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Christy L. Chatmon – ProQuest LLC, 2022
This phenomenological study investigates the narratives of six Black women faculty to ascertain how their experiences contributed to their retention and persistence in Computing. This study, which incorporates Anti-Deficit Achievement Framework, Critical Race Theory, and Intersectionality Theory, is guided by phenomenology and the following key…
Descriptors: Women Faculty, African American Teachers, Computer Science, Personal Narratives
Andrea Beesley; Jared Boyce; Patrik Lundh; Carol Tate; Mindy Hsiao; Elise Levin-Guracar – SRI Education, a Division of SRI International, 2022
This study set out to answer research questions about the design of CPR2, the implementation of CPR2 in middle school classrooms, and the potential of CPR2 to improve both students' and teachers' abilities to engage in mathematical generalization. This report examines measures the extent to which CPR2 activities improved teachers' and students'…
Descriptors: Middle Schools, Middle School Mathematics, Curriculum Development, Teacher Education
Edwin Ambrosio – ProQuest LLC, 2022
Assessments are some of the most common tools used to evaluate student learning. While exams have always been a part of evaluating how well students learn and retain information, the most effective way to administer them has always been debated. However, remarkably few studies have compared online and paper testing, and even fewer have examined…
Descriptors: Computer Science Education, Computer Assisted Testing, Test Format, Performance
Alexander Card – ProQuest LLC, 2022
One approach to teaching game design to students with a wide variety of disciplinary backgrounds is through team game projects that span multiple weeks, up to an entire term. However, open-ended, creative projects introduce a gamut of challenges to novice programmers. My goal is to assist game design students with the planning stage of their…
Descriptors: Computer Science Education, Programming, Scaffolding (Teaching Technique), Teaching Methods
Jiaqing Tong – ProQuest LLC, 2022
Though efforts have been made for centuries, how concepts are represented in the brain is still elusive. The embodiment view claims that the sensory, motor and other brain areas through which people acquire concept information during life experiences represent this information during concept retrieval. Some compelling neurobiological evidence…
Descriptors: Concept Formation, Brain Hemisphere Functions, Evidence, Models
James Johnston – ProQuest LLC, 2024
The need in the public sector is to help people 60+ years of age in the safe, practical use of technology for business, personal use, and family interaction, as this group is targeted more than others for technology fraud. The practice-focused question centers around which topics need to be part of technology fraud pilot training to reduce the…
Descriptors: Older Adults, Learning Theories, Information Security, Pilot Projects
Anne-Kathrin Peters; Rafael Capilla; Vlad Constantin Coroama; Rogardt Heldal; Patricia Lago; Ola Leifler; Ana Moreira; João Paulo Fernandes; Birgit Penzenstadler; Jari Porras; Colin C. Venters – ACM Transactions on Computing Education, 2024
Research shows that the global society as organized today, with our current technological and economic system, is impossible to sustain. We are living in an era in which human activities in highly industrialized countries are responsible for overshooting several planetary boundaries, with poorer communities contributing the least to the problems…
Descriptors: Computer Science Education, Sustainability, Educational Research, Educational Practices
Mariana Alvidrez; Christopher Villa; Elaine M. Hampton – Journal of College Science Teaching, 2024
As ethical issues involving computer technologies and social media become more common, there is increasing interest in what role ethics should play in computer science education. As a result, computer science departments worldwide have ramped up their efforts to examine relevant ethical issues in undergraduate computer science classes to prepare…
Descriptors: Controversial Issues (Course Content), STEM Education, Ethics, Computer Science Education
Gülay Öztüre Yavuz; Gökhan Akçapinar; Hatice Çirali Sarica; Yasemin Koçak Usluel – Education and Information Technologies, 2024
This study aims to develop a predictive model for predicting gifted students' engagement levels and to investigate the features that are important in such predictions. Features reflecting students' emotions, social-emotional learning skills, learning approaches and video-watching behaviours were used in the prediction models. The study group…
Descriptors: Secondary School Students, Academically Gifted, Gifted Education, Learner Engagement
John Nesbit; Qing Liu; Joan Sharp; Diana Cukierman; Holly Hendrigan; Daniel Chang; Bahareh Shahabi; Qingyan Deng; Azar Pakdaman Savoji – Journal of Interactive Learning Research, 2024
The Dialectical Map (DMap) is an open-source, web-based argument visualization tool developed and used at a Canadian University to scaffold argument construction. To illustrate the ways that argument mapping can be used in undergraduate courses, this article presents five cases selected from courses in biology, psychology, computing science, and…
Descriptors: Foreign Countries, Undergraduate Students, Open Source Technology, Persuasive Discourse
Peter Francis Moon – ProQuest LLC, 2024
Computational thinking (CT) has great potential for enhancing mathematics and science lessons in K-12 education. Numerous studies demonstrate that under the right circumstances, CT integration in math and science can improve student learning and promote deeper understanding. However, teacher education currently does not include preparation for…
Descriptors: Thinking Skills, Computer Science Education, Faculty Development, Methods Courses
Esmaeil Jafari – Journal of Computer Assisted Learning, 2024
Background: Artificial intelligence (AI) has created new opportunities, challenges, and potentials in teaching; however, issues related to the philosophy of using AI technology in learners' learning have not been addressed and have caused some issues and concerns. This issue is due to the research gap in addressing issues related to ethical and…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, College Faculty
Chen Chen; Jonathan Rothwell; Pedrito Maynard-Zhang – Computer Science Education, 2024
Background and Context: Both in- and out-of-school computer science (CS) learning opportunities are expanding, but their influences on CS career interests are unclear. Method: To investigate, we applied multinomial propensity score weighting analysis on a 2021 U.S. nationally representative sample of 4,116 5th-to-12th-grade students. Findings: The…
Descriptors: Informal Education, Computer Science Education, Influences, Vocational Interests
Huiyan Ye; Oi-Lam Ng; Allen Leung – ZDM: Mathematics Education, 2024
There has been a renewed interest in creativity as a twenty-first century skill in K-12 mathematics education. However, previous research has paid less attention to creative actions than to other learning outcomes, which are often product- instead of process-based, especially in a programming context. Thus, situated in the context of mathematical…
Descriptors: Mathematics Instruction, Mathematics Teachers, Faculty Development, Learning Processes
Kristina Litherland; Anders Kluge – Computer Science Education, 2024
Background and Context: We explore the potential for understanding the processes involved in students' programming based on studying their behaviour and dialogue with each other and "conversations" with their programs. Objective: Our aim is to explore how a perspective of inquiry can be used as a point of departure for insights into how…
Descriptors: Programming, Programming Languages, Secondary School Students, Computer Science Education