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Xiaoxuan Fang; Davy Tsz Kit Ng; Wing Tung Tam; Manwai Yuen – Educational Technology Research and Development, 2025
In recent years, studies have discussed how to introduce computational thinking (CT) concepts in mathematics education through mobile app development. In this study, the design of mathematics lessons based on the 5E instructional model to extend the idea of CT in a mobile technology environment (i.e., mobile CT) was investigated. Twenty-three…
Descriptors: Computation, Thinking Skills, Mathematics Skills, Mathematics Education
Nicole Smith; Martin Van Der Werf; Madeleine Adelson; Jeff Strohl – Georgetown University Center on Education and the Workforce, 2025
The U.S. is facing a skills shortage brought on by an aging population approaching retirement and a shortfall in the number of young workers with the educational attainment needed to meet labor-market demands. This report explores what is causing the skills shortage and details how the shortage of workers with education and training beyond high…
Descriptors: Job Skills, Labor Supply, Labor Needs, Occupations
Tien Ping Hsiang; Steve Graham; Changchun Lin; Chuang Wang – Reading and Writing: An Interdisciplinary Journal, 2025
Students today need to become good digital citizens in order to operate successfully when reading, writing, learning, and interacting socially online. Digital citizenship depends on online access, mastery of technical skills for using digital devices, guidance from parents and teachers, and applying established social norms for online behavior. To…
Descriptors: Technological Literacy, Social Behavior, Computer Use, Grade 4
Shitova, Nina V.; Maslakov, Sergey I. – Journal of Educational Psychology - Propositos y Representaciones, 2020
The article presents the psychological analysis of cyber socialization process among modern students. The main sources of empirical research are the results of student subjective perception of activity diagnostics in the information and communication space of Internet and the analysis of data on the symptoms of information stress due to the active…
Descriptors: Psychological Patterns, Computer Mediated Communication, Socialization, Student Attitudes
Jewkes, Melanie D.; Swinton, Jonathan J.; Cromwell, Shannon; Schramm, David G.; Brower, Naomi – Journal of Extension, 2020
Extension's in-person hiring processes have been complicated in 2020 by the COVID-19 pandemic. To prevent delays in hiring for three vacant county faculty positions, our search committee conducted remote interviews using a variety of innovative techniques, such as a live "we're hiring" webinar, an icebreaker session, and live and…
Descriptors: Personnel Selection, Extension Agents, College Faculty, State Universities
Tanjung, Mahardika Abdi Prawira; Sitompul, Opim Salim – Education and Information Technologies, 2020
The history of the Indonesian state began to be forgotten by its young generation. Today's young generation or so-called "millennial" rarely studies history pursued by previous state fighters. One of the histories of the Indonesian state is the story of Prince Kian Santang. The lesson that taken from the story of Prince Kian Santang is…
Descriptors: Foreign Countries, Asian History, History Instruction, Teaching Methods
Yee, Sean P.; Roy, George J.; Graul, LuAnn – Mathematics Teacher: Learning and Teaching PK-12, 2020
As mathematical patterns become more complex, students' conditional reasoning skills need to be nurtured so that students continue to critique, construct, and persevere in making sense of these complexities. This article describes a mathematical task designed around the online version of the game Mastermind to safely foster conditional reasoning.
Descriptors: Mathematical Concepts, Logical Thinking, Computer Games, Mathematics Activities
Panciroli, Chiara; Russo, Veronica – Research on Education and Media, 2020
With the spread of digital environments that allow the user to design and produce contents, we have asked ourselves whether digital museums can be considered as 'third spaces' in which it is possible to exhibit, research, aggregate and re-elaborate, in a shared narrative, materials and experiences coming from different contexts. Conceiving the…
Descriptors: Museums, Computer Use, Secondary School Students, College Students
Hidayat-ur-Rehman, Imdadullah; Akram, Muhammad Shakaib; Malik, Aneela; Mokhtar, Shamsul A.; Bhatti, Zeeshan Ahmed; Khan, Muhammad Asif – SAGE Open, 2020
The study investigates the underlying motives facilitating users' continuance intention for digital content in academic settings. Extending the expectation confirmation model of IS continuance (ECM-ISC), the study proposes a conceptual model by incorporating personal and technological antecedents of users' continuance intention for digital…
Descriptors: Adoption (Ideas), Intention, Models, Computer Uses in Education
Fragou, Olga; Mavroudi, Anna – International Journal of Technology in Education and Science, 2020
Ubiquitous computing, mobile computing and the Internet of Things (UMI) have been widely used in several application areas. To date, methods and techniques for the application of these technologies in real life situations have continued to emerge; however, their use in education settings focusing on existing practices remain largely underexplored.…
Descriptors: Computer Science Education, Educational Technology, Computer Uses in Education, Internet
Namuddu, Jesca; Watts, Paul N. – Research in Learning Technology, 2020
Video lectures and mobile learning devices have become prominent, but little is known about device choices for watching video lectures. The setting for this study, a university that provided perpetual access to personal computers and free tablet devices to all first-year students, provided a unique opportunity to study device choice in a setting…
Descriptors: College Freshmen, Lecture Method, Video Technology, Handheld Devices
Santiago de Roock, Roberto – International Journal of Social Research Methodology, 2020
Analysis of social action has increasingly considered the place of 'things' in recent years, including seeing objects (both physical and digital) as co-participants in social interaction, systems, and the research process. This article argues that video ethnography is well positioned to address such considerations including, with some…
Descriptors: Ethnography, Video Technology, Semiotics, Literacy
Holz, Christoph; Pusch, Alexander – Physics Education, 2020
Powerbanks differ in the amount of energy they can store. Usually this capacity (in a colloquial sense) of the powerbanks is stated in the form of charge in mAh for effective advertising. From a physical point of view, shouldn't the energy that a powerbank can provide be of interest? For students, charging smartphones with power banks is…
Descriptors: Power Technology, Energy, Physics, Computer Uses in Education
Wells, Trent; Miller, Greg – Journal of Agricultural Education, 2020
Simulator technologies such as virtual reality (VR) can serve as practical tools in the educational process. VR technology applications can be effectively used for weld process training. Weld process training can often be found in university-level agricultural education settings. We sought to determine if using a VR technology application within…
Descriptors: Welding, Computer Simulation, Computer Uses in Education, Agricultural Education
Keane, Therese; Keane, William – Education and Information Technologies, 2020
This paper reports on how the Digital Education Revolution (DER) funding enabled one school to transition from having shared computers amongst students to personalised one computer to one student ratio. The aim of this study was to explore how the unexpected funding impacted on the school and was the catalyst for change that affected many…
Descriptors: Computer Uses in Education, Educational Finance, Federal Aid, Educational Technology

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