NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 2,386 to 2,400 of 356,287 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ana Paula Juliana Perin; Deivid Eive dos S. Silva; Natasha M. C. Valentim – Informatics in Education, 2023
In Education 4.0, a personalized learning process is expected, and that students are the protagonist. In this new education format, it is necessary to prepare students with the skills and competencies of the 21st-Century, such as teamwork, creativity, and autonomy. One of the ways to develop skills and competencies in students can be through block…
Descriptors: Programming, High School Students, Learning, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Reet Kasepalu; Pankaj Chejara; Luis P. Prieto; Tobias Ley – International Journal of Computer-Supported Collaborative Learning, 2023
Teachers in a collaborative learning (CL) environment have the demanding task of monitoring several groups of students at the same time and intervening when needed. This withitness (both the situational awareness and interventions taken in class) of the teacher might be increased with the help of a guiding dashboard alerting the teacher of…
Descriptors: Cooperative Learning, Teacher Behavior, Observation, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Polyzi, Panagiota; Moussiades, Lefteris – Education and Information Technologies, 2023
This article presents an online application developed to improve vocabulary learning through games, quizzes and interaction with a chatbot. The application was tested experimentally on a sample of twenty proficiency-level students divided into two groups and tested on English vocabulary learning in two stages. In the first stage, the first group…
Descriptors: Artificial Intelligence, Vocabulary Development, Game Based Learning, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Aaron Cochrane; Chris R. Sims; Vikranth R. Bejjanki; C. Shawn Green; Daphne Bavelier – npj Science of Learning, 2023
Evidence accumulation models have enabled strong advances in our understanding of decision-making, yet their application to examining learning has not been common. Using data from participants completing a dynamic random dot-motion direction discrimination task across four days, we characterized alterations in two components of perceptual…
Descriptors: Decision Making Skills, Time Factors (Learning), Learning Processes, Perception
Peer reviewed Peer reviewed
Direct linkDirect link
Wendy Somerville; Vahri McKenzie; Lisa Fuller; Naomi Joy Godden; Ashley Harrison; Renae Isaacs-Guthridge; Bethaney Turner – Australian Journal of Environmental Education, 2023
Within this paper we explore the process and outcomes of a year-long exchange that investigates how active learning can emerge through collective place-based storying. Beginning with Country as our guide, we shared, responded, yarned, listened and revisited one another's contributions. Using the "threads" of an extended email exchange…
Descriptors: Place Based Education, Outdoor Education, Active Learning, Story Telling
Peer reviewed Peer reviewed
Direct linkDirect link
Peter T. Richtsmeier – Journal of Psycholinguistic Research, 2025
A premise of statistical learning research is that learners attend to and learn the frequencies of co-occurring sounds in the input, or phonotactic sequences. Inherent to the concepts of both frequency and phonotactics is order, or the temporal arrangement of the relevant elements. Order is similarly inherent to statistical learning, yet the…
Descriptors: Phonology, Learning Processes, Language Acquisition, Adults
Peer reviewed Peer reviewed
Direct linkDirect link
Yi-Lun Jheng; Leen Catrysse; Sander Van de Cruys; Panayiota Kendeou; Karolien Poels; David Gijbels – npj Science of Learning, 2025
The current study addressed the often-overlooked role of epistemic emotions in refuting misinformation by replicating and expanding on the work of Trevors and Kendeou (2020). It broadened the participant pool beyond well-educated college students and introduced a novel dynamic measure, "DynamicEmo," to capture epistemic emotions…
Descriptors: Epistemology, Psychological Patterns, Misinformation, Emotional Experience
Peer reviewed Peer reviewed
Direct linkDirect link
John Edmonstone – Action Learning: Research and Practice, 2025
The paper is concerned with the relationship between hierarchy, democracy and action learning. It examines what hierarchy and democracy are and the pervasiveness of the former, noting critiques that have been made. The compatibility of democracy and hierarchy is reviewed, together with the extent to which democracy is democratic. It is proposed…
Descriptors: Vertical Organization, Democracy, Experiential Learning, Democratic Values
Peer reviewed Peer reviewed
Direct linkDirect link
Dieu Lam Ngoc Dang; Su Li Chong – European Journal of Education, 2025
The trajectory into digital transformation, coincided with UNESCO's Millennium Development Goals (MDGs) since 2000s, has permeated into various aspects of the world, including education. This success has propelled UNESCO's Sustainable Development Goals (SDGs), which envision education as a central catalyst. In these transformations, global…
Descriptors: Lifelong Learning, Sustainable Development, Reading, Reading Research
Peer reviewed Peer reviewed
Direct linkDirect link
Saleh, Asmalina; Phillips, Tanner M.; Hmelo-Silver, Cindy E.; Glazewski, Krista D.; Mott, Bradford W.; Lester, James C. – British Journal of Educational Technology, 2022
This exploratory paper highlights how problem-based learning (PBL) provided the pedagogical framework used to design and interpret learning analytics from "Crystal Island: EcoJourneys," a collaborative game-based learning environment centred on supporting science inquiry. In "Crystal Island: EcoJourneys," students work in teams…
Descriptors: Cooperative Learning, Learning Analytics, Pretests Posttests, Problem Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Lu Yang; Rui Li – Journal of Educational Computing Research, 2024
While studies of contextualized game-based language learning (CGBLL) have to date gained a growing scholarly interest, there is still a lack of systematic review synthesizing its research trends regarding theoretical foundations, learning contexts, research foci and findings. To address the gap, this study collected data from the Web of Science…
Descriptors: Game Based Learning, Second Language Learning, Teaching Methods, Language Acquisition
Peer reviewed Peer reviewed
Direct linkDirect link
Grace Ngai; Ka-Hing Lau; Kam-Por Kwan – Journal of Experiential Education, 2024
Background: The COVID-19 pandemic resulted in strict social distancing and lockdown measures to contain the spread of the disease. These measures significantly impacted experiential pedagogies, including service-learning. Many teachers pivoted to e-service-learning. While past literature suggests that e-service-learning is as, or even more…
Descriptors: Foreign Countries, Electronic Learning, COVID-19, Pandemics
Peer reviewed Peer reviewed
Direct linkDirect link
Irene Benedetto; Moreno La Quatra; Luca Cagliero; Lorenzo Canale; Laura Farinetti – Education and Information Technologies, 2024
Modern educational technology systems allow learners to access large amounts of learning materials such as educational videos, learning notes, and teaching books. Automated summarization techniques simplify the access and exploration of complex data collections by producing synthetic versions of the original content. This paper addresses the…
Descriptors: Learning Analytics, Documentation, Blended Learning, Video Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Philip Moffitt; Brett Bligh – Journal of Vocational Education and Training, 2024
Learner agency, often understood in terms of self-direction and negotiated engagement, is considered important in technical and vocational education and training (TVET). Yet nurturing and supporting agency is resource-intensive and difficult. In this paper, we consider learner agency for online TVET--a setting where content delivery models can be…
Descriptors: Electronic Learning, Personal Autonomy, Technical Education, Vocational Education
Peer reviewed Peer reviewed
Direct linkDirect link
Hakan Sari; Mustafa Çevik; Özge Çevik – Support for Learning, 2024
The aim of this research is to examine the effect of STEAM (STEM + Arts) education, which is an interdisciplinary approach that has been frequently used in developed countries in recent years, on the science course learning outcomes of students with specific learning disabilities. The model of the research was structured as a mixed design and was…
Descriptors: STEM Education, Art Education, Outcomes of Education, Learning Disabilities
Pages: 1  |  ...  |  156  |  157  |  158  |  159  |  160  |  161  |  162  |  163  |  164  |  ...  |  23753