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Austin T. Stroud – Journal of Education for Library and Information Science, 2025
Computer programming languages play a crucial role in the education and training of librarians. This study examines the extent to which ALA-accredited online Master of Library and Information Science (MLIS) programs integrate programming languages into their curricula. Using a mixed-methods approach, data were collected from program websites,…
Descriptors: Masters Programs, Library Education, Online Courses, Programming Languages
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Pan Li; Xinxin Zhang; Xiaowei Hu; Boxuan Xu; Junxia Zhang – International Journal of Technology and Design Education, 2025
With the deepening advancement of informatization, higher education has embraced new technology educational tools. However, the superficiality and overemphasis on theory in China's industrial design education are facing significant challenges. Immersive industrial design instruction offers possibility for enhancing students' learning experiences,…
Descriptors: Computer Simulation, Design, Industrial Arts, Foreign Countries
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H. Murch; M. Worley; F. Volk – Journal of Academic Ethics, 2025
Academic misconduct is a prevalent issue in higher education with detrimental effects on the individual students, rigor of the program, and strength of the workplace. Recent advances in artificial intelligence (AI) have reinvigorated concern over academic integrity and the potential use and misuse of AI. However, there is a lack of research on…
Descriptors: Incidence, Artificial Intelligence, Technology Uses in Education, Plagiarism
Diana Franklin; Paul Denny; David A. Gonzalez-Maldonado; Minh Tran – Cambridge University Press & Assessment, 2025
Generative AI is a disruptive technology that has the potential to transform many aspects of how computer science is taught. Like previous innovations such as high-level programming languages and block-based programming languages, generative AI lowers the technical expertise necessary to create working programs, bringing the power of computation…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Science Education, Expertise
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Sapphire Crosby; Charlie Firth; Indrani Lahiri; Katie Laird; Robert Watson; Sarah Younie – Health Education, 2025
Purpose: This paper explores the topic of disseminating public health information, the challenges and barriers, what can be learnt from the experiences of community health, education and media practitioners across the globe, and how we can utilise this knowledge to inform the creation and dissemination of public health messages in the UK.…
Descriptors: Public Health, Information Dissemination, Barriers, Radio
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Lily Lucas Hodges – History Teacher, 2025
A standard learning outcome for students in humanities courses, from middle school into higher education, is to craft clear, specific arguments based on evidence. A common assignment to develop and assess this learning outcome is the take-home essay. Generative AI models, such as ChatGPT, Copilot, and Grammarly, are quickly able to generate such…
Descriptors: Artificial Intelligence, Essays, Computer Uses in Education, History Instruction
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Hon Keung Yau; Choi Ho Man – Turkish Online Journal of Educational Technology - TOJET, 2025
This study explores Hong Kong higher education students' perceptions of E-assessment systems, focusing on factors shaping acceptance of E-examinations over traditional formats. Quantitative analysis of 107 respondents reveals significant positive correlations between diverse pre-exam guidance (e.g., tutorials) and key system features (e.g.,…
Descriptors: Foreign Countries, College Students, Student Attitudes, Computer Assisted Testing
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Mi Kyung Cho; Seyoung Kim – International Electronic Journal of Mathematics Education, 2025
This study aimed to explore how AI-based educational platforms can support personalized mathematics learning. The three prominent AI-based educational platforms for mathematics were analyzed using a framework based on four dimensions: source, target, time, and adaptation method. Specifically, this study focused on providing illustrative examples…
Descriptors: Mathematics Education, Artificial Intelligence, Individualized Instruction, Educational Technology
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Ferit Kiliçkaya; Joanna Kic-Drgas – SAGE Open, 2025
The study explores the role of AI-driven chatbots in fostering collaborative learning among English as a Foreign Language (EFL) teachers. By examining the experiences of 25 pre-service EFL teachers who used a chatbot as part of their teacher training, the study investigates how the tool supports peer interactions, enhances collaborative learning,…
Descriptors: Cooperative Learning, English (Second Language), Artificial Intelligence, Language Teachers
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Christopher Mah; Ibrahim Adisa; Hillary Walker – Journal of Adolescent & Adult Literacy, 2025
Educators hold diverse beliefs and attitudes about generative artificial intelligence (AI). Irrespective of their stance, many acknowledge AI's growing influence and the pressing need for greater AI literacy. In this case study, we draw on Davis's (1989) technology acceptance model (TAM) to examine how two English teachers, Fiona and Margot,…
Descriptors: Artificial Intelligence, Literacy Education, English Teachers, Case Studies
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Melissa S. Del Castillo; Hope Y. Kelly – College & Research Libraries, 2025
Libraries can play a role in navigating the Artificial Intelligence (AI) era by integrating these tools into information literacy (IL) programs. To implement generative AI tools like ChatGPT effectively, it is important to understand the attitudes of library professionals involved in IL instruction toward this tool and their intention to use it…
Descriptors: Artificial Intelligence, Information Literacy, Library Instruction, Librarian Attitudes
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Sonia Itati Marino – Journal of Education and e-Learning Research, 2025
This article examines the potential of Challenge-Based Learning (CBL) and Evidence-Based Software Engineering (ESBE) as a strategy for higher education, combining quality teaching with the development of professional skills. The article specifically aims to mitigate all-but-thesis syndrome in degree programmes. The methodology comprises three…
Descriptors: Problem Based Learning, Evidence Based Practice, Computer Software, Capstone Experiences
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Melanie B. Richards; Trena M. Paulus – Marketing Education Review, 2025
The integration of artificial intelligence (AI), and particularly generative AI, into research methods is rapidly transforming both academic and industry marketing research, including both methods practices and education regarding these practices. AI application within methods offers new opportunities for enhancing efficiency, automating…
Descriptors: Artificial Intelligence, Research Methodology, Marketing, Researchers
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Mouna Denden; Ahmed Mohamed Fahmy Yousef; Ahmed Tlili; Ronghuai Huang; Ahmed Hosny Saleh Metwally; Haijun Zeng; Huanhuan Wang; Rustam Shadiev – Open Praxis, 2025
Despite the importance of gamification in education, there is still ongoing debate in the literature about how to design effective and useful educational gamification. This is because gamification is a complex concept that requires combining various game elements together. To further contribute to this discussion, this study first develops a…
Descriptors: Gamification, Educational Games, Design, College Students
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Molly Domino; Bob Edmison; Stephen H. Edwards; Rifat Sabbir Mansur; Alexandra Thompson; Clifford A. Shaffer – Computer Science Education, 2025
Background and Context: Self-regulated learning (SRL) skills are critical aspect of learning to program and are predictive of academic success. Early college students often struggle to use these skills, but can improve when given targeted instruction. However, it is not yet clear what skills are best to prioritize. Objective: We seek to create a…
Descriptors: Metacognition, Programming, Computer Science Education, College Students
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