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Culatta, Richard – EDUCAUSE Review, 2012
Education in the United States is entering a very exciting moment. For the first time, all of the digital stars are aligning n such a way that the technology is available to design truly transformational learning experiences. The ubiquity of inexpensive and powerful mobile devices is creating the potential for all students to learn at any time and…
Descriptors: Achievement Gap, Educational Technology, Innovation, Transformative Learning
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Milner-Bolotin, Marina; Antimirova, Tetyana; Petrov, Anna – Journal of College Science Teaching, 2010
This case study's primary objective is to describe the implementation of the electronic response system (clickers) in a small (N = 25) second-year physics course at a large public university and to draw attention of the science faculty who teach upper-level science courses to the potential benefits of this pedagogy. This pilot study discusses the…
Descriptors: Student Attitudes, Physics, Science Instruction, College Science
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Hlodan, Oksana – BioScience, 2010
Some educational institutions are taking the leap to mobile learning (m-learning) by giving out free iPods. For example, Abilene Christian University gave iPods or iPhones to freshman students and developed 15 Web applications specifically for the mobile devices. The iPod is not the only ubiquitous m-learning device. Any technology that connects…
Descriptors: Electronic Learning, Distance Education, Educational Technology, Handheld Devices
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Johnson, Ian – Kairaranga, 2010
This seven month trial was undertaken to determine if the Fonetik spelling system (Jackson, 1994) enabled students with and without spelling difficulties to enhance their regular spelling scores. A sample of 270 students aged between 8 and 13 years were involved. The students were based in 8 schools within an RTLB cluster. The Fonetik system was…
Descriptors: Spelling, Scores, Phonetics, Dyslexia
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Dashtestani, Reza – JALT CALL Journal, 2013
The implementation of computer-assisted language learning (CALL) has provided tremendous opportunities for language teachers to promote their computer literacy and adopt a learner-centered approach to teaching. Accordingly, with the rising advent of language learning technologies, language teachers would occupy a fundamental role in preparing and…
Descriptors: Computer Assisted Instruction, Second Language Instruction, English (Second Language), Foreign Countries
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Morales, Lucia – Higher Learning Research Communications, 2013
The aim of case this study was to analyze the integration of mobile learning technologies in a postgraduate course in Finance (MSc in Finance) at Dublin Institute of Technology, where econometrics is an important course component. Previous experience with students undertaking econometrics modules supported this analysis, where the researcher…
Descriptors: Case Studies, Electronic Learning, Economics, Handheld Devices
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Ciampa, Katia; Gallagher, Tiffany L. – Computers in the Schools, 2013
In this single-case study, we examined the perceived influence of school-wide Apple iPod Touch integration on student learning and engagement. Data collection consisted of elementary teacher and principal interviews, as well as parent surveys. Findings revealed that there was a marked shift in teachers' and students' perceived roles when the iPod…
Descriptors: Telecommunications, Handheld Devices, Elementary School Students, Case Studies
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Feliz, Tiberio; Ricoy, Carmen; Feliz, Sálvora – Open Learning, 2013
The present study analyses the use of Twitter in the course Social Media and Digital Learning, taught as part of a master's programme at Universidad Nacional de Educacion a Distancia (Spain). The main purpose of the use of this resource was to develop a learning community. This was implemented through the micro design of activities. A mixed…
Descriptors: Learning Strategies, Handheld Devices, Computer Mediated Communication, Masters Programs
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Islas Sedano, Carolina; Leendertz, Verona; Vinni, Mikko; Sutinen, Erkki; Ellis, Suria – Simulation & Gaming, 2013
A Hypercontextualized Game (HCG) is a locally designed game that supports its players in gathering context-specific information and in-depth understanding and knowledge regarding the context of a site. LIEKSAMYST, an exciting mobile application, with which visitors can play various games based on stories, was originally developed for the open-air…
Descriptors: Games, Design, Telecommunications, Handheld Devices
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Benner, Allison; Pence, Alan – E-Learning and Digital Media, 2013
Since 2000, the Early Childhood Development Virtual University (ECDVU) has offered graduate-level programs in sub-Saharan Africa. These programs have been highly successful in creating a cadre of early childhood development (ECD) leaders in countries throughout Africa. When ECDVU was launched, the program was considered to be at the cutting edge…
Descriptors: Feasibility Studies, Technology Uses in Education, Educational Change, Change Strategies
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Agbatogun, Alaba Olaoluwakotansibe – Journal of Interactive Learning Research, 2013
Drawing from the socio-cultural theory of Vygotsky, this study compared the academic performance gains scores of pupils in a Keypad Response Technology (KRT) class with those in two other pedagogies to determine the learners' language proficiency level in ESL classroom. A sample of 99 Nigerian primary six pupils participated in the study.…
Descriptors: Foreign Countries, Social Theories, Academic Achievement, Achievement Gains
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Pollock, Mica; Amaechi, Uche – Learning, Media and Technology, 2013
Most school districts are out to regulate and restrict student texting and fear student-teacher texting as particularly inappropriate. But might this youth-dominated channel in fact be a twenty-first century portal to personalized support for youth struggling in school? This article shares first findings from participatory design research on…
Descriptors: Handheld Devices, Telecommunications, Student Diversity, Technology Uses in Education
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Obari, Hiroyuki – Research-publishing.net, 2013
Mobile (m)-learning is motivating to learners to improve foreign language skills, as it offers them a rich, informal, contextual, and ubiquitous learning environment. In this paper I report on the results of two empirical studies that focused on two projects, both of which incorporated e-learning and m-learning, to determine if a blended-learning…
Descriptors: Handheld Devices, Computer Uses in Education, Blended Learning, English (Second Language)
Koppelman, Herman – International Association for Development of the Information Society, 2013
This paper discusses three possible ways of applying podcasts in distance education: podcasts of recordings of virtual classes, podcasts produced for specific pedagogical aims, and podcasts produced by external organizations. Through a survey we gained insight in the (until now limited) experiences of our distant students with podcasts, and also…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
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Garrett, Bernard M.; Jackson, Cathryn; Wilson, Brian – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to report on a pilot research project designed to explore if new mobile augmented reality (AR) technologies have the potential to enhance the learning of clinical skills in the lab. Design/methodology/approach: An exploratory action-research-based pilot study was undertaken to explore an initial proof-of-concept design in…
Descriptors: Electronic Learning, Physical Environment, Simulated Environment, Synthesis
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