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Tom Reshef-Israeli; Shulamit Kapon – Online Submission, 2024
As problems become increasingly complex, science educators need to better understand how new knowledge is constructed and applied in heterogeneous team collaborations, and how to teach students to productively engage in these processes. We discuss the emergence of insights in collaborative sensemaking and suggest a model that articulates the…
Descriptors: Comprehension, Constructivism (Learning), Teaching Methods, Learner Engagement
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Sanna Forsström; Melissa Bond – International Journal of Computer Science Education in Schools, 2024
Despite the widespread adoption of computational thinking (CT) across educational levels, challenges persist in its assessment due to diverse definitions, frameworks, and practical applications in classroom settings. This meta-synthesis investigates the assessment of computational thinking (CT) in primary and secondary education, synthesising…
Descriptors: Computation, Thinking Skills, Elementary Secondary Education, Barriers
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Mathias Mejeh; Barbara Stampfli; Tina Hascher – Frontline Learning Research, 2024
Self-regulated learning (SRL) has gained increasing attention in educational science over the past four decades. Especially within the context of the lifelong learning debate, regulatory strategies play a crucial role, as they are essential not only within schools and classrooms but also in lifelong learning contexts. Concurrently, the discussion…
Descriptors: Secondary School Students, Self Management, Lifelong Learning, Teacher Effectiveness
Dawn L. Scott – ProQuest LLC, 2024
This dissertation presents a qualitative case study investigating the influence of cognitive coaching on elementary international teachers within a southeastern school district. Guided by four research questions, the study delved into the experiences and perceptions of international teachers participating in cognitive coaching sessions, aiming to…
Descriptors: Coaching (Performance), Elementary School Teachers, Influences, International Education
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Yung Po Tsang; Carman Ka Man Lee; Chun Ho Wu; Yanlin Li – IEEE Transactions on Education, 2024
Contribution: This research explores the effectiveness of a proposed teaching strategy in blockchain education, finding that it enhances learning outcomes, cognitive well-being, and student engagement in tertiary education, ultimately resulting in a shallower learning curve for STEM knowledge. Background: In the context of Industry 4.0, blockchain…
Descriptors: Gamification, Experiential Learning, Cognitive Processes, Well Being
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Rachel L. Eggleston; Rebecca A. Marks; Xin Sun; Chi-Lin Yu; Kehui Zhang; Nia Nickerson; Xiaosu Hu; Valeria Caruso; Ioulia Kovelman – Journal of Speech, Language, and Hearing Research, 2024
Purpose: We examined the neurocognitive bases of lexical morphology in children of varied reading abilities to understand the role of meaning-based skills in learning to read with dyslexia. Method: Children completed auditory morphological and phonological awareness tasks during functional near-infrared spectroscopy neuroimaging. We first examined…
Descriptors: Reading Instruction, Lexicology, Morphology (Languages), Risk
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Velibor Mladenovici; Mariana Crasovan; Marian D. Ilie – Journal of Educational Sciences, 2024
Teaching conceptions in higher education, or so-called academics' conceptions of teaching (ACTs), are essential in informing teaching behaviors and influencing students' learning. Consequently, several attempts have been made since the 1990s to understand what ACTs represent and how they can be developed towards student-centered teaching. However,…
Descriptors: Concept Formation, Misconceptions, Educational Policy, Definitions
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Don Ambrose – International Journal for Talent Development and Creativity, 2024
This interdisciplinary, conceptual analysis addresses the nature and benefits of artistic processes in learning and work. While recognizing various forms of artistry, the emphasis is on visual-spatial thinking. The benefits of this kind of thinking in academic and professional activities include the simplification of massively complex writing,…
Descriptors: STEM Education, Visual Learning, Visual Literacy, Spatial Ability
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Xiao-Rong Guo; Shao-Ying Gong; Si-Yang Liu; Jing Wang; Yan-Qing Wang; Xin Zhao – European Journal of Psychology of Education, 2025
Previous studies have pointed out that leisure motivational interference was an important factor affecting students' learning satisfaction. This study concentrates on three unexplored areas in the current literature on leisure motivational interference and learning satisfaction. Specifically, it is the first to (a) focus on the effects of digital…
Descriptors: Leisure Time, Student Motivation, College Students, Electronic Learning
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Kimberly Vo; Mahbub Sarkar; Paul J. White; Elizabeth Yuriev – Chemistry Education Research and Practice, 2025
Solving chemical problems entails content knowledge and mastery of problem-solving processes. However, students sometimes lack metacognitive processes required for problem solving in chemistry. This study investigated how first-year chemistry students engaged with the metacognitive problem-solving scaffold Goldilocks Help. Data was collected from…
Descriptors: Metacognition, Problem Solving, Student Attitudes, Learner Engagement
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Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
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Gwo-Jen Hwang; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2025
Background: The utilisation of video-dubbing tasks, wherein learners record their voices over video clips to practise pronunciation, fluency, grammatical accuracy, and vocabulary use, is relatively novel in the English language learning context. Exploring the effectiveness of video-dubbing tasks can lead to more innovative and effective speaking…
Descriptors: English (Second Language), Second Language Learning, Speech Skills, Cognitive Processes
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Gembo Tshering; Rinchen Tshewang; Tashi Dendup; Tandin Peljor – Canadian Journal of Action Research, 2025
Tutors in higher education institutions often face the challenge of aligning learning outcomes, subject matters, instructional activities, and assessment practices. Drawing from a decade of teaching experience, the authors employ practical action research (PAR) to develop a common anchor for achieving alignment. Their project unfolds in three…
Descriptors: Foreign Countries, Teacher Education Programs, Schools of Education, Alignment (Education)
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Feng Feng; Wenxia Yang – Education and Information Technologies, 2025
The emergence of digital game types has opened up significant opportunities to facilitate language acquisition through feedback provision, attracting diverse research strands to explore their potential as arenas for technology-assisted language learning. This study investigates the effects of learner-, peer-, and collaborative-regulated feedback…
Descriptors: Foreign Countries, Computer Games, Game Based Learning, Feedback (Response)
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Minkai Wang; Di Zhang; Jingdong Zhu; Hanjie Gu – Journal of Educational Computing Research, 2025
Scientific knowledge is often abstract and challenging, making it difficult for students to apply these concepts effectively. Digital game-based learning (DGBL) offers an engaging and immersive approach, but the fixed resources and predetermined learning paths in most games limit its ability to adapt to individual learners' needs. Large language…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Academic Achievement
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