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Clarke, Peter J.; Davis, Debra L.; Buckley, Ingrid A.; Potvin, Geoff; Thirunarayanan, Mandayam; Jones, Edward L. – ACM Transactions on Computing Education, 2022
There continues to be an increase in enrollments in various computing programs at academic institutions due to many job opportunities available in the information, communication, and technology sectors. This enrollment surge has presented several challenges in many Computer Science (CS), Information Technology (IT), and Software Engineering (SE)…
Descriptors: Learning Strategies, Learner Engagement, Computer Software Evaluation, Computer Science Education
Jeong, Allan; Kim, Hae Young – Knowledge Management & E-Learning, 2022
Research shows that using computer-aided mapping tools improves critical thinking skills, but prior research provides limited evidence to show how the use of specific critical thinking skills increases map quality. This qualitative study observed 4 experts and 5 novices use a computer-aided mapping tool to construct argument maps. The analysis of…
Descriptors: Identification, Critical Thinking, Thinking Skills, Expertise
Wohak, Kirsten; Frank, Martin – Teaching Mathematics and Its Applications, 2022
Undeniably omnipresent in our everyday lives, electronic signal compression is a classical example that illustrates the ubiquity of mathematics in high-end technology and sciences. When dealing with piles of files, it is essential that each file takes up as little storage space as possible while maintaining quality. The cloud-based--available…
Descriptors: High School Students, Acoustics, Algebra, Mathematics Instruction
Uzal, Gürcan – Turkish Online Journal of Educational Technology - TOJET, 2022
Arduino is easy to use because it is a simple system. In addition, since Arduino has an open source code system, it is a system that is open to everyone's use, can be developed and can be easily implemented. Anyone who wants to use Arduino can buy and use the necessary parts for their application. It is a platform that can be very useful in the…
Descriptors: Computer Software, Open Source Technology, Technology Uses in Education, Physics
Bedada, Tola Bekene; Machaba, M. France – EURASIA Journal of Mathematics, Science and Technology Education, 2022
Learners in the 21st century need technological support in the learning process because of the advancements made in technology for teaching and learning. A GeoGebra-oriented classroom uses one of these technologies that can be implemented in the classroom. The new developed cycle model implemented in the study and explored the effect of using…
Descriptors: Calculus, Mathematics Instruction, Learning Processes, Computer Software
Kalkan, Ömür Kaya – Measurement: Interdisciplinary Research and Perspectives, 2022
The four-parameter logistic (4PL) Item Response Theory (IRT) model has recently been reconsidered in the literature due to the advances in the statistical modeling software and the recent developments in the estimation of the 4PL IRT model parameters. The current simulation study evaluated the performance of expectation-maximization (EM),…
Descriptors: Comparative Analysis, Sample Size, Test Length, Algorithms
Alison Eber – ProQuest LLC, 2022
The purpose of this qualitative study was to explore how elementary teachers use different social media platforms to connect with other teachers for informal professional learning. The researcher sought to understand how elementary teachers decide which platform(s) to use and how their expectations vary among different social media platforms.…
Descriptors: Social Media, Faculty Development, Informal Education, Teacher Attitudes
Kathleen Van Royen; Karolien Poels; Heidi Vandebosch; Bieke Zaman – International Journal of Bullying Prevention, 2022
The use of reflective interfaces has been proposed as a useful strategy to reduce cyber harassment amongst adolescents on social networking sites (SNS). By using machine-learning techniques, harassing online messages can be detected before a user submits it online, whereafter a message prompts the user to reconsider the post. This study builds…
Descriptors: Computer Mediated Communication, Bullying, Computer Software, Privacy
Semiu Salawu; Jo Lumsden; Yulan He – International Journal of Bullying Prevention, 2022
A negative consequence of the proliferation of social media is the increase in online abuse. Bullying, once restricted to the playground, has found a new home on social media. Online social networks on their part have intensified efforts to tackle online abuse, but unfortunately, such is the scale of the problem that many young people are still…
Descriptors: Computer Mediated Communication, Bullying, Computer Software, Computational Linguistics
Arthur M. Halpern; Yingbin Ge; Eric D. Glendening – Journal of Chemical Education, 2022
FINDIF is a Windows application that numerically solves the one-dimensional (1D) Schrödinger equation and displays the eigenstates, eigenvalues, and probability density of the system. FINDIF accepts both nonperiodic and periodic 1D potential energy functions as input and uses the finite difference method to evaluate the energy of the quantum…
Descriptors: Computer Software, Quantum Mechanics, Chemistry, Visualization
Chad C. Tossell; Nathan L. Tenhundfeld; Ali Momen; Katrina Cooley; Ewart J. de Visser – IEEE Transactions on Learning Technologies, 2024
This article examined student experiences before and after an essay writing assignment that required the use of ChatGPT within an undergraduate engineering course. Utilizing a pre-post study design, we gathered data from 24 participants to evaluate ChatGPT's support for both completing and grading an essay assignment, exploring its educational…
Descriptors: Student Attitudes, Computer Software, Artificial Intelligence, Grading
Mark F. Thouin; William E. Hefley – Journal of Information Systems Education, 2024
The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how…
Descriptors: Computer Software, Experiential Learning, Computer Simulation, Graduate Students
Suthada Muengsan; Pinanta Chatwattana – Higher Education Studies, 2024
The GbL platform, or game-based learning platform, with generative AI is a research tool initiated from the combination of game-based learning concepts and generative artificial intelligence technology; thereby, this platform is intended to be used as a guideline for the instruction management, in which learners can respond and interact with the…
Descriptors: Artificial Intelligence, Game Based Learning, Digital Literacy, Technological Literacy
Jiawei Huang; Ding Zhou – Education and Information Technologies, 2024
Technological advancements have ushered in a new era of global educational development. Artificial Intelligence (AI) holds the potential to enhance teaching effectiveness and foster educational innovation. By utilizing student posture as a proxy, computer vision technology can accurately gauge levels of student engagement. While previous efforts…
Descriptors: Human Posture, Artificial Intelligence, Educational Technology, Learner Engagement
Nicolas Van Vlasselaer; Benyameen Keelson; Aldo Scafoglieri; Erik Cattrysse – Anatomical Sciences Education, 2024
In anatomical research and education, three-dimensional visualization of anatomical structures is crucial for understanding spatial relationships in diagnostics, surgical planning, and teaching. While computed tomography (CT) and magnetic resonance imaging (MRI) offer valuable insights, they are often expensive and require specialized resources.…
Descriptors: Anatomy, Scientific Research, Science Instruction, Visual Aids

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