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Buhl-Wiggers, Julie; Kjaergaard, Annemette; Munk, Kasper – Studies in Higher Education, 2023
The practice of combining digital and face-to-face elements into blended learning courses is becoming the new normal in higher education and offers a promising learning format. While studies on the effects of blended learning have so far focused mostly on the online components of the blends, the success of blended learning also rests on the…
Descriptors: Literature Reviews, In Person Learning, Blended Learning, Higher Education
Koray, Abdullah; Bilgin, Eda – Science Insights Education Frontiers, 2023
This study was carried out to determine the effect of Scratch-based coding applications integrated into the 5E learning model used in science teaching on students' computational thinking skills and self-efficacy towards block-based programming. In addition, students' perceptions of the activity were measured after each Scratch activity, which was…
Descriptors: Programming, Learning Activities, Integrated Activities, Computation
Hwang, Wu-Yuin; Nurtantyana, Rio; Purba, Siska Wati Dewi; Hariyanti, Uun; Suprapto – IEEE Transactions on Learning Technologies, 2023
We developed an Authentic GeometryGo (AGG) app to help students application of geometry in authentic contexts through authentic measurements and peer assessments. The study included an experimental group (EG) using an AGG app and a control group (CG) using paper-based methods. The results showed that the EG outperformed the CG in terms of…
Descriptors: Educational Technology, Geometry, Performance Based Assessment, Peer Evaluation
Psathas, Georgios; Tegos, Stergios; Demetriadis, Stavros N.; Tsiatsos, Thrasyvoulos – International Journal of Computer-Supported Collaborative Learning, 2023
Despite their potential to deliver a high-quality learning experience, massive open online courses (MOOCs) pose several issues, such as high dropout rates, difficulties in collaboration between students, low teaching involvement, and limited teacher-student interaction. Most of these issues can be attributed to the large number, diversity, and…
Descriptors: Computer Mediated Communication, MOOCs, Cooperative Learning, Learning Activities
Li, Wei; Liu, Cheng-Ye; Tseng, Judy C. R. – Education and Information Technologies, 2023
Collaborative programming can develop computational thinking and knowledge of computational programming. However, the researchers pointed out that because students often fail to mobilize metacognition to regulate and control their cognitive activities in a cooperation, this results in poor learning effects. Especially low-achieving students need…
Descriptors: Correlation, Metacognition, Thinking Skills, Programming
So, Joseph Chi-Ho; Ho, Yik Him; Wong, Adam Ka-Lok; Chan, Henry C. B.; Tsang, Kia Ho-Yin; Chan, Ada Pui-Ling; Wong, Simon Chi-Wang – IEEE Transactions on Learning Technologies, 2023
Generic competence (GC) development is an integral part of higher education to provide holistic education and enhance student career development. It also plays a critical role in complementing the curriculum. Many tertiary institutions provide various GC development activities (GCDA). Moreover, institutions strongly need to further understand…
Descriptors: Predictor Variables, Higher Education, Online Courses, Correlation
Kern, Amie M.; Olimpo, Jeffrey T. – Journal of Microbiology & Biology Education, 2023
Course-based undergraduate research experiences (CUREs) have emerged as a viable platform to engage large numbers of students in real-world scientific practices. Historically, CUREs have been offered throughout science, technology, engineering, and mathematics curricula at both the introductory and advanced levels and have been facilitated by a…
Descriptors: Undergraduate Students, Student Research, Student Experience, Science Education
Wang, Xinyue; Cheng, Mengmeng; Li, Xinfeng – Journal of Educational Computing Research, 2023
Computational thinking (CT) is considered a fundamental skill that everyone in the 21st century should have. Game-based learning (GBL) may be used to teach CT, and it's necessary to clarify how to design and implement game-based CT teaching. The literature was systematically searched for empirical studies published between 2011 and 2021.…
Descriptors: Computation, Thinking Skills, Game Based Learning, Teaching Methods
Qian, Meihua; Boyer, D. Matthew; Gao, Qianyi; Vargas, Penelope; Mercer, Elizabeth Leigh; Wang, Andrew Xianyong – Technology, Pedagogy and Education, 2023
Technology has been playing an increasingly important role in teaching and learning because of its capacity to increase students' motivation and provide them with opportunities to explore and acquire new knowledge and skills. However, little is known regarding the effectiveness of using the digital interactive case-based instruction (CBI) approach…
Descriptors: Preservice Teacher Education, Preservice Teachers, Technology Uses in Education, Case Method (Teaching Technique)
Franzidis, Alexia – Schole: A Journal of Leisure Studies and Recreation Education, 2023
This learning activity outlines the transitioning of a Hotel and Lodging Management undergraduate course from face-to-face to asynchronous format. It describes how topics were converted into sequential learning modules that included short pre-recorded lectures (from the instructor and guest lecturers), discussion questions, activity tasks, quiz…
Descriptors: Learning Activities, Housing, Hospitality Occupations, Professional Education
Turan, Zeynep – Scandinavian Journal of Educational Research, 2023
This study aims to determine the effectiveness of flipped classrooms in science education through the use of systematic review and meta-analysis. A total of 64 studies were analyzed by scanning the following databases: Web of Science, Eric, Taylor & Francis, and Education Full Text (EBSCO). Of the studies analyzed, 18 were selected for…
Descriptors: Flipped Classroom, Program Effectiveness, Science Education, Teaching Methods
Yeh, Ju-Hsuan; Wu, Hsiao-Ling – Journal of Service-Learning in Higher Education, 2023
The study aims to analyze the implementation of incorporating E-baby care in the servicelearning courses of colleges through the context of family education. The study applies qualitative research qualitative content analysis and interview and participant observation, supplemented by 260 questionnaire surveys, Structural Equation Model (SEM), and…
Descriptors: Family Life Education, College Students, Educational Technology, Child Rearing
Curry-Stevens, Ann; Jarvis, Rayne – Journal of Transformative Education, 2023
Caucusing, as a social justice activity, is traditionally implemented to provide an insider space for marginalized persons to share experiences and build a space for belonging and safety by excluding those who hold privileged identities. Within a particular event that combines privileged and oppressed, experiences are uneven, with insiders…
Descriptors: Educational Innovation, Sense of Community, Student Empowerment, Social Justice
Allred, Sarah L.; Boyd, Charles; Perry, Paul – Journal of Correctional Education, 2023
This article presents findings from a participatory evaluation of alumni groups--Think Tanks--affiliated with the Inside-Out Prison Exchange Program. Think Tanks are cocurricular settings wherein participants develop and apply skills and capacities valuable within and beyond the context of meetings. Data come from nine focus groups convened in…
Descriptors: Correctional Education, Correctional Institutions, Institutionalized Persons, Adult Basic Education
Pekbay, Canay; Kahraman, Emine – Electronic Journal for Research in Science & Mathematics Education, 2023
The aim of this study was to investigate the effect of design-based STEM activities developed by prospective secondary school maths teachers on their problem-solving skills and scientific creativity. An explanatory sequential mixed methods design was used in the current study, involving 45 senior students (i.e., prospective secondary school maths…
Descriptors: Foreign Countries, STEM Education, Learning Activities, Secondary School Teachers

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