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Stoilescu, Dorian; Egodawatte, Gunawardena – Computer Science Education, 2010
Research shows that female and male students in undergraduate computer science programs view computer culture differently. Female students are interested more in the use of computers than in doing programming, whereas male students see computer science mainly as a programming activity. The overall purpose of our research was not to find new…
Descriptors: Science Programs, Computer Uses in Education, Computers, Programming
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Waters, John K. – T.H.E. Journal, 2010
There was a time when school districts showed little interest in storing or backing up their data to remote servers. Nothing seemed less secure than handing off data to someone else. But in the last few years the buzz around cloud storage has grown louder, and the idea that data backup could be provided as a service has begun to gain traction in…
Descriptors: Elementary Secondary Education, School Districts, Data, Information Storage
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Utting, Ian; Cooper, Stephen; Kolling, Michael; Maloney, John; Resnick, Mitchel – ACM Transactions on Computing Education, 2010
This article distills a discussion about the goals, mechanisms, and effects of three environments which aim to support the acquisition and development of computing concepts (problem solving and programming) in pre-University and non-technical students: Alice, Greenfoot, and Scratch. The conversation started in a special session on the topic at the…
Descriptors: Computer Science Education, Computer Assisted Instruction, Problem Solving, Programming
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Mavrikis, Manolis; Gutierrez-Santos, Sergio – Computers & Education, 2010
This paper presents a methodology for the design of intelligent learning environments. We recognise that in the educational technology field, theory development and system-design should be integrated and rely on an iterative process that addresses: (a) the difficulty to elicit precise, concise, and operationalized knowledge from "experts" and (b)…
Descriptors: Educational Technology, Methods, Expertise, Case Studies
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Brusco, Michael J.; Kohn, Hans-Friedrich; Stahl, Stephanie – Psychometrika, 2008
Dynamic programming methods for matrix permutation problems in combinatorial data analysis can produce globally-optimal solutions for matrices up to size 30x30, but are computationally infeasible for larger matrices because of enormous computer memory requirements. Branch-and-bound methods also guarantee globally-optimal solutions, but computation…
Descriptors: Heuristics, Programming, Data Analysis, Matrices
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Knight, D.G. – International Journal of Mathematical Education in Science and Technology, 2008
The determination of bounds for A(n, d, w), the maximum possible number of binary vectors of length n, weight w, and pairwise Hamming distance no less than d, is a classic problem in coding theory. Such sets of vectors have many applications. A description is given of how the problem can be used in a first-year undergraduate computational…
Descriptors: Mathematics Instruction, College Freshmen, Programming, Coding
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Trotman, Andrew; Handley, Chris – Computers & Education, 2008
Each year the ACM hosts a truly international programming contest--the International Collegiate Programming Contest (ICPC). Dating back to a contest held by Texas A&M University in 1970, this annual event, along with the associated regional contests, has grown to 5606 teams from 1733 universities in 84 countries (in the year 2006). Despite the…
Descriptors: Programming, Higher Education, Problem Solving, Teamwork
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Lin, Janet Mei-Chuen; Yang, Mei-Ching – Journal of Computers in Mathematics and Science Teaching, 2009
In this study half of 52 sixth graders learned to program in MSWLogo and the other half in Drape. An analysis of students' test scores revealed that Drape (an iconic language) seemed to have a steeper learning curve than MSWLogo (a textual language). However, as students gradually became more familiar with either language, the difference in…
Descriptors: Elementary School Students, Programming Languages, Science Achievement, Instructional Effectiveness
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Huan, Xiaoli; Shehane, Ronald; Ali, Adel – Journal of Instructional Pedagogies, 2011
As the success of distance learning (DL) has driven universities to increase the courses offered online, certain challenges arise when teaching computer science (CS) courses to students who are not physically co-located and have individual learning schedules. Teaching CS courses involves high level demonstrations and interactivity between the…
Descriptors: Computer Science Education, Teaching Methods, Distance Education, Technology Uses in Education
Ioannidou, Andri; Bennett, Vicki; Repenning, Alexander; Koh, Kyu Han; Basawapatna, Ashok – Online Submission, 2011
The iDREAMS project aims to reinvent Computer Science education in K-12 schools, by using game design and computational science for motivating and educating students through an approach we call Scalable Game Design, starting at the middle school level. In this paper we discuss the use of Computational Thinking Patterns as the basis for our…
Descriptors: Computer Science Education, Elementary Secondary Education, Student Motivation, Middle School Students
Alodhaibi, Khalid – ProQuest LLC, 2011
Recommender systems aim to support users in their decision-making process while interacting with large information spaces and recommend items of interest to users based on preferences they have expressed, either explicitly or implicitly. Recommender systems are increasingly used with product and service selection over the Internet. Although…
Descriptors: Information Processing, Decision Support Systems, Decision Making, Preferences
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Villanueva, Mary Grace; Hand, Brian – Science Scope, 2011
Science teachers and graduate students have developed activities and assessment tools that begin to help students make the distinction between data and evidence. Two activities are covered in this article. (Contains 1 resource and 2 figures.)
Descriptors: Data, Evidence, Comparative Analysis, Science Education
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Borstler, Jurgen; Nordstrom, Marie; Paterson, James H. – ACM Transactions on Computing Education, 2011
Example programs play an important role in the teaching and learning of programming. Students as well as teachers rank examples as the most important resources for learning to program. Example programs work as role models and must therefore always be consistent with the principles and rules we are teaching. However, it is difficult to find or…
Descriptors: Role Models, Textbooks, Evaluation Methods, Programming
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de-la-Fuente-Valentin, Luis; Pardo, Abelardo; Kloos, Carlos Delgado – Computers & Education, 2011
IMS Learning Design is a specification to capture the orchestration taking place in a learning scenario. This paper presents an extension called Generic Service Integration. This paradigm allows a bidirectional communication between the course engine in charge of the orchestration and conventional Web 2.0 tools. This communication allows the…
Descriptors: Electronic Publishing, Web Sites, Learning Activities, Educational Technology
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Seger, Jamie – Journal of Extension, 2011
With the rise of social media and the need for statewide program cohesiveness, The Ohio State University Extension has the opportunity to position itself as a catalyst for technology adoption and adaptation nationwide. Unfortunately, many barriers exist to the successful use and implementation of technology, including an organizational structure…
Descriptors: Social Networks, Internet, Educational Technology, Adoption (Ideas)
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