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Xiaomei Sun; Ling Jiang – Curriculum Journal, 2025
The benefits of peer facilitation on the development of students' skills in various fields have been widely discussed. However, we know very little about how teachers could draw on peer facilitation to improve pedagogical designs. This study aimed to investigate the influence of peer facilitation carried out in a tertiary EFL (English as a Foreign…
Descriptors: Peer Relationship, Language Teachers, English (Second Language), Second Language Learning
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Zari Saeedi; Hessameddin Ghanbar; Mahdi Rezaei – International Journal of Language Testing, 2024
Despite being a popular topic in language testing, cognitive load has not received enough attention in vocabulary test items. The purpose of the current study was to scrutinize the cognitive load and vocabulary test items' differences, examinees' reaction times, and perceived difficulty. To this end, 150 students were selected using…
Descriptors: Language Tests, Test Items, Difficulty Level, Vocabulary Development
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Robyn E. Becker – Teaching and Learning in Communication Sciences & Disorders, 2024
This pilot study investigated how perspectives of preservice speech-language pathologists (SLPs) may change after completion of a graduate course in literacy in a Communication Sciences and Disorders (CSD) program. Further, the study sought to reflect upon course design and instructional delivery practices related to the class. Data was collected…
Descriptors: Literacy Education, Speech Language Pathology, Allied Health Occupations Education, Student Attitudes
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Amanda Barany; Andi Danielle Scarola; Alex Acquah; Sayed Mohsin Reza; Michael A. Johnson; Justice Walker – Information and Learning Sciences, 2024
Purpose: There is a need for precollege learning designs that empower youth to be epistemic agents in contexts that intersect burgeoning areas of computing, big data and social media. The purpose of this study is to explore how "sandbox" or open-inquiry data science with social media supports learning. Design/methodology/approach: This…
Descriptors: Student Empowerment, Data Science, Social Media, Open Education
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Philip A. Jones – Design and Technology Education, 2024
This study explores the integration of Design Thinking into the Key Stage 3 Design and Technology (D&T) curriculum at a school in North-West England, focusing on fostering 21st-Century Skills alongside subject-specific knowledge. The research draws on a multiple case study approach derived from the 'Solving Genuine Problems for Authentic Users…
Descriptors: Foreign Countries, Design, Thinking Skills, 21st Century Skills
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Sivakorn Malakul; Cheeraporn Sangkawetai – Discover Education, 2024
Evaluating computer science (CS) teacher competencies is crucial for advancing CS education. This study aims to develop and evaluate a self-efficacy assessment tool for CS teaching competence among 1412 CS teachers nationwide in Thailand. Using structural equation modeling, the validity of the tool was examined across four domains: Content…
Descriptors: Computer Science Education, Secondary School Teachers, Elementary School Teachers, Self Efficacy
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Mollie Keyser; Mary A. Barnes – Journal of Occupational Therapy Education, 2024
Trauma is pervasive worldwide and is associated with poor health outcomes if left unaddressed, however, a gap in practice continues to exist in the implementation of trauma-informed care (TIC). Occupational therapy practitioners will encounter individuals, communities, and populations influenced by trauma, which warrants the need for TIC to…
Descriptors: Trauma Informed Approach, Occupational Therapy, Outcomes of Treatment, Accreditation (Institutions)
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Mai P. Trinh; Robert J. Chico; Rachel M. Reed – Journal of Management Education, 2024
Innovative instructional methods can help improve student engagement and learning outcomes when teaching difficult subjects, such as statistics. This instructional innovation article illustrates how gamification can be applied in management education to improve students' learning experience, engagement, and acquisition of knowledge. Our purpose is…
Descriptors: Statistics Education, Game Based Learning, Teaching Methods, Graduate Students
Editorial Projects in Education, 2024
Early reading intervention is crucial to ensure all students develop strong foundational literacy skills for academic and lifelong success. This Spotlight will help readers investigate the benefits of tutoring on early reading skills; identify how to build students' reading stamina; gain insights into knowledge-building curricula; review the…
Descriptors: Reading Writing Relationship, Early Intervention, Reading Instruction, Literacy Education
Nicole L. Weber; Kristen Gay – Online Learning Consortium, 2024
As the higher education landscape undergoes rapid transformation, educators continue to seek best practices for creating quality digital, blended, and online learning experiences. However, disparate definitions of quality and differing instructor and student preferences complicate this work. This report addresses the pressing need to bridge the…
Descriptors: Higher Education, Educational Change, Student Attitudes, In Person Learning
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Curtis J. Bonk; Meina Zhu – ECNU Review of Education, 2024
Purpose: We describe a series of more than a dozen studies on self-directed online learning spanning over a decade. Design/Approach/Methods: We incorporated surveys, interviews, focus groups, and content analyses into these research studies, which initially targeted the goals, motivations, and challenges of learners using open educational…
Descriptors: Electronic Learning, Independent Study, MOOCs, Educational Research
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Dominique H. Como; Margaret Goodfellow; Delaney Hudak; Sharon A. Cermak – Journal of Occupational Therapy, Schools & Early Intervention, 2024
Social Stories (also known as social narratives) help individuals participate in and understand social situations. This scoping review identifies and synthesizes social narrative research targeting behavior change in individuals with ASD. Using the following questions as a guide: (a) What is the scope of social narrative interventions used for…
Descriptors: Story Telling, Personal Narratives, Behavior Change, Autism Spectrum Disorders
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Chris Babits – History Teacher, 2024
In February 2020, the author was offered a position as a postdoctoral teaching fellow at a large land-grant college in the American West. A couple weeks later, COVID-19 hit in full force. As the newly hired postdoctoral teaching fellow, the author's department chair tasked the author with a challenging assignment -- to develop an asynchronous…
Descriptors: History Instruction, Asynchronous Communication, Online Courses, COVID-19
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Huaizhao Zhang; Songsak Phusee orn; Jiraporn Chano – Higher Education Studies, 2024
This study takes the teaching innovation of compulsory basketball courses as the research object in the context of teaching innovation of information technology in physical education disciplines in Chinese higher education. It adopts the method of using literature, action research and mathematical statistics. An experimental study was conducted on…
Descriptors: Flipped Classroom, Team Sports, Compulsory Education, Foreign Countries
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Deborah E. Carberry; Jonas S. Neergaard-Nielsen; Evert Van Nieuwenburg; Martin P. Andersson – Discover Education, 2024
In this study, we develop and test a board game to introduce quantum computing to engineering students. The instructional approach is informed by peer instruction and flow theory. To begin, Bloom's taxonomy is leveraged to profile the intended learning outcomes (ILO's) from a master's course in Quantum Information. This is followed by a filtering…
Descriptors: Quantum Mechanics, Engineering, Technical Occupations, Peer Teaching
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