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Miller, Craig S.; Settle, Amber – ACM Transactions on Computing Education, 2019
We investigate conditions in which novices make some reference errors when programming. We asked students from introductory programming courses to perform a simple code-writing task that required constructing references to objects and their attributes. By experimentally manipulating the nature of the attributes in the tasks, from identifying…
Descriptors: Error Patterns, Novices, Programming, Introductory Courses
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Tenenberg, Josh; Chinn, Donald – ACM Transactions on Computing Education, 2019
It is common to think of learning as the acquisition of knowledge by an individual learner. Starting a century ago, Lev Vygotsky developed a different perspective on learning, initiating a tradition of educational research whose momentum and influence continue to grow. One of Vygotsky's key principles is the "general genetic law of cultural…
Descriptors: Computer Science Education, Learning Theories, Cultural Influences, Social Theories
Ferris, Kira Davad – ProQuest LLC, 2019
This study was an examination of the systemization of, and law and ethics concepts incorporated into, robotics and computer science courses that offered artificial intelligence as part of the curriculum of selected community colleges. The researcher completed a mixed-methods study using surveys and document analysis. The first area of…
Descriptors: Laws, Ethics, Robotics, Computer Science Education
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Tom Liam Lynch – English Education, 2019
In this conceptual essay, the author argues that computational methods and computer science more broadly should be embedded into English education programs. Positing that computational methods can deepen and expand the way literature is already taught in many English education programs and secondary English classrooms, the author first makes a…
Descriptors: Computer Science Education, Literature, English Instruction, Computation
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Chen, Ching-Huei; Yang, Chin-Kun; Huang, Kun; Yao, Kai-Chao – Journal of Computer Assisted Learning, 2020
Robotics education has received an increasing attention in recent years as a means to build students' motivation, team collaboration skills, and other valuable 21st century competencies. Yet there is a lack of experimental studies to investigate and identify strategies to facilitate robotics education. This study adopted a 2 × 2 quasi-experimental…
Descriptors: Computer Simulation, Competition, Robotics, 21st Century Skills
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Erümit, Ali Kürsat; Sahin, Güven – International Journal of Computer Science Education in Schools, 2020
This study is an investigation of the effects of plugged and unplugged activities in a programming course using the Programming in Seven Steps (PSS) model on pupils' satisfaction and activity type preferences. A case study method was used in the classroom was the case. Data included students' diary, their responses on semi-structured interview…
Descriptors: Student Attitudes, Preferences, Programming, Computer Science Education
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Avcu, Yunus Emre; Ayverdi, Leyla – International Journal of Educational Methodology, 2020
The study's goal was to examine the correlation between the computer programming self-efficacy and computational thinking skills of gifted and talented students. The capacity of the computer programming self-efficacy of gifted and talented students to predict their computational thinking skills were also examined. The relational screening model…
Descriptors: Programming, Self Efficacy, Thinking Skills, Correlation
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Yilmaz, Ramazan; Karaoglan Yilmaz, Fatma Gizem – Educational Technology Research and Development, 2020
This study was conducted to investigate the effect of task and group awareness (TaGA) support provided to group members by a pedagogical agent (PA) in computer-supported collaborative learning (CSCL) on the students' attitudes towards collaborative learning and self-regulated learning skills (SRLS). A quasi-experimental research design with…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Student Attitudes, Undergraduate Students
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Dawar, Deepak; Murphy, Marianne – Information Systems Education Journal, 2020
Teaching introductory programming courses to university students who come from a varied set of academic and non-academic backgrounds is challenging. Students who are learning programming for the first time can become easily discouraged leading to procrastination that subsequently can have an unfavorable effect on their learning outcomes, and…
Descriptors: Assignments, Scaffolding (Teaching Technique), Introductory Courses, Programming
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Ceccucci, Wendy; Jones, Kiku; Toskin, Katarzyna; Leonard, Lori – Information Systems Education Journal, 2020
As companies continue to put data and business analytics as their top priority, universities will need to supply students with the appropriate skill sets that meet this demand and offer future opportunities to their graduates. Although business analytics is a new field, many of the required competencies stem from already established areas such as…
Descriptors: Business Administration Education, Computer Science Education, Undergraduate Study, Information Technology
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Pike, Ronald E.; Brown, Brandon; West, Tobi; Zentner, Aeron – Information Systems Education Journal, 2020
The aim of this report is to highlight efforts to develop a digital badging and e-portfolio environment that will illuminate and validate curricular, co-curricular, and extracurricular learning in cybersecurity. This effort includes Cal Poly Pomona and Coastline College, which are both designated as Centers of Academic Excellence in Cyber Defense…
Descriptors: Recognition (Achievement), Evaluation Methods, Portfolios (Background Materials), Computer Security
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Fuchs-Kittowski, Frank; Siegeris, Juliane; Freiheit, Jörn – International Journal of Higher Education, 2020
This article describes and evaluates the concept of project studies in the part-time master's degree course "Professional IT-Business" at the HTW Berlin. The concept contains several elements which are intended to enable and support work process-integrated learning, or learning in real work processes and projects in companies. The…
Descriptors: Student Projects, Graduate Students, Foreign Countries, Experiential Learning
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Kalelioglu, Filiz; Sentance, Sue – Education and Information Technologies, 2020
Many physical devices supporting the learning of programming and digital making are now available which have the potential to make learning fun, accessible and creative for children and young adults. The advent of this new technology necessitates research to inform pedagogical approaches that work in the classroom. We carried out a study which…
Descriptors: Teaching Methods, Programming, Teaching Experience, Cooperative Learning
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Jayathirtha, Gayithri; Kafai, Yasmin B. – ACM Transactions on Computing Education, 2020
Electronic textiles, which integrate computation with fabrics through a redesigned interface of microcontrollers, sensors, and actuators, have expanded possibilities not only for engineering, fashion, and human-computer interaction but also for computer science education itself. While individual studies involving electronic textiles have shown…
Descriptors: Computer Science Education, Educational Research, Elementary Secondary Education, Textiles Instruction
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Bull, Glen; Garofalo, Joe; Hguyen, N. Rich – Journal of Digital Learning in Teacher Education, 2020
An educational team founded by Seymour Papert at MIT has developed an evolving series of computing environments designed to facilitate computational thinking. Papert outlined the goal of developing educational environments to facilitate the use of computer as a computational object in a seminal publication, "Teaching Children Thinking"…
Descriptors: Thinking Skills, Computation, Computer Science Education, Programming
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