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Ostashewski, Nathaniel; Dron, Jon; Howell, Jennifer – Journal of Interactive Learning Research, 2018
This paper reports on the utilization of an online community networking platform designed to deliver a MOOC. A customized Elgg social software platform, implemented as the Curtin Learning Commons, was developed with social networking tools organized to support personalized learning. The MOOC, titled Participating in the Digital Age (PDA), engaged…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
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Tufekcioglu, Ertan; Erzeybek, Mustafa Sait; Kaya, Fatih; Ozan, Goksel – Journal of Education and Training Studies, 2018
Background: Obesity has been identified as a global epidemic that is associated with numerous comorbidities such as type 2 diabetes, hypertension, cancer, cardiovascular disease. We have investigated the effects of Watsu® therapy and Immersion on HRV parameters of obese male subjects. Methods and Results: Volunteer 34 obese subjects with BMI above…
Descriptors: Obesity, Aquatic Sports, Computer Software, Control Groups
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LaDue, Nicole D.; Shipley, Thomas F. – Journal of Science Education and Technology, 2018
Geoscience instructors depend upon photos, diagrams, and other visualizations to depict geologic structures and processes that occur over a wide range of temporal and spatial scales. This proof-of-concept study tests click-on-diagram (COD) questions, administered using a classroom response system (CRS), as a research tool for identifying spatial…
Descriptors: Audience Response Systems, Visual Aids, Earth Science, Spatial Ability
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Reyna, Jorge; Meier, Peter – IAFOR Journal of Education, 2018
Learner-Generated Digital Media (LGDM) in tertiary science education focuses on research skills, inquiry, active learning, teamwork, and collaboration. LGDM across disciplines is under-theorised, under-researched, and only in its early development. This paper evaluates the research in the field of LGDM in tertiary science education. The literature…
Descriptors: College Science, College Students, Science Instruction, Educational Technology
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Mavani, Deepak; Mavani, Beena; Schäfer, Marc – African Journal of Research in Mathematics, Science and Technology Education, 2018
This paper reports on an aspect of a larger research study conceptualised within a teacher development project in Mthatha, Eastern Cape Province. The project was initiated with the objective to develop appropriate skills to use dynamic geometry software (DGS) effectively and strategically as a teaching and learning tool for mathematics. The study…
Descriptors: Case Studies, Geometry, Mathematics Instruction, Teaching Methods
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Yakymchuk, Nataliya V.; Kazachenok, Victor V. – European Journal of Contemporary Education, 2018
Future Informatics teachers need to have skills and abilities to continuously improve their knowledge in the field of both modern Information Technologies and modern methods of teaching Informatics. Specialists should constantly self-study because of the rapid pace in development of Informatics and Information Technologies. Thus, the high level of…
Descriptors: Information Science Education, Teaching Methods, Information Technology, Computer Software
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Makoe, Mpine; Thuli, Shandu – International Review of Research in Open and Distributed Learning, 2018
Academic success depends on the comprehension of a language, which is linked to vocabulary learning. Many distance students in South Africa find it difficult to comprehend learning in a language other than their mother tongue. Finding effective strategies for enhancing English vocabulary of university students amidst the spatial, temporal, and…
Descriptors: Distance Education, Computer Software, English (Second Language), Second Language Learning
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Papadakis, Stamatios; Kalogiannakis, Michail; Zaranis, Nicholas – Education and Information Technologies, 2018
The present study aimed to assess the effect of two different types of digital technologies (computers and tablets) in early childhood students' understanding of numbers. Three hundred and sixty-five children (mean age in months, M = 62.0, SD = 5.5) from 21 kindergarten classes were randomly assigned to two intervention groups and a…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Computers
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Atabekova, Anastasia A.; Gorbatenko, Rimma G.; Shoustikova, Tatyana V.; Valero-Garcés, Carmen – Journal of Social Studies Education Research, 2018
The paper explores the current state of affairs in the language service providers' attitude and practice regarding the digital tools potential for language and culture mediation with refugees. The issue is considered from the angle of interpreters' awareness of and competency in using up-to-date electronic tools to support refugees' language…
Descriptors: Refugees, Second Languages, Translation, Cultural Awareness
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Wang, X.; Li, M.; Wang, M.; Cui, S.; Shi, L.; Duan, L.; Wang, T. – Journal of Computer Assisted Learning, 2018
This study is to examine the attitudes of students towards the case studies based on mobile messaging in a pharmacotherapy introduction class. Case studies were divided into 4 groups, with 30 pharmacy students each group. Each group was required to share pharmaceutical care plans on WeChat by posting messages. A post-activity survey was conducted:…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Case Studies
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Çakiroglu, Ünal; Kiliç, Servet – E-Learning and Digital Media, 2018
Participation in synchronous online learning is an increasing need for students' learning outcomes. Teachers generally cannot be sure about the fact that students who are seen in the participation lists are really following the online tasks. Recent studies have shown that gamification can be an effective way to support learners' participation in…
Descriptors: Online Courses, Vignettes, Computer Games, Student Characteristics
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Parong, Jocelyn; Mayer, Richard E. – Journal of Educational Psychology, 2018
The goals of the study were (a) to compare the instructional effectiveness of immersive virtual reality (VR) versus a desktop slideshow as media for teaching scientific knowledge, and (b) to examine the efficacy of adding a generative learning strategy to a VR lesson. In Experiment 1, college students viewed a biology lesson about how the human…
Descriptors: Science Instruction, Simulated Environment, Computer Simulation, Educational Technology
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Boerger, Brenda H.; Stutzman, Verna – Language Documentation & Conservation, 2018
In this paper we describe single-event Rapid Word Collection (RWC) workshop results in 12 languages, and compare these results to fieldwork lexicons collected by other means. We show that this methodology of collecting words by semantic domain by community engagement leads to obtaining more words in less time than conventional collection methods.…
Descriptors: Workshops, Language Maintenance, Language Research, Contrastive Linguistics
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Hitchens, Michael; Tulloch, Rowan – Interactive Technology and Smart Education, 2018
Purpose: The research described here presents an approach to gamification for the classroom. The purpose of this paper is to determine whether students would perceive the gamification activities in a positive light. Previous research has contended that students need a positive mental attitude for effective learning. The core question was to…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Student Attitudes
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Rossiter, J. A.; Pasik-Duncan, B.; Dormido, Sebastian; Vlacic, Ljubo; Jones, Bryn; Murray, Richard – European Journal of Engineering Education, 2018
This paper gives a focussed summary of good practice taken primarily from engineers who are responsible for teaching topics related to systems and control. This engineering specialisation allows the paper to give some degree of focus in the discussions around laboratories, software and assessment, although naturally many of the conclusions are…
Descriptors: Engineering Education, Specialization, Computer Software, Teaching Methods
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