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Stroobants, Veerle – International Journal of Qualitative Studies in Education, 2005
This article discusses the relation between narrating a story and experiencing a learning process--for both the research subjects and the researcher--as an inherent feature of narrative biographical research. It is argued that in order to do justice to the particularity, the interpretation and the agency of the research subjects and thus to the…
Descriptors: Researchers, Personal Narratives, Biographies, Research Methodology
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Simpson, Gordon; Hoyles, Celia; Noss, Richard – Journal of Computer Assisted Learning, 2005
We describe an iteratively designed sequence of activities involving the modelling of one-dimensional collisions between moving objects based on programming in ToonTalk. Students aged 13-14 years in two settings (London and Cyprus) investigated a number of collision situations, classified into six classes based on the relative velocities and…
Descriptors: Foreign Countries, Learning Processes, Instructional Design, Computer Assisted Instruction
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Elander, James; Harrington, Katherine; Norton, Lin; Robinson, Hannah; Reddy, Pete – Assessment & Evaluation in Higher Education, 2006
Assessment criteria are increasingly incorporated into teaching, making it important to clarify the pedagogic status of the qualities to which they refer. We reviewed theory and evidence about the extent to which four core criteria for student writing--critical thinking, use of language, structuring, and argument--refer to the outcomes of three…
Descriptors: Academic Discourse, College Students, Evaluation Criteria, Student Evaluation
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O'Neil, Harold F.; Wainess, Richard; Baker, Eva L. – Curriculum Journal, 2005
Following up on an earlier issue of "The Curriculum Journal" (Vol. 16, No. 1), this article focuses on learning outcomes in the context of video games. Learning outcomes are viewed from two theoretical frameworks: Kirkpatrick's levels of evaluation and the CRESST model of learning. These are used to analyse the outcomes claimed in journal articles…
Descriptors: Journal Articles, Video Games, Instructional Design, Learning Processes
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Tonkes, E. J.; Loch, B. I.; Stace, A. W. – International Journal of Mathematical Education in Science & Technology, 2005
MATLAB is a sophisticated software tool for numerical analysis and visualization. The University of Queensland has adopted Matlab as its official teaching package across large first year mathematics courses. In the past, the package has met severe resistance from students who have not appreciated their computational experience. Several main…
Descriptors: Teaching Methods, Mathematics, Computer Software, Computer Assisted Instruction
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Haneda, Mari – Journal of Language, Identity, and Education, 2005
Through interpretive case studies, I report how, in an advanced Japanese literacy course, two Canadian university students from different enthnolinguistic backgrounds engaged in composing in Japanese quite different ways. The multiple sources of data, including the viewpoints they expressed in interviews and questionnaires, were examined…
Descriptors: Second Languages, Second Language Learning, Japanese, Writing (Composition)
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Hager, Paul – Studies in Continuing Education, 2004
Recent research on learning in work situations has focused on concepts such as 'productive learning' and 'pedagogy of vocational learning'. In investigating what makes learning productive and what pedagogies enhance this, there is a tendency to take the notion of learning as unproblematic. This paper argues that much writing on workplace learning…
Descriptors: Vocational Education, Education Work Relationship, Productive Thinking, Learning Processes
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Fenwick, Tara J. – Studies in Continuing Education, 2004
Portfolio work has become recognized as a significant if under-researched form of work emerging in changing work structures. This article presents findings of a qualitative study of nurses and adult educators who function as 'portfolio professionals', in that they contract their services to multiple employers and organizations. Proceeding from…
Descriptors: Adult Education, Adult Educators, Nursing Education, Educational Innovation
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Brockman, Julie L.; Dirkx, John M. – Human Resource Development Quarterly, 2006
As work organizations restructure to remain competitive, problem solving is being pushed down to frontline workers, and emphasis is increasingly placed on workplace learning. In this exploratory, qualitative study, we focus on workers' experiences of problems within the context of their work and how these contexts foster their learning and…
Descriptors: Learning Processes, Problem Solving, Human Resources, Adult Educators
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Cutler, William W., III – History Teacher, 2006
Elementary and secondary school teachers certainly know that assessment is like a mirror. What their students learn reflects back on them. However, there is often a disconnect between student and faculty assessment in higher education. While all professors take responsibility for creating and disseminating knowledge, most do not like to be held…
Descriptors: Reflective Teaching, Scholarship, Transformative Learning, History Instruction
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Brown, Sherri – Science and Children, 2006
Collecting "bugs" is an authentic, engaging approach for students to learn about various arthropods and their habitat. Students are able to construct knowledge from field notes involving direct observation, drawing, and classification of these animals. This activity has continuously provided successful measurable content outcomes in which students…
Descriptors: Learning Processes, Preservice Teachers, Classification, Preservice Teacher Education
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Gault, Brent – General Music Today, 2005
The article discusses music learning through aural, visual and kinesthetic strategies. Most general music teachers are aware of the contributions made to the profession by proponents of the Dalcroze, Kodaly, and Orff approaches to music instruction. It was claimed that students used one of the said strategies as their most efficient way to process…
Descriptors: Music Teachers, Experiential Learning, Music Education, Auditory Stimuli
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Saetrevik, Bjorn; Reber, Rolf; Sannum, Petter – Learning and Instruction, 2006
The potential impact of implicit learning on education has been repeatedly stressed, though little research has examined this connection directly. The current paper describes two experiments that, inspired by artificial grammar learning experiments, examine the utility of implicit learning as a method for teaching atomic bonding rules to 11-12…
Descriptors: Learning Processes, Teaching Methods, Educational Experiments, Elementary School Students
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Nadolski, Rob J.; Kirschner, Paul A.; van Merrienboer, Jeroen J. G. – Learning and Instruction, 2006
Whole tasks for acquiring complex skills are often too difficult for novices. To solve this problem, "process support" divides the problem solving into phases, offers driving questions, and provides feedback. A multimedia program was used to teach sophomore law students ("N"=82) to prepare and carry out a plea. In a randomised 2x2 design with the…
Descriptors: Thinking Skills, Learning Processes, Legal Education (Professions), Problem Solving
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Wilkinson, Jamie L.; Herrman, Laura; Palmatier, Matthew I.; Bevins, Rick A. – Learning and Motivation, 2006
Environmental familiarization is a learning phenomenon embedded within most tasks used to study learning and motivation. Given its prevalence there is surprisingly little systematic behavioral research on factors affecting familiarization. The six experiments reported in the present report used rats' tendency to interact more with a novel object…
Descriptors: Familiarity, Animal Behavior, Learning Processes, Interaction
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