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Fang, Jian-Wen; Hwang, Gwo-Jen; Chang, Ching-Yi – Interactive Learning Environments, 2022
Based on the Technology-Based Learning Model, the present study reviewed open online language learning research published in the Scopus database from 2009 to 2018, with a focus on research design, sample size, learning devices, target languages, language skills, the learners' education level, the learners' language proficiency level, learning…
Descriptors: Journal Articles, Second Language Learning, Second Language Instruction, MOOCs
Weiner, Steven – Center on Reinventing Public Education, 2022
KaiPod Learning is a for-profit company offering students enrolled in online schools the opportunity to learn in a physical location with adult supervision, academic support, and extracurricular enrichment. Tuition is attendance based, with the option of students going two, three, or five days per week. This report discusses how KaiPod Learning…
Descriptors: COVID-19, Pandemics, In Person Learning, Virtual Schools
Angelia M. Yount; Nena R. Neild – Thresholds in Education, 2022
In the universe of education, communication tools used by students and faculty have evolved dramatically in recent years. The tool observed in this study was the online discussion board. This tool has been implemented more actively due to the changes caused by the pandemic. Discussion Boards are now a way to create community in higher education…
Descriptors: Discussion Groups, Electronic Learning, Computer Mediated Communication, Preservice Teacher Education
Kelly Davis McCauley – Management Teaching Review, 2024
The Networking "Menu" is a customizable learning experience for online students to explore various ways to network virtually and to sharpen their networking skills. The "menu" offers four networking options for students to select from. Some networking options require that students network with their peers via virtual platforms…
Descriptors: Social Networks, College Students, Business Administration Education, Online Courses
Michelle Barsukov; Lauren Gatta; Larissa Jimenez Gratereaux; Jason Liang; Erica V. Lin; Kathryn Schmechel; Ximena Benavides – About Campus, 2024
The art of looking is a museum and art gallery teaching tool at the core of the Visual Thinking Strategies, a Harvard School of Education pedagogy initiated as an educational experiment for schools across the United States almost two decades ago. Today, a large number of schools implement this teaching method to increase student engagement in a…
Descriptors: Visual Aids, Museums, Arts Centers, Art
Lo-An Liu; Gwo-Jen Hwang – British Journal of Educational Technology, 2024
Learning with digital games has gained considerable popularity. While digital game-based learning has the potential to improve learners' language learning achievement, engagement and motivation, there still exists a gap when it comes to providing effective feedback to learners within these games. Conventional digital games generally provide…
Descriptors: Metalinguistics, Error Correction, English (Second Language), Second Language Learning
Niurka Guevara-Otero; Elena Cuevas-Molano; Ana M. Vargas-Perez; María Teresa Sánchez Rivera – Contemporary Educational Technology, 2024
The research evaluates the impact of face-to-face and online flipped learning (OFL) on the academic performance in students of single-degree (SD) and double-degree (DD), compared to that achieved in the traditional methodology. A descriptive, quasi-experimental, cross-sectional, quantitative study was carried out with a sample of 223 university…
Descriptors: Flipped Classroom, Electronic Learning, In Person Learning, Learning Modalities
Kok-Sing Tang; Felicity McLure; John Williams; Catherine Donnelly – Australian Educational Researcher, 2024
Research in STEM education has focussed on integrated STEM projects that combine knowledge and skills across science, technology, engineering, and mathematics. These integrated STEM projects are typically designed by teachers or researchers addressing a limited range of topics that do not always cater well to the diversity of interest among…
Descriptors: STEM Education, High School Students, Grade 10, Grade 9
Almaz Mesghina; Guanglei Hong; Adelle Durrell – Journal of Statistics and Data Science Education, 2024
Past research has shown the benefit of cooperative learning in organizing instruction to promote students' engagement and achievement. However, it remains unclear whether students gain more from peers at relatively higher or similar levels of prior knowledge. Relatedly, it is important to distinguish collective performance from individual…
Descriptors: Cooperative Learning, Introductory Courses, Statistics Education, College Mathematics
Ronghuai Huang, Editor; Dejian Liu, Editor; Michael Agyemang Adarkwah, Editor; Huanhuan Wang, Editor; Boulus Shehata, Editor – Lecture Notes in Educational Technology, 2024
This book identifies the educational problems and issues that could be solved by design and discusses how to overcome these challenges by adopting a design thinking approach. The chapters cover topics such as opportunities and challenges for the futures of education, the emerging models of design thinking for education, learning activity design,…
Descriptors: Educational Trends, Futures (of Society), Design, Best Practices
Miguel Ángel Herrera-Pavo; Adriana Ornellas – Electronic Journal of e-Learning, 2024
This case study examines the experience of Universidad Andina Simón Bolívar (UASB-E), a traditionally face-to-face institution in Ecuador, as it transitioned to online learning during and after the COVID-19 pandemic. Drawing on data from interviews, surveys, and document analysis, the study explores the challenges and opportunities associated with…
Descriptors: Foreign Countries, Online Courses, COVID-19, Pandemics
Cheng Yao; Supawadee Kanjanakate; Nirat Jantharajit – Journal of English Teaching, 2024
The study explores the effects of a hybrid instructional approach combining Situated Learning (SL) and Task-Based Language Teaching (TBLT) on the executive functions and cognitive abilities of fourth-grade students learning English as a second language (ESL). Method: An experimental design was employed, with students divided into control and…
Descriptors: Task Analysis, Situated Learning, Second Language Learning, Second Language Instruction
Betsy Ng; Kimberly Hannah Siacor; Nur Shafizah Binte Johan – Journal of Research Initiatives, 2024
There has been a decrease in the motivation levels of primary school students towards learning their native language. In Singapore, the native language is also known as the Mother Tongue Language (MTL). There is also a need for more research on Experiential Learning in primary schools worldwide and MTL classrooms in Singapore. Using the basic…
Descriptors: Student Motivation, Elementary School Students, Native Language Instruction, Experiential Learning
Jo-Chi Hsiao; Jason S. Chang – Interactive Learning Environments, 2024
During the COVID-19 pandemic, global teachers gained extensive experiences with teaching online courses. To design quality online courses in the post-pandemic era, the impact of the latest technology, such as artificial intelligence (AI), must be considered. Investigating how teachers incorporate AI-powered tools and how students perceive learning…
Descriptors: Artificial Intelligence, Technology Uses in Education, Electronic Learning, English (Second Language)
Panayiota Georgiou Josephidou – ProQuest LLC, 2024
This study explored the use of gamification when teaching Greek as a L2. It examined how Greek teachers in different schools in Cyprus use gamification and if it affects their students in learning. It explored their perceptions of the effects on student motivation and engagement. The study was of qualitative approach and semi-structured interviews…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, Game Based Learning

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