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Ankiewicz, Piet – International Journal of Technology and Design Education, 2019
According to Mitcham's (Thinking through Technology, The University of Chicago Press, Chicago, 1994) fourfold philosophical framework, technological knowledge and volition, with their origin within human beings, give rise to technological activities expressed as concrete technological objects. Technologies are associated with a wide array of…
Descriptors: Design, Technology Education, Educational Philosophy, Student Attitudes
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Gray, Colin M.; McKilligan, Seda; Daly, Shanna R.; Seifert, Colleen M.; Gonzalez, Richard – International Journal of Technology and Design Education, 2019
Numerous studies have shown the value of introducing cognitive supports to encourage the development of creative ability, and researchers have developed a variety of methods to aid in generating ideas. However, design students often struggle to explore more ideas after their initial ideas are exhausted. In this study, an empirically validated tool…
Descriptors: Creativity, Design, Heuristics, Industrial Arts
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Park, Soyoung – Educational Technology Research and Development, 2019
This paper explores another format for mobile learning (mLearning) content consisting of Still Pictures, Audio, and Text (SPAT; Rha, Instructional contents delivery through SPAT format in mobile environment: introduction to gglearn system, Global Knowledge Alliance International Forum, 2015) by considering a variety of mLearning needs. SPAT-based…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Illustrations
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Wilson, Justin; Nelson-Moody, Aaron – New Directions for Teaching and Learning, 2019
This chapter describes the potlatch as a methodology to engage culturally diverse classrooms in liberation curriculum. The Potlach is a high-context, community-based, participatory method offering three intra/interpersonal reflexive waypoints teachers can use when designing and delivering transformative learning.
Descriptors: Transformative Learning, Cultural Pluralism, Student Diversity, Teaching Methods
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Khalaf, Mohammed H. Ragab – Turkish Online Journal of Educational Technology - TOJET, 2019
The current research aimed to develop & compare between two different learning mobile websites designs, which are responsive versus adaptive. The best design amongst them is determined in terms of learners' preferences. To conduct this, the researcher formulated a preference level test (PLT) and installed it on both websites. 84 undergraduate…
Descriptors: Foreign Countries, Educational Technology, Web Sites, Instructional Design
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Gándara, Denisa – Review of Higher Education, 2019
This paper reports on an analysis, using a comparative case study design, of the degree to which policy actors use evidence in designing performance-funding policies in Colorado and Texas. The analysis reveals that features of demanders of information--including their prior exposure to research, their attitudes toward evidence, and, in the case of…
Descriptors: Design, Evidence, Funding Formulas, Higher Education
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Baaki, John; Luo, Tian – International Journal of Technology and Design Education, 2019
Responding to a call to create an authentic learning environment where instructional design students find meaning in what is being designed, we asked student design teams to respond to: give us something to react to and make it rich. Student designers took stock in, reacted to, and reflected on rich external representations, for three class…
Descriptors: Instructional Design, Student Attitudes, Intervention, Educational Environment
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Alexander, Kara; DePalma, Michael-John; Shaver, Lisa; Williams, Danielle M. – Composition Studies, 2019
In this article, we discuss the three-year process of redesigning our writing major at Baylor University. In tracing our process, we discuss the decisions we made with regard to the redesign of our major and contextualize our decision-making process in relation to existing scholarship on the writing major. Additionally, we highlight the range of…
Descriptors: Undergraduate Students, Majors (Students), Writing (Composition), Curriculum Design
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O'Neill, Barbara – Journal of Extension, 2019
It is not enough to simply post text in social media messages. Tweets with images garner three times more engagement, such as through likes, retweets, follows, clicks, and comments. Social media messages without accompanying visuals are a missed opportunity. This article describes 10 simple tools and accompanying techniques for creating attractive…
Descriptors: Social Media, Telecommunications, Handheld Devices, Video Technology
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O'Connor, Patrick; Cardona, Josué – Journal of Education, 2019
Gamification has been used as a tool to increase engagement with businesses, build group cohesion, and improve student motivation in Grades K-12. Part of its appeal is in developing autonomy in the "player," and part of its appeal is in participating regularly in a structured progress ladder where the customer, student, or employee can…
Descriptors: Game Based Learning, Design, Undergraduate Students, Educational Games
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Yavuzcan, H. Güçlü; Sahin, Damla; Sevgül, Özden; Yavuz, Cemil – Design and Technology Education, 2019
Social design education has become a significant part of industrial design education, thus new methodologies are required and being developed. One of these societal problems is animal welfare and human interaction with stray animals that is not a common topic amongst previous studies. This study presents a toolkit for social design teaching,…
Descriptors: Animals, Design, Social Problems, Program Development
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Güney, Zafer – European Journal of Contemporary Education, 2019
The purpose of this study is to discuss the effects of visuals, visual literacy, visualization and multimedia design strategies using instructional design (ID) models for developing projects in education and science education, as well as engineering education. This study discusses and presents ways to evaluate visuals, visualization, and virtual…
Descriptors: Visual Literacy, Visualization, Instructional Design, Educational Environment
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Perren, Nicola L. – International Journal of Art & Design Education, 2019
There is a disconnect for a number of applied design students who utilise drawing from online, published and photographic sources, in the development of design collections. In practice they are engaged with a subject that physically demands the direct use of hands in the making of artefacts, particularly within textile fields. Drawing is at the…
Descriptors: Freehand Drawing, Design, Undergraduate Students, Textiles Instruction
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Lincoln, James – Physics Teacher, 2019
Python is a free, text-based programming language that has already been used by those who do physics research to great effect. But students can also learn to use it and, through its use, learn other aspects of physics--especially ones that are difficult or impossible to perform as physical labs. This article serves as a most-fundamental start for…
Descriptors: Science Instruction, Physics, Computer Uses in Education, Programming Languages
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Westera, Wim – Educational Technology & Society, 2019
This paper aims to improve the design methods for serious games (games for learning) by identifying a set of well-established pedagogical misconceptions and presenting design guidelines to avoid these. It analyses the pedagogical principles and models that are commonly used in serious game design, and contrasts these with evidence and advances in…
Descriptors: Educational Games, Instructional Effectiveness, Learning Experience, Learning Motivation
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