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Zilong Pan; Lauren Biegley; Allen Taylor; Hua Zheng – Journal of Learning Analytics, 2024
The learning management system (LMS) is widely used in educational settings to support teaching and learning practices. The usage log data, generated by both learners and instructors, enables the development and implementation of learning analytics (LA) interventions aimed at facilitating teaching and learning activities. To examine the current…
Descriptors: Learning Analytics, Learning Management Systems, Intervention, Teacher Improvement
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William Bosshardt; Amanda Jennings; Peter Davies – Journal of Economic Education, 2024
The authors of this article present arguments for why and how qualitative research should be used in economic education. These arguments recognize the nature of economics as a discipline and economics educators' current expertise and preferences. The authors have five goals: (i) clarifying how and why the use of qualitative research in economic…
Descriptors: Economics Education, Educational Research, Qualitative Research, Statistical Analysis
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Haidee A. Jackson; Sohyun Yang; Ling Zhang – Journal of Special Education Leadership, 2024
This paper discusses the ethical challenges presented by artificial intelligence (AI) within the instructional process for students with disabilities. The authors briefly overview technological changes in education and applications of AI in education in addition to policy. Discussion is directed toward the development of an ethical pedagogy using…
Descriptors: Ethics, Teaching Methods, Artificial Intelligence, Adoption (Ideas)
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Janet M. Y. Cheung; Jane Thogersen; Eve Guerry; Alix Thoeming; Jennifer Ong – Journal of Museum Education, 2024
The Object-Based Learning (OBL) program at the Chau Chak Wing Museum provides bespoke experiences supported by the Academic Engagement team. This paper explores OBL as a pedagogical approach to stimulating student interest in studying the history of pharmacy. OBL workshops were implemented for a cohort of 311 first-year undergraduate pharmacy…
Descriptors: Museums, Pharmaceutical Education, Undergraduate Students, History
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Elyce Green; Elise Ryan; Elsie De Klerk; Brent Smith; Rebecca Barry – International Journal of Work-Integrated Learning, 2024
The notion of what constitutes a high-quality work-integrated learning experience has received increasing attention in the literature, particularly over the past decade. To date, the definitions of high-quality work-integrated learning have been broad and there remains a need to understand how elements of quality can be operationalized,…
Descriptors: Foreign Countries, Work Experience Programs, College Students, Rural Areas
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Matthew Schmidt; Yvonne Earnshaw; Isa Jahnke; Andrew A. Tawfik – Educational Technology Research and Development, 2024
This paper explores the adoption of an entangled eclecticism perspective in Learning Experience Design (LXD), integrating a sociotechnical-pedagogical systems approach. It emphasizes the significance of considering the sociocultural, technological, and pedagogical dimensions of learning as a cohesive, interconnected ecology to design effective…
Descriptors: Design, Learning Experience, Instructional Effectiveness, Culturally Relevant Education
Rachel Skaggs; Jennifer L. Novak-Leonard; Jeff Barbee – Strategic National Arts Alumni Project, 2024
During the COVID-19 pandemic there were many changes in arts and design alumni's paid work, creative work, income and in the skills that they needed to be successful in their careers. Given the documented impact of the pandemic on the arts and culture sector, on arts and creative workers, and on institutions of higher education, the authors turn…
Descriptors: COVID-19, Pandemics, Art Education, Skill Development
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Ting Ye; Ted Westling; Lindsay Page; Luke Keele – Grantee Submission, 2024
The clustered observational study (COS) design is the observational study counterpart to the clustered randomized trial. In a COS, a treatment is assigned to intact groups, and all units within the group are exposed to the treatment. However, the treatment is non-randomly assigned. COSs are common in both education and health services research. In…
Descriptors: Nonparametric Statistics, Identification, Causal Models, Multivariate Analysis
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Anping Yu; Zheng Xu – International Journal of Information and Communication Technology Education, 2024
Landscape garden design is an important design foundation course for undergraduate students of landscape architecture in China, but the current classroom teaching has the problem of limited spatial dimension of the course. This paper proposes a virtual scene model construction method through the computer software with the creation of the need to…
Descriptors: Computer Simulation, Technology Uses in Education, Architectural Education, Design
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Behnaz Norouzi; Sumita Sharma; Marianne Kinnula; Netta Iivari; Minttu Ukkola; Ivan Sanchez Milara; Gleb Bulygin; Jari uusitalo; Megumi Iwata – International Journal of Technology and Design Education, 2024
Digital fabrication laboratories (Fab Labs) are accessible to the public, including children and families. However, a variety of technical skills, tools, and expertise are needed in these spaces, and Fab Lab staff--instructors working there--are in a key role in helping Fab Lab users. There is, however, a lack of research on how these instructors…
Descriptors: Children, Student Participation, Manufacturing, Laboratories
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Steve Chenoweth; Panagiotis K. Linos – IEEE Transactions on Education, 2024
Contribution: A novel undergraduate course design at the intersection of software engineering (SE) and machine learning (ML) based on industry-reported challenges. Background: ML professionals report that building ML systems is different enough that we need new knowledge about how to infuse ML into software production. For instance, various…
Descriptors: Artificial Intelligence, Computer Software, Undergraduate Study, Engineering
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Chotika Wanglang; Kobkiat Sraubon; Pallop Piriyasurawong – Higher Education Studies, 2024
This research aims to develop a combining game-based learning with design thinking using block-based programming to enhance computational thinking and creative games for primary students and will be referred to as game-based learning from now on. The purpose of this research is to 1) develop a model for game-based learning, 2) develop the system…
Descriptors: Game Based Learning, Design, Thinking Skills, Programming
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Melissa Barnes; Kate Lafferty; Bingqing Li – Educational Review, 2024
There is global recognition of the need to teach and assess complex competencies, which are often referred to as twenty-first century or work-ready knowledge and skills. While several assessment frameworks have been co-developed by researchers and teachers to assess competencies in schools, little is known about how these frameworks are shaped,…
Descriptors: 21st Century Skills, Competence, Competency Based Education, Student Attitudes
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Melis Örnekoglu-Selçuk; Marina Emmanouil; Deniz Hasirci; Marianthi Grizioti; Lieva Van Langenhove – International Journal of Art & Design Education, 2024
The state-of-the-art literature indicates an increasing need for co-design education as it is imperative to equip future designers with the co-designing mindset. This derives from the significance of involving 'people with lived experience' in co-design processes to better meet their needs. However, the traditional design education system seems to…
Descriptors: Design, Learning Experience, Barriers, Workshops
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Miguel Ángel Rodriguez-Florido; José Juan Reyes-Cabrera; Aday Melián; Carmen Nieves Hernández-Flores; Juan Ruiz-Azola; Manuel Maynar – Journal of New Approaches in Educational Research, 2024
The metaverse is known as the hypothetical iteration of the Internet as a single, connected, universal and immersive virtual world that can be accessed via immersive technology devices. One approach to this concept can be achieved through the use of multi-user immersive virtual reality applications. Immersive virtual reality (IVR), which uses…
Descriptors: Medical Education, Medical Students, Internet, Computer Simulation
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