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Jing Yan; Scott Grant; Hui Huang – Educational Technology & Society, 2025
Many studies have examined the factors that influence second language interaction, such as task type and communication mode, i.e., face-to-face and computer-mediated communication through online mode. However, there is a paucity of research that has investigated the effects of task type on negotiation of meaning (NoM), a specific type of…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Task Analysis
Shaikha AlZaabi; Alya Alshehhi; Hassan Tairab – Educational Process: International Journal, 2025
Background/purpose: This study investigates the perceptions of Chemistry teachers and students in UAE public schools regarding the use of graphically enhanced teaching (GET) in grade 12 Chemistry classes. The study addresses the need to explore the benefits, challenges, and opportunities of integrating visual aids, simulations, and other graphical…
Descriptors: Foreign Countries, High School Students, High School Teachers, Chemistry
Amarpreet Singh Gill; Derek Irwin; Pinzhuang Long; Linjing Sun; Dave Towey; Wanling Yu; Yanhui Zhang; Yaxin Zheng – Interactive Technology and Smart Education, 2025
Purpose: This study aims to examine the effects on student motivation and perception of technological interventions within undergraduate mechanical engineering and product design and manufacture programs at a Sino-foreign international university. The authors use an augmented reality game application within a class on Design for Manufacturing and…
Descriptors: Computer Simulation, Technology Uses in Education, Game Based Learning, Student Motivation
Rene Schmidt; Britta Stumpe – Review of Education, 2025
Augmented reality (AR) as a mobile educational technology enables self-directed and interactive learning by anchoring multimedia-enhanced three-dimensional (3D) content at selected locations. Numerous systematic and meta-reviews for education, specifically for science, technology, engineering and mathematics (STEM), have demonstrated a wide range…
Descriptors: Elementary Secondary Education, Geography Instruction, STEM Education, Computer Simulation
Suet Fong Chan; Dorothy DeWitt; Rhett Loban – Information and Learning Sciences, 2025
Purpose: Intercultural communicative competence (ICC) is important when different cultural speakers learn Mandarin as a Foreign Language (MFL). The use of virtual reality (VR) has been shown to be effective for improving ICC. Hence, this study investigates a production-based instructional strategy where students use VR to view and create VR…
Descriptors: Intercultural Communication, Communicative Competence (Languages), Computer Simulation, Second Language Instruction
Colleen A. Wilkinson; Sarah Bubash; Renee Speight; Jennifer Sears; Suzanne Kucharczyk – Journal of Special Education Preparation, 2025
Traditional collaborations between schools and teacher preparation programs provide real-world experiences for teacher candidates and contribute to their professional learning. However, when preparing candidates to work with the whole child, one must also consider things outside the typical classroom. Preparing candidates to work with families,…
Descriptors: Teacher Education Programs, Teacher Competencies, Preservice Teachers, College Faculty
Alinaghi, Nazila; Reed, W. Robert – Research Synthesis Methods, 2018
This paper studies the performance of the FAT-PET-PEESE (FPP) procedure, a commonly employed approach for addressing publication bias in the economics and business meta-analysis literature. The FPP procedure is generally used for 3 purposes: (1) to test whether a sample of estimates suffers from publication bias, (2) to test whether the estimates…
Descriptors: Meta Analysis, Publications, Statistical Bias, Simulation
Cross, Rod; Lindsey, Crawford – Physics Teacher, 2018
An ice hockey player can strike a puck at speeds up to about 45 m/s (100 mph) using a technique known as the slap shot. There is nothing unusual about the speed, since golf balls, tennis balls, and baseballs can also be projected at that speed or even higher. The unusual part is that the player strikes the ice before striking the puck, causing the…
Descriptors: Athletics, Athletes, Physics, Science Experiments
Goeman, J. J.; De Jong, N. H. – Educational Measurement: Issues and Practice, 2018
Many researchers use Cronbach's alpha to demonstrate internal consistency, even though it has been shown numerous times that Cronbach's alpha is not suitable for this. Because the intention of questionnaire and test constructers is to summarize the test by its overall sum score, we advocate summability, which we define as the proportion of total…
Descriptors: Tests, Scores, Questionnaires, Measurement
Martins, Rui Manuel da Costa – Teaching Statistics: An International Journal for Teachers, 2018
Using the famous Birthday problem, we present here a practical activity that allows students to perceive the basic reasoning behind simulation and explore its potential. Through a playful approach with probabilities, students are led along a path that illustrates difficulties with intuition and introduces them to theoretical results for sample…
Descriptors: Learning Activities, Probability, Intuition, Statistics
Taylor, T. L. – American Journal of Play, 2018
In this excerpt from the author's new book, "Watch Me Play: Twitch and the Rise of Game Live Streaming," (Princeton University Press, 2018), she discusses some of the work game live streamers undertake to convert their private play into public entertainment. She details the layers involved in a typical broadcast and argues that this…
Descriptors: Play, Video Games, Internet, Video Technology
Lee, Sunbok; Choi, Youn-Jeng; Cohen, Allan S. – International Journal of Assessment Tools in Education, 2018
A simulation study is a useful tool in examining how validly item response theory (IRT) models can be applied in various settings. Typically, a large number of replications are required to obtain the desired precision. However, many standard software packages in IRT, such as MULTILOG and BILOG, are not well suited for a simulation study requiring…
Descriptors: Item Response Theory, Simulation, Replication (Evaluation), Automation
Sung, Billy; Mergelsberg, Enrique; Teah, Min; D'Silva, Brandon; Phau, Ian – British Journal of Educational Technology, 2021
Virtual reality (VR) technology has been shown to be a promising teaching method in STEM subjects. Extending these findings, the current study is the first to develop and examine the feasibility of using a VR simulation in marketing (i.e., a non-STEM subject). Specifically, the levels of immersion and three learning outcomes (learning attitude,…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Marketing
Rosario, Martín G. – Journal of Learning and Teaching in Digital Age, 2021
Conventional teaching methods, such as 2-dimensional PowerPoint presentations, are among the most common anatomy teaching tools. However, these methods do not allow depth perception of anatomical structures. Therefore, the purpose of this article is to report the incorporation and student's perception of a 3D anatomy app to an Occupational Therapy…
Descriptors: Anatomy, Occupational Therapy, Teaching Methods, Educational Technology
Bayne, Hannah B.; Pufahl, Jeffrey; McNiece, Zachary; Ataga, Jasmaine – Counselor Education and Supervision, 2021
In advance of the practicum and internship experiences, counselor educators are challenged to provide realistic simulations of the counseling relationship for students. We describe a pilot collaboration between an introductory counseling and an applied theatre course to elucidate the mutual benefits of incorporating theatrical improvisation into…
Descriptors: Counselor Training, Creative Activities, Theater Arts, Educational Benefits

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