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Woodrow, Janice E. J. – Journal of Technology and Teacher Education, 1995
Describes the objectives and format of a course developed at the University of British Columbia (Canada) that was designed to introduce information technology to preservice science teachers. Sample student microcomputer-based laboratory projects are described that include computer simulations, multimedia presentations, and videodiscs; and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Foreign Countries, Higher Education
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Clauser, Brian E.; And Others – Journal of Educational Measurement, 1995
A scoring algorithm for performance assessments is described that is based on expert judgments but requires the rating of only a sample of performances. A regression-based policy capturing procedure was implemented for clinicians evaluating skills of 280 medical students. Results demonstrate the usefulness of the algorithm. (SLD)
Descriptors: Algorithms, Clinical Diagnosis, Computer Simulation, Educational Assessment
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Spotts, John; Dwyer, Francis M. – International Journal of Instructional Media, 1996
Examines the instructional effects of computer graphics and rehearsal strategies on student achievement of different educational objectives. Participants were 63 college students. Results indicated that students who received textbook material complemented by specific computer graphics technologies achieved significantly higher scores than did…
Descriptors: Academic Achievement, Animation, College Students, Comparative Analysis
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Follows, Scott B. – T.H.E. Journal, 1999
Illustrates the possibilities and educational benefits of virtual learning environments (VLEs), based on experiences with "Thirst for Knowledge," a VLE that simulates the workplace of a major company. While working in this virtual office world, students walk through the building, attend meetings, read reports, receive e-mail, answer the telephone,…
Descriptors: Business Education, Computer Assisted Instruction, Computer Simulation, Computer System Design
Ip, Albert; Naidu, Som – Educational Technology, 2000
Presents experience-based pedagogical designs, both first-person and third-person experiences, which make the most of information and communication technology. Highlights include goal-based learning; Web-based role-play simulation; rule-based computer simulations; case studies; distributed problem-based learning; critical incident…
Descriptors: Case Studies, Computer Assisted Instruction, Computer Simulation, Critical Incidents Method
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Harden, Ronald M. – Journal of Continuing Education in the Health Professions, 2005
Increasing demands on continuing medical education (CME) are taking place at a time of significant developments in educational thinking and new learning technologies. Such developments allow today's CME providers to better meet the CRISIS criteria for effective continuing education: convenience, relevance, individualization, self-assessment,…
Descriptors: Teaching Methods, Global Approach, Patients, Physicians
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Taylor, Roger S.; Chi, Michelene T. H. – Journal of Educational Computing Research, 2006
This study investigated potential differences in learning between two instructional activities: reading from a text and using a computer simulation. Participants were undergraduate students with limited knowledge of the domain topic (project management). Participants in both conditions (Simulation and Text) improved equally on a decontextualized,…
Descriptors: Undergraduate Students, Computer Simulation, Educational Technology, Computer Assisted Instruction
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Mumba, Frackson; Chabalengula, Vivien Mweene; Bassoppo-Moyo, T. C. – International Journal of Instructional Media, 2006
Teaching is a moral and educational enterprise. Therefore, teachers are expected to explain and justify the instructional methods and designs they use in their teaching to demonstrate how they meet the moral and educational ends of the teaching enterprise. To justify the use of particular instructional methods and designs goes beyond giving a…
Descriptors: Curriculum Design, Teaching Methods, English (Second Language), Ethics
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Agostinho, Shirley; Meek, Jim; Herrington, Jan – Journal of Interactive Learning Research, 2005
A constant challenge facing university faculty and academics is determining how innovative and authentic elements, based on constructivist philosophy, can be manifested effectively in online learning settings. In this article, we describe an educational technology postgraduate course on evaluation that incorporated a scenario whereby assessable…
Descriptors: Educational Technology, Online Courses, Constructivism (Learning), Distance Education
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Ponte, Lucille M. – Journal of Legal Studies Education, 2006
Pedagogical experts contend that students learn best when they are actively involved in and responsible for their own learning. In a student-centered learning environment, the instructor ideally serves primarily as a learning resource or facilitator. With the guidance of the instructor, students in active learning environments strive for…
Descriptors: Legal Education (Professions), Active Learning, Teaching Methods, Thinking Skills
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Foley, Jean Ann; McAllister, Gretchen – AACE Journal, 2005
Researchers and teacher educators have called for contextualizing the learning of pedagogy and content within the complex context of schools. This account provides an overview of a web-based simulation called Sim-School[C] that provides a realistic framework for students to contextualize curricular decisions, differentiate instruction and reflect…
Descriptors: Preservice Teachers, Teacher Attitudes, Teacher Educators, Internet
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Abrahamson, Dor; Janusz, Ruth M.; Wilensky, Uri – Journal of Statistics Education, 2006
ProbLab is a probability-and-statistics unit developed at the Center for Connected Learning and Computer-Based Modeling, Northwestern University. Students analyze the combinatorial space of the 9-block, a 3-by-3 grid of squares, in which each square can be either green or blue. All 512 possible 9-blocks are constructed and assembled in a "bar…
Descriptors: College School Cooperation, Grade 6, Scientific Concepts, Middle School Students
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Cook, Diane J.; Huber, Manfred; Yerraballi, Ramesh; Holder, Lawrence B. – Journal of Computing in Higher Education, 2004
The goal of this project is to develop a unique simulation environment that can be used to increase students' interest and expertise in Computer Science curriculum. Hands-on experience with physical or simulated equipment is an essential ingredient for learning, but many approaches to training develop a separate piece of equipment or software for…
Descriptors: Science Curriculum, Interdisciplinary Approach, Games, Curriculum Development
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Kim, Yanghee; Baylor, Amy L. – Educational Technology Research and Development, 2006
This study was designed to examine the effects of the competency (low vs. high) and interaction type (proactive vs. responsive) of pedagogical agents as learning companions (PALs) on learning, self-efficacy, and attitudes. Participants were 72 undergraduates in an introductory computer-literacy course who were randomly assigned to one of four…
Descriptors: Instructional Design, Self Efficacy, Interaction, Competence
Dennen, Vanessa Paz; Branch, Robert C. – 1995
Virtual reality is an immersive, interactive medium that manipulates the senses in order provide users with simulated experiences in computer-generated worlds. The visual design of virtual reality is an important issue, but literature has tended to stress the medium's instructional potential rather than setting forth a protocol for designing…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Design Preferences
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