Publication Date
| In 2026 | 0 |
| Since 2025 | 268 |
| Since 2022 (last 5 years) | 1478 |
| Since 2017 (last 10 years) | 3006 |
| Since 2007 (last 20 years) | 4856 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Teachers | 258 |
| Practitioners | 183 |
| Students | 53 |
| Administrators | 32 |
| Researchers | 24 |
| Media Staff | 18 |
| Parents | 11 |
| Policymakers | 11 |
| Community | 3 |
| Counselors | 1 |
| Support Staff | 1 |
| More ▼ | |
Location
| Turkey | 199 |
| Taiwan | 107 |
| United Kingdom | 107 |
| Australia | 105 |
| China | 93 |
| Canada | 71 |
| Spain | 71 |
| California | 58 |
| Sweden | 58 |
| Germany | 54 |
| Finland | 52 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards with or without Reservations | 2 |
Michelle Pauley Murphy; Woei Hung – TechTrends: Linking Research and Practice to Improve Learning, 2024
Constructing a consensus problem space from extensive qualitative data for an ill-structured real-life problem and expressing the result to a broader audience is challenging. To effectively communicate a complex problem space, visualization of that problem space must elucidate inter-causal relationships among the problem variables. In this…
Descriptors: Information Retrieval, Data Analysis, Pattern Recognition, Artificial Intelligence
Chotika Wanglang; Kobkiat Sraubon; Pallop Piriyasurawong – Higher Education Studies, 2024
This research aims to develop a combining game-based learning with design thinking using block-based programming to enhance computational thinking and creative games for primary students and will be referred to as game-based learning from now on. The purpose of this research is to 1) develop a model for game-based learning, 2) develop the system…
Descriptors: Game Based Learning, Design, Thinking Skills, Programming
Jeremy St. John; Karen St. John – Journal of Information Systems Education, 2024
This study provides an overview of efforts to improve experiential learning outcomes by integrating the curriculum of an upper-level Project Management (PM) course with an Introductory Programming (IP) course using a game-making project. Students in the PM course applied PM methods and techniques while supervising teams of students in the IP…
Descriptors: Experiential Learning, Peer Teaching, Programming, Program Administration
Teck Kiang Tan – Practical Assessment, Research & Evaluation, 2024
The procedures of carrying out factorial invariance to validate a construct were well developed to ensure the reliability of the construct that can be used across groups for comparison and analysis, yet mainly restricted to the frequentist approach. This motivates an update to incorporate the growing Bayesian approach for carrying out the Bayesian…
Descriptors: Bayesian Statistics, Factor Analysis, Programming Languages, Reliability
Christina Oswald; Lisa Paleczek; Katharina Maitz; Maximilian Husny; Barbara Gasteiger-Klicpera – Review Journal of Autism and Developmental Disorders, 2024
Although Computational Thinking (CT) is considered an essential 21st century skill, little is known about teaching CT to students with autism spectrum disorder (ASD) and/or attention deficit/hyperactivity disorder (ADHD). To address this gap in the research, we conducted a scoping review to identify those approaches promoting programming skills…
Descriptors: Autism Spectrum Disorders, Attention Deficit Hyperactivity Disorder, Children, Thinking Skills
Arthur William Fodouop Kouam – Discover Education, 2024
This study investigates the effectiveness of Intelligent Tutoring Systems (ITS) in supporting students with varying levels of programming experience. Through a mixed-methods research design, the study explores the impact of ITS on student performance, adaptability to different skill levels, and best practices for utilizing ITS in heterogeneous…
Descriptors: Intelligent Tutoring Systems, Instructional Effectiveness, Programming, Skill Development
Ghislain Nono Gueye; Jonathan R. Peterson – Journal of Economic Education, 2024
The authors present a Web application they designed in the R programming language as an experiential learning tool for teaching production theory. The app simulates production decisions where a manager is tasked to find the optimal mixture of inputs through experimentation. Users of the application are instructed to use calculations and intuitions…
Descriptors: Economics Education, Teaching Methods, Computer Oriented Programs, Programming Languages
Jyoti Wadmare; Dakshita Kolte; Kapil Bhatia; Palak Desai; Ganesh Wadmare – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper highlights an innovative and impactful online operating system algorithms e-learning tool in engineering education. Background: Common teaching methodologies make it difficult to teach complex algorithms of operating systems. This paper presents a solution to this problem by providing simulations of different complex…
Descriptors: Engineering, Science Education, Material Development, Computer Simulation
Taskeen Hasrod; Yannick B. Nuapia; Hlanganani Tutu – Journal of Chemical Education, 2024
In order to improve the accessibility and user friendliness of an accurately pretrained stacking ensemble machine learning regressor used to predict sulfate levels (mg/L) in Acid Mine Drainage (AMD), a Graphical User Interface (GUI) was developed using Python by combining human input with ChatGPT and deployed in the Jupyter Notebook environment.…
Descriptors: Artificial Intelligence, Natural Language Processing, Educational Technology, Computer Software
Debora Lui; Deborah A. Fields; Yasmin B. Kafai – Cognition and Instruction, 2024
Debugging (or troubleshooting) provides a rich context to foster problem-solving. Yet, while we know much about some problems and strategies that novices face in programming on-screen, we know far less about debugging and troubleshooting in the context of physical computing, where coding issues may overlap with materially embedded problems. In…
Descriptors: Grade 9, STEM Education, Troubleshooting, Public Schools
Kaden Hart; Christopher M. Warren; Seth Poulsen; John Edwards – International Educational Data Mining Society, 2024
We report on a study in which we examined the work habits of six students who agreed to use do not disturb on their phone while working on programming assignments. Two students tried do not disturb, and quickly quit using it. Three out of four remaining student participants were more productive while using do not disturb when working on their…
Descriptors: Telecommunications, Handheld Devices, Computer Use, Student Behavior
Xing, Wanli – Interactive Learning Environments, 2021
Previous research has invested much effort in understanding how programming can contribute to the development of young learners' computational thinking (CT) in traditional K-12 classroom settings. Relatively few studies have examined programming for CT in informal online communities, especially for large scale quantitative research. With the…
Descriptors: Programming, Thinking Skills, Computation, Programming Languages
Moresi, Marco; Gomez, Marcos J.; Benotti, Luciana – IEEE Transactions on Learning Technologies, 2021
Based on hundreds of thousands of hours of data about how students learn in massive open online courses, educational machine learning promises to help students who are learning to code. However, in most classrooms, students and assignments do not have enough historical data for feeding these data hungry algorithms. Previous work on predicting…
Descriptors: Prediction, Difficulty Level, Programming, Online Courses
Schumann, Claudia – Studies in Philosophy and Education, 2021
The paper explores the portrayal of social relations among youth in the popular Norwegian TV-series "Skam" and places this analysis in relation to Anne Imhof's award-winning performance piece "Faust," which received the Golden Lion at the 2017 Venice Biennale for the German Pavilion. As expressions of how today's youth…
Descriptors: Programming (Broadcast), Interpersonal Relationship, Youth, Foreign Countries
Wang, Jianlan; Zhang, Yuanlin; Jones, Arthur; Eckel, Rory; Hawkins, Joshua; Musslewhite, Darrel – Journal of Computers in Mathematics and Science Teaching, 2022
Despite the importance of computer science education and computational thinking, there have been limited examples of computer science education at K-12 classrooms that authentically represents the work of computer scientists, especially programming. One reason is the lack of a measurable definition of computational thinking and a programming…
Descriptors: Teaching Methods, Computer Science Education, Programming, Thinking Skills

Peer reviewed
Direct link
