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Solvang, Lorena; Haglund, Jesper – Physics Education, 2021
Recently, GeoGebra, a mathematics education software, has entered the scene of physics education; however, research on how the software can be used to support teaching and learning physics is limited and scattered. The aim of this article is to present a review of the current literature on how GeoGebra can be used to support physics education in…
Descriptors: Physics, Computer Software, Mathematics Instruction, Secondary School Students
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Minton, Elizabeth A.; Krszjzaniek, Eric J. – Marketing Education Review, 2021
Students routinely struggle with grasping and retaining the content of marketing research courses. To combat this problem, a new market research course was designed that applies all content in the course to an outdoors-based experiential learning project. Specifically, a hands-on nature therapy project was used that involves developing a marketing…
Descriptors: Marketing, Outdoor Education, Experiential Learning, Recreational Activities
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Yeong, Foong May – Teaching & Learning Inquiry, 2021
To foster students' learning of critical-thinking skills, I previously introduced ill-structured problems to provide students opportunities to apply content knowledge and thinking skills. However, I noted that my third-year, life sciences students were not solving such problems effectively. Therefore, I used a grounded approach and conducted…
Descriptors: Asynchronous Communication, Discussion Groups, Biological Sciences, Problem Solving
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Scanlon, Eileen – Journal of Interactive Media in Education, 2021
This paper explores the development of educational technology research over the last 50 years. This is done by considering what has influenced this development and what are current trends. The issue is further explored by considering what influence these trends have had on the development of distance learning pedagogy, especially for the education…
Descriptors: Educational Technology, Educational Research, Educational History, Educational Trends
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Mahaffey, Angela L. – Journal of Chemical Education, 2021
The calcium hydroxide solubility product constant ("K"[subscript sp]) lab is a familiar lab experiment outlined in the "Advanced Chemistry with Vernier" handbook. In an on-campus laboratory setting, students are afforded the opportunity to examine techniques, such as titration of a saturated base solution (Ca­(OH)[subscript 2])…
Descriptors: Chemistry, College Students, Nonmajors, Allied Health Occupations Education
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Cheng, Ya-Wen; Wang, Yuping; Yang, Yu-Fen; Yang, Zih-Kwan; Chen, Nian-Shing – Computer Assisted Language Learning, 2021
This study aims to design an authoring system of robots and IoT-based toys for creating a scenario-based interactive learning environment for young English as a Foreign Language learners. This study adopts a design-based research approach to investigate the pedagogical needs, the critical features and usability of such a authoring system. Twelve…
Descriptors: Robotics, Design, Toys, Teaching Methods
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Lim, Jeen-Su; Heinrichs, John H. – Decision Sciences Journal of Innovative Education, 2021
Today's firms are inundated with a huge volume of data and face requirements to use this data to gain and maintain competitive advantage. In this teaching brief, we address the confirmed analytic skills gap by providing context-relevant learning experiences to business students. Specifically, a marketing analytics project development model is…
Descriptors: Marketing, Data Analysis, Business Administration Education, Student Projects
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Özgen, Dilay Seda; Afacan, Yasemin; Sürer, Elif – International Journal of Technology and Design Education, 2021
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
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Parnis, Kimberley; Hendry, Adam L. – Geographical Education, 2021
Parramatta Marist High School is a school in Western Sydney, New South Wales, that has over 14 years of experience in project-based learning in Stages 4 and 5 (Years 7-10). Over this period, projects have been constantly developed, redeveloped and improved by teachers based on their experience and feedback from their colleagues and their students.…
Descriptors: Foreign Countries, STEM Education, High School Students, Student Projects
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Martin, Florence; Kumar, Swapna; She, Liane – Online Learning, 2021
Online instructors adopt various roles and perform various competencies in the design and delivery of online courses. In this study, online instructor roles are categorized into eight types including Subject Matter Expert, Course Designer and Developer, Course Facilitator, Course Manager, Advisor/Mentor, Assessor/Evaluator, Technology Expert, and…
Descriptors: Online Courses, Teacher Role, Teacher Competencies, College Faculty
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Mese, Can – International Journal of Contemporary Educational Research, 2021
Interest has a key role in the learning and teaching processes. However, interest could be categorized as individual, situational, and topic interest. Situational interest that educators could design, develop, and organize with instructional design is the most significant. The structure of situational interest consists of triggered situational…
Descriptors: Foreign Countries, Likert Scales, Interest Inventories, Instructional Design
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Vongkulluksn, Vanessa W.; Matewos, Ananya M.; Sinatra, Gale M. – Journal of Educational Research, 2021
Growth mindset plays an important role in students' motivation for learning. Students who believe that their abilities are malleable are more likely to set mastery goals and to persist when encountering difficulties. Design-based makerspace -- or a makerspace structured with design-based learning components -- has many features known to improve…
Descriptors: Student Attitudes, Longitudinal Studies, Self Concept, Design
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Alhabash, Saleem – Journal of Advertising Education, 2021
In this invited commentary, I reflect on the philosophical changes to my pedagogical approach during the COVID-19 pandemic. Inspired by Mehta and Aguilera's (2020) "humanizing pedagogy approach," the commentary provides four elements to capitalize on when designing courses aspiring to inspire a brighter future in advertising.
Descriptors: Advertising, Professional Education, Teaching Methods, Educational Philosophy
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Ensmann, Suzanne – TechTrends: Linking Research and Practice to Improve Learning, 2021
Imagine producing curricula to teach a new language to an audience in a different country that has never had access to computers or the Internet. How will instructional designers and teachers communicate when worlds are so vastly different? Before reading, writing, or speaking, images and movement facilitate communication. This article describes a…
Descriptors: Computer Games, Game Based Learning, Access to Computers, Internet
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Zuiker, Steven J.; Riske, Amanda K. – Environmental Education Research, 2021
Echoing calls to expand environmental education research through design, this study explores the role of design in garden-based education and illustrate its contributions towards practical impact and theoretical insight. Design can explicate and map conjectures about resources, tasks, roles, and other supports for learning and teaching then, in…
Descriptors: Environmental Education, Design, Gardening, Grade 5
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