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Barbara A. Oakley; Terrence J. Sejnowski – npj Science of Learning, 2019
"Learning How to Learn" (LHTL) is currently one of the world's most popular massive open online course (MOOC), with nearly 2.5 million registered learners in its first 4 years. Here, we "reverse engineer" the design of the course's videos to show how creative application of well-known principles of multimedia learning in an…
Descriptors: MOOCs, Video Technology, Multimedia Instruction, Knowledge Level
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Sharon Friesen; Michele Jacobsen – International Journal of Designs for Learning, 2021
Faculties of Education in North America are experiencing an increase in demand for professional graduate programs that provide flexible and accessible research pathways for working professionals. Our School of Education offers high quality professional graduate programs that increase access and respond directly to complex needs and problems of…
Descriptors: Instructional Design, Graduate Study, Active Learning, Blended Learning
Ochsner, Amanda; Corwin, Zoë B. – Educational Technology, 2017
In 2014, researchers at the Pullias Center for Higher Education at the University of Southern California (USC) received a grant from the U.S. Department of Education's Fund for the Improvement in Postsecondary Education's First in the World program to do research aimed at understanding how games can be used to cultivate college knowledge and…
Descriptors: Educational Research, Educational Games, Instructional Design, Design Requirements
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Abass, Olalere A.; Olajide, Samuel A.; Samuel, Babafemi O. – Turkish Online Journal of Distance Education, 2017
The traditional method of assessment (examination) is often characterized by examination questions leakages, human errors during marking of scripts and recording of scores. The technological advancement in the field of computer science has necessitated the need for computer usage in majorly all areas of human life and endeavors, education sector…
Descriptors: Computer Assisted Testing, Computer System Design, Test Format, Design Requirements
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Janssen, Fred J. J. M.; Könings, Karen D.; van Merriënboer, Jeroen J. G. – European Journal of Education, 2017
Many educational change proposals, designed to improve student learning, fail to be implemented in classrooms, which is a threat to the impact of educational policy on educational practice. This has led to a call for participatory educational design in which different stakeholders are involved in the generation and consideration of alternative…
Descriptors: Educational Improvement, Educational Policy, Usability, Instructional Design
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Porter, Kristin E.; Reardon, Sean F.; Unlu, Fatih; Bloom, Howard S.; Cimpian, Joseph R. – Journal of Research on Educational Effectiveness, 2017
A valuable extension of the single-rating regression discontinuity design (RDD) is a multiple-rating RDD (MRRDD). To date, four main methods have been used to estimate average treatment effects at the multiple treatment frontiers of an MRRDD: the "surface" method, the "frontier" method, the "binding-score" method, and…
Descriptors: Regression (Statistics), Intervention, Quasiexperimental Design, Simulation
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Buphate, Thammanoon; Esteban, Reuben H. – LEARN Journal: Language Education and Acquisition Research Network, 2022
Ideation, a phase of Design Thinking, merged with discussion activities is one innovative tool to encourage learners to speak and think critically towards a given topic. This research was conducted primarily to investigate the effects of ideation discussion activities in Design Thinking to speaking and critical thinking abilities of English as a…
Descriptors: Design, Critical Thinking, Thinking Skills, Creative Thinking
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Zhang, Ling; Jackson, Haidee A.; Yang, Sohyun; Basham, James D.; Williams, Cassandra H.; Carter, Richard Allen – Learning Environments Research, 2022
Universal Design for Learning (UDL) is defined as a scientifically-valid instructional framework for guiding the design of learning environments that support all students. The implementation of UDL often requires proactive considerations of learner variability and iterative instructional designs that meet emergent student needs in a learning…
Descriptors: Instructional Design, Educational Environment, Access to Education, Student Needs
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'Ofamo'oni, Jasmin; Rowe, Nicholas – Higher Education Research and Development, 2022
How are Pacific students redesigning their own learning environments, in response to the cultural distance between Western tertiary education and their needs as Indigenous people? This study explores how Pacific students are applying their cultural values within tertiary learning spaces in which teachers are absent, disrupting educational…
Descriptors: Pacific Islanders, Dance, Undergraduate Students, Cooperative Learning
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Leung, Jac Ka Lok; Chu, Samuel Kai Wah; Pong, Ting-Chuen; Ng, Davy Tsz Kit; Qiao, Shen – IEEE Transactions on Education, 2022
Contribution: While design project courses offer first-year students a practical introduction to engineering, a portion of class time is usually spent on lecturing foundational knowledge instead of practicing engineering design. This article presents a blended design-based learning (bDBL) approach that makes class time more efficient and explores…
Descriptors: Blended Learning, Introductory Courses, Outcomes of Education, Independent Study
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Kim, Jinhee; Lee, Hyunkyung; Cho, Young Hoan – Education and Information Technologies, 2022
Preparing students to collaborate with AI remains a challenging goal. As AI technologies are new to K-12 schools, there is a lack of studies that inform how to design learning when AI is introduced as a collaborative learning agent to classrooms. The present study, therefore, aimed to explore teachers' perspectives on what: (1) curriculum design,…
Descriptors: Artificial Intelligence, Cooperation, Curriculum Development, Elementary Secondary Education
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Knight, Laura; Crampton, Paul; McKeown, Alex; Arora, Arun; Cliffe, Charlotte; O'Keeffe, Catherine; Griffin, Ann – London Review of Education, 2022
The delivery of integrated care requires the establishment of effective professional relationships that foster collaborative working across health systems. Evidence for how to prepare practitioners to work in those settings is limited. By exploring an innovative postgraduate Programme for Integrated Child Health (PICH) this article highlights the…
Descriptors: Graduate Study, Child Health, Health Services, Educational Innovation
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Rumeser, David; Emsley, Margaret – Journal of Applied Research in Higher Education, 2022
Purpose: The purpose of this paper is to help project management (PM) game designers and educators in simulating complexity in PM games and in assessing the effect of simulated project complexity levels on students' learning experience. To achieve this aim, the authors attempt to design and evaluate two computer-based project crashing games (PCGs)…
Descriptors: Educational Games, Management Development, Learning Experience, Computer Games
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Evis, Laura H. – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2022
This article examines the development, impact and integration of interdisciplinary approaches in British Higher Education Institutions. It evaluates how the concept of interdisciplinarity has become popularised over time and embraced by disciplines such as archaeology. It then explores the extent to which interdisciplinary approaches have impacted…
Descriptors: Interdisciplinary Approach, Higher Education, Research Design, Foreign Countries
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Gupta, Poornima; Goyal, Preeti – International Journal of Educational Management, 2022
Purpose: The purpose of this paper is to design and incorporate gamebased pedagogy grounded in self-determination theory (SDT) for a higher education course in a business school program. Design/methodology/approach: The study evaluates the learning outcomes of students from higher education in gamified and non-gamified contexts. The study was…
Descriptors: Game Based Learning, Self Determination, Higher Education, Teaching Methods
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