation, Problem Based Learning
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Brackenbury, Tim; Kopf, Lisa – Perspectives of the ASHA Special Interest Groups, 2022
Purpose: Serious games and gamification are evidence-based forms of game-based learning that facilitate student/client instruction. Serious games are activities that directly incorporate educational content into games; gamification integrates characteristics of games into nongame activities. They both promote learning by increasing students'…
Descriptors: Game Based Learning, Educational Games, Student Motivation, Communication Disorders
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Long, Kelly Burmeister – College Teaching, 2022
Faculty create thoughtful lectures and assignments designed to elicit learning, but it is only after assessment that we see whether students learned. This study demonstrates the value of a three-pronged approach to using assessment results to improve learning. First, review the literature on teaching and learning within the discipline. Second,…
Descriptors: Educational Improvement, Instructional Materials, Diversity, College Faculty
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Ceric, Arnela; Small, Felicity; Morrison, Mark – Journal of Vocational Education and Training, 2022
Indigenous people tend to pursue education in their mature age. Indigenous employees thus, may need additional training opportunities in the workplace. As their preferred way of learning are different from other employees, training programmes for Indigenous employees should be designed and delivered with their preferred ways of learning in mind.…
Descriptors: Indigenous Populations, Employees, Employee Attitudes, Job Training
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Ting, Y.-L. Teresa – ELT Journal, 2022
Tertiary-level English medium instruction (EMI) presents an opportunity for both EMI and science, technology, engineering and maths (STEM) pedagogies: tertiary STEM needs student-centred strategies familiar to EFL, whereas tertiary EFL can harness the innate complexity of STEM towards complex language production. With the aim of achieving coequal…
Descriptors: Higher Education, Language of Instruction, English (Second Language), STEM Education
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Ryan, Stu; van der Mars, Hans – Journal of Physical Education, Recreation & Dance, 2022
The purpose of this article is to introduce the new "Acoustic Standard for Physical Education Teaching Environments ANSI/ASA S12.60-2019/Part 4" and share the research evidence that formed the basis for developing this physical education-specific standard, provide an overview of how the standard was developed, and offer practical…
Descriptors: Physical Education, Acoustics, Educational Environment, Standards
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Lind, Johan; Pelger, Susanne; Jakobsson, Anders – International Journal of Technology and Design Education, 2022
The purpose of this study is to explore whether, and if so how, a design activity could encourage students to express and develop knowledge on emerging technology in relation to issues about sustainability. Several researchers have asserted that, in today's technologically dependent society, it is important to be able to control technology and…
Descriptors: Design, Sustainability, Technological Literacy, Early Adolescents
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Tran, Khue N.; Kudrowitz, Barry; Koutstaal, Wilma – International Journal of Technology and Design Education, 2022
Can originality in real-world creative design thinking be improved through instruction and practice? Do such frequently-used measures of creative ideation as the Alternative Uses Task or Torrance Tests of Creative Thinking, or other factors predict students' performance on actual industry-based design-brief challenges? Results to date are weakly…
Descriptors: Creative Thinking, Design, Undergraduate Students, Student Characteristics
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Liang, Chaoyun; Liang, Chao-Tung; Ip, Ching Yin – International Journal of Technology and Design Education, 2022
Using a mixed methods approach and based on the theory of planned behaviour, the present study investigated the factors determining the entrepreneurial intention (EI) of media designers in Taiwan. In Study 1, eight media design entrepreneurs were invited to join focus group discussions. The results revealed that entrepreneurial attitude,…
Descriptors: Design, Entrepreneurship, Intention, Foreign Countries
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