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Lozano-Díaz, Antonia; Fernández-Prados, Juan Sebastián – Review of Education, Pedagogy & Cultural Studies, 2022
This study aims to show how digital youth leadership and activism on climate change has developed, what type of online discourse the movement has managed to channel in the fight against climate change and, above all, why the recently emerged #FridaysForFuture movement has succeeded, and not the classic adult environmental movement. The goals of…
Descriptors: Youth Leaders, Activism, Climate, Computer Use
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Payne, Linda; Tawfik, Andrew; Olney, Andrew M. – TechTrends: Linking Research and Practice to Improve Learning, 2022
As computers have become commonplace in everyday life, educators have begun to shift focus from "working" with computers (computer literacy) to "thinking" with computers (computational thinking). This article describes the progression of computational thinking (CT) from a historical perspective. This paper will first review the…
Descriptors: Computation, Thinking Skills, Computer Uses in Education, History
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Perrotta, Carlo; Gulson, Kalervo N.; Williamson, Ben; Witzenberger, Kevin – Critical Studies in Education, 2021
Digital platforms have become central to interaction and participation in contemporary societies. New forms of 'platformized education' are rapidly proliferating across education systems, bringing logics of datafication, automation, surveillance, and interoperability into digitally mediated pedagogies. This article presents a conceptual framework…
Descriptors: Computer Uses in Education, Automation, Instruction, Participation
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Aleksandra Kobicheva; Elena Tokareva; Tatiana Baranova – European Journal of Psychology of Education, 2025
Phubbing is not only a consequence of technological advancements but also represents an entirely novel aspect of social conduct, impacting students' academic performance and the sustainability of development. The purpose of the study is to identify the relationship between students' level of phubbing, academic engagement and academic performance…
Descriptors: Student Behavior, Learner Engagement, Computer Use, College Students
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Lihua Tang; Louise McLean; Fiona May; Jan Matthews; Gina-Maree Sartore; Mandy Kienhuis; Catherine Wade – Educational and Developmental Psychologist, 2025
Objective: Child sleep problems are commonly reported by parents of children aged 6--18 years, with a growing body of evidence describing the link between children's screen time and parental perceived child sleep problems. Using cross-sectional data, representative of the Victorian population, this study explored whether the relationship between…
Descriptors: Foreign Countries, Computer Use, Handheld Devices, Television Viewing
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Fereshteh Zeynivandnezhad; Ramón Emilio Fernández; Yudariah binti Mohammad Yusof; Zaleha binti Ismail – International Electronic Journal of Mathematics Education, 2025
This study explores the effects of a computer algebra system on students' mathematical thinking. Mathematical thinking is identified with mathematical thinking powers and structures. We define mathematical thinking as students' capacity to specialize and generalize their previous knowledge to solve new mathematical problems. The study was…
Descriptors: Algebra, Computer Uses in Education, Mathematical Logic, Thinking Skills
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Fawzi Alghazali; Mohammed Alzyoudi – Novitas-ROYAL (Research on Youth and Language), 2025
This study presents an exhaustive analysis of the phonological, morphological, and pragmatic dimensions of an artificial intelligence (AI) application developed to facilitate the pedagogical dissemination of Arabic to non-native speakers. The research examines Arabits, a leading AI application created by the Alef Educational Institution, designed…
Descriptors: Arabic, Artificial Intelligence, Second Language Instruction, Computer Uses in Education
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Reem Alhajji; Afra Al Mansoori; Ahmet Sami Konca; Ahmet Simsar – Educational Process: International Journal, 2025
Background/purpose: This study scrutinizes the increased gravitation of children towards YouTube and assesses the subsequent effects on their viewing behaviors. Parental mediation emerges as a critical factor within the digital setting. Materials/methods: Case study, one of the qualitative research methods, was used in the study as a research…
Descriptors: Foreign Countries, Children, Video Technology, Social Media
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Carmen C. Pârvu; Dan Alexandru Szabo; Razvan Tudor Ros?culet; George Danut Mocanu – Journal of Information Technology Education: Research, 2025
Aim/Purpose: This study aims to evaluate the effectiveness of a novel Computerized System for Learning, Correction, and Evaluation in Volleyball (S.C.I.C.E.V) in enhancing the technical performance of beginner volleyball players through immediate audio and visual feedback. The purpose is to determine whether real-time, detailed feedback improves…
Descriptors: Feedback (Response), Psychomotor Skills, Motor Development, Team Sports
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Lihui Sun; Liang Zhou – Education and Information Technologies, 2025
Generative Artificial Intelligence (GenAI) has fundamentally transformed the education landscape, offering unprecedented potential for personalized learning and enhanced teaching methods. This research conducted two sub-studies aimed at exploring the influences and differences in college students' attitudes towards generative artificial…
Descriptors: Artificial Intelligence, Computer Uses in Education, Computer Attitudes, Student Attitudes
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Rosette Akimana; Evode Mukama; Jeannette Musengimana; Leonard Nungu – Education and Information Technologies, 2025
The study aimed to explore the role of e-portfolios in supporting active student engagement in chemistry learning within postgraduate education in Rwanda. The researchers adopted the qualitative descriptive approach, in which a random sample of 4 chemistry students at the University of Rwanda, African Centre of Excellence for Innovative Teaching…
Descriptors: Learner Engagement, Graduate Students, Chemistry, Portfolios (Background Materials)
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Michael R. Langlais; Ashley Thaler; Elizabeth West – Youth & Society, 2025
TikTok use has grown rapidly since the COVID-19 pandemic, especially among adolescents. The goal of this study is to understand how and why teenagers use TikTok and how teenagers perceive these behaviors and motivations as contributing to their mental well-being. This qualitative, descriptive study involved interviewing teenagers one-on-one via…
Descriptors: Adolescents, Social Media, Handheld Devices, Telecommunications
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Lauren Eales; Olivia Giammanco; Gail M. Ferguson – Journal of Children and Media, 2025
This study uses both quantitative and qualitative data to examine how screen media use and problematic media use changed over the course of the COVID-19 pandemic (pre-onset, 3-months and 15-months post-onset). We examined changes in screen media use (time spent) and problematic media use (seemingly addicted behavior) in children ages 1.17-11.42…
Descriptors: Computer Use, COVID-19, Pandemics, Addictive Behavior
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Fokides, Emmanuel; Kapetangiorgi, Despoina-Melina – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The goal of the study was to investigate whether the COVID-19 pandemic and its effects on the educational process also affected the views, attitudes, and intentions of educators regarding the use of computers and their applications both for professional and personal purposes. Background: A model was developed and tested that included…
Descriptors: COVID-19, Pandemics, Self Efficacy, Gender Differences
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Bambang Sulistio; Arief Ramadhan; Edi Abdurachman; Muhammad Zarlis; Agung Trisetyarso – Education and Information Technologies, 2024
Computer science development, especially machine learning, is a thriving innovation essential for education. It makes the process of teaching and learning more accessible and manageable and also promotes equality. The positive influence of machine learning can also be felt in Islamic studies, particularly in Hadith studies. This literature review…
Descriptors: Electronic Learning, Artificial Intelligence, Computer Uses in Education, Islam
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