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Fennessey, Gail M.; And Others – Simulation and Games, 1975
The article compares the relative effectiveness of teaching environmental education to high school students using conventional instruction, a simulation exercise, and a simulation game. (CD)
Descriptors: Conventional Instruction, Educational Games, Educational Media, Environmental Education
Cross, Jeannie – American Vocational Journal, 1976
Descriptors: Consumer Education, Course Descriptions, Distributive Education, Job Skills
McCormick, Kathryn Eaton – Illinois Teacher of Home Economics, 1975
In keeping with current trends in career education in home economics, the food classes at Tuscola High School, Illinois, were involved in a bakery simulation. Objectives, suggestions for developing a simulated bakery, job roles, benefits, and sample forms are presented. (Author/MW)
Descriptors: Bakery Industry, Career Education, Food Service, Foods Instruction
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Highfill, Kenneth M. – Science Teacher, 1975
Describes a natural history visitation site for which biology students serve as resource persons and discuss natural history with elementary students. (BR)
Descriptors: Biology, Educational Facilities, Elementary Secondary Education, Environmental Education
Rucker, Lance M. – 1986
A logical, performer-based approach to teaching psychomotor skills is described. Four phases of surgical psychomotor skills training are identified, using an example from a dental preclinical training curriculum: (1) dental students are acquainted with the postural and positional parameters of balanced psychomotor performances; (2) students learn…
Descriptors: Clinical Teaching (Health Professions), Dental Schools, Dental Students, Higher Education
White, Barbara Y.; Frederiksen, John R. – 1986
This report discusses the importance of presenting qualitative, causally consistent models in the initial stages of learning so that students can gain an understanding of basic electrical circuit concepts and principles that builds on their preexisting ways of reasoning about physical phenomena, and it argues that tutoring environments must help…
Descriptors: Artificial Intelligence, Cognitive Processes, Electric Circuits, Experiential Learning
Peer reviewed Peer reviewed
Wunsch, Alan P. – Business Education Forum, 1975
The office worker's initial success and ability to advance largely depend on his ability to interact effectively. Eight recommendations for successful model office simulations in high school business courses are presented, based on a study measuring behavioral change in interpersonal relations resulting from participation in such a simulation. (AJ)
Descriptors: Interpersonal Competence, Interpersonal Relationship, Job Skills, Maturity (Individuals)
Caro, Paul W. – 1977
Concerned with the general problem of the effectiveness of simulator training, this report reflects information developed during the conduct of aircraft simulator training research projects sponsored by the Air Force, Army, Navy, and Coast Guard. Problems are identified related to simulator design, testing, and use, all of which impact upon…
Descriptors: Cost Effectiveness, Flight Training, Military Training, Models
Nauta, Franz; Pierce, Michael B. – 1973
This report describes the technical aspects and potential applications of a computer-based model simulating the flow of airmen through basic training and entry-level technical training. The objective of the simulation is to assess the impacts of alternative recruit classification and training policies under a wide variety of assumptions regarding…
Descriptors: Aerospace Education, Dropout Rate, Facility Utilization Research, Flexible Scheduling
Youth House, Inc., Bronx, NY. – 1969
Project GET SET was designed to train and orient 300 youths held in Youth House juvenile detention center in primary vocational tasks, provide remedial education, and expose them to an innovative technique for upgrading their cultural deficiencies. The Life Skills Education concept provided the youth with (a) background information on a particular…
Descriptors: Career Planning, Correctional Institutions, Delinquency, Disadvantaged Youth
Kidder, Steven J.; Nafziger, Alyce W., Comp. – 1972
The Academic Games program (which aims at developing and testing simulation games for the schools) of the Center for Social Organization of Schools has sponsored this report of the proceedings of the National Gaming Council's Eleventh Annual Symposium. Sessions of the symposium considered simulations and games in education, management,…
Descriptors: Communication (Thought Transfer), Conference Reports, Curriculum Design, Educational Games
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Game Director's Manual is the first in a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The participants, which may range in number from 18 to…
Descriptors: Computer Assisted Instruction, Environmental Education, Environmental Influences, Management Games
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The City Politicians' Manual is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections, which are the same…
Descriptors: Computer Assisted Instruction, Environmental Education, Management Games, Political Issues
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The County Politicians' Manual is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections, which are the…
Descriptors: Computer Assisted Instruction, County Officials, Environmental Education, Management Games
Little, Dennis; Feller, Richard – 1970
The Institute for the Future has been conducting research in technological and societal forecasting, social indicators, value change, and simulation gaming. This paper describes an effort to bring together parts of that research into a simulation game ("State Policy," or STAPOL) for analysis of the impact of government policy, social values, and…
Descriptors: Educational Games, Government Role, Research Tools, Simulated Environment
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